0x2F — character_attribute
Resolves a character and calls CCharacterManager::SetCharaCollisionAttribute and CCharacterManager::SetCharacterAttribute.
proven— handler traced, and exercised by at least one shipped script.
At a glance
| Opcode | 0x2F (47) |
|---|---|
| Handler | CRadiScript::Command_2f |
| Signature | CRadiScript::Command_2f(int,SCR_DATA*,unsigned int,unsigned int) |
| Translation unit | r_script_run2.cpp |
| Address | — debug build; click for all 3 |
| Handler size | 0x10C (268 bytes) |
| Engine name | character_attribute |
| Family | Characters |
| Command size | 4 + extra_words * 4 bytes |
Handler behaviour
Resolves a character and calls CCharacterManager::SetCharaCollisionAttribute and CCharacterManager::SetCharacterAttribute.
Encoding
The command header is one 32-bit word, as described in §3 Instruction encoding:
31 24 23 16 15 8 7 0
+----------------+----------------+----------------+----------------+
| flags | argument byte | extra words | 0x2F |
+----------------+----------------+----------------+----------------+Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.
Operand fields
6 documented fields. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.
| Field | Role | Meaning |
|---|---|---|
arg | derived | Raw handler argument byte from the command header. It is printed only when it differs from the value the named fields already imply, so seeing it means the command uses an unusual argument encoding. |
character | input | The packed 32-bit character selector word. Its low half is the character id and byte 2 is a secondary class/variant input; see character_number and character_variant. |
collision_attr | input | Collision attribute selector passed to SetCharaCollisionAttribute; collision_value is its value pair. |
collision_value | input | Value used for collision. |
set_attr2 | derived | Value passed to SetCharacterAttribute for attribute 2: 1 when argument-byte bit 1 is clear, 0 when it is set. |
yield | derived | Pause the script here for one game frame; the next command runs on the following update. Lines without it keep running immediately. |
Engine calls
Engine functions this handler was observed calling:
CCharacterManager::GetCharacterClass2(int,unsigned int,const CCharacter*,unsigned int)CCharacterManager::SetCharaCollisionAttribute(const CCharacter*,unsigned int,unsigned int)CCharacterManager::SetCharacterAttribute(CCharacter*,unsigned int,int)CRadiScript::GetCharacterID(unsigned int&,unsigned int&,unsigned int*,SCR_DATA*,unsigned int)
Bit masks
Masks the handler applies to its argument byte or operand words:
0x0001