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0x2F — character_attribute

Resolves a character and calls CCharacterManager::SetCharaCollisionAttribute and CCharacterManager::SetCharacterAttribute.

proven— handler traced, and exercised by at least one shipped script.

At a glance

Opcode0x2F (47)
HandlerCRadiScript::Command_2f
SignatureCRadiScript::Command_2f(int,SCR_DATA*,unsigned int,unsigned int)
Translation unitr_script_run2.cpp
Address— debug build; click for all 3
Handler size0x10C (268 bytes)
Engine namecharacter_attribute
FamilyCharacters
Command size4 + extra_words * 4 bytes

Handler behaviour

Resolves a character and calls CCharacterManager::SetCharaCollisionAttribute and CCharacterManager::SetCharacterAttribute.

Encoding

The command header is one 32-bit word, as described in §3 Instruction encoding:

 31            24 23            16 15             8 7              0
+----------------+----------------+----------------+----------------+
|  flags         |  argument byte |  extra words   |  0x2F          |
+----------------+----------------+----------------+----------------+

Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.

Operand fields

6 documented fields. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.

FieldRoleMeaning
argderivedRaw handler argument byte from the command header. It is printed only when it differs from the value the named fields already imply, so seeing it means the command uses an unusual argument encoding.
characterinputThe packed 32-bit character selector word. Its low half is the character id and byte 2 is a secondary class/variant input; see character_number and character_variant.
collision_attrinputCollision attribute selector passed to SetCharaCollisionAttribute; collision_value is its value pair.
collision_valueinputValue used for collision.
set_attr2derivedValue passed to SetCharacterAttribute for attribute 2: 1 when argument-byte bit 1 is clear, 0 when it is set.
yieldderivedPause the script here for one game frame; the next command runs on the following update. Lines without it keep running immediately.

Engine calls

Engine functions this handler was observed calling:

  • CCharacterManager::GetCharacterClass2(int,unsigned int,const CCharacter*,unsigned int)
  • CCharacterManager::SetCharaCollisionAttribute(const CCharacter*,unsigned int,unsigned int)
  • CCharacterManager::SetCharacterAttribute(CCharacter*,unsigned int,int)
  • CRadiScript::GetCharacterID(unsigned int&,unsigned int&,unsigned int*,SCR_DATA*,unsigned int)

Bit masks

Masks the handler applies to its argument byte or operand words:

0x0001