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0x3B — strong_motion_blend

Resolves a character and calls CSsfHandler2::StrongMotionBlendForDynamics(float) on the character's SSF handler when present.

proven— handler traced, and exercised by at least one shipped script.

At a glance

Opcode0x3B (59)
HandlerCRadiScript::Command_3b
SignatureCRadiScript::Command_3b(int,SCR_DATA*,unsigned int,unsigned int)
Translation unitr_script_run2.cpp
Address— debug build; click for all 3
Handler size0xC8 (200 bytes)
Engine namestrong_motion_blend
FamilyCharacters
Command size4 + extra_words * 4 bytes

Handler behaviour

Resolves a character and calls CSsfHandler2::StrongMotionBlendForDynamics(float) on the character's SSF handler when present.

Encoding

The command header is one 32-bit word, as described in §3 Instruction encoding:

 31            24 23            16 15             8 7              0
+----------------+----------------+----------------+----------------+
|  flags         |  argument byte |  extra words   |  0x3B          |
+----------------+----------------+----------------+----------------+

Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.

Operand fields

3 documented fields. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.

FieldRoleMeaning
blendinputBlend strength float passed to StrongMotionBlendForDynamics.
characterinputThe packed 32-bit character selector word. Its low half is the character id and byte 2 is a secondary class/variant input; see character_number and character_variant.
yieldderivedPause the script here for one game frame; the next command runs on the following update. Lines without it keep running immediately.

Engine calls

Engine functions this handler was observed calling:

  • CCharacterManager::GetCharacterClass2(int,unsigned int,const CCharacter*,unsigned int)
  • CRadiScript::GetCharacterID(unsigned int&,unsigned int&,unsigned int*,SCR_DATA*,unsigned int)
  • CSsfHandler2::StrongMotionBlendForDynamics(float)

Bit masks

Masks the handler applies to its argument byte or operand words:

0x0001