0x3B — strong_motion_blend
Resolves a character and calls CSsfHandler2::StrongMotionBlendForDynamics(float) on the character's SSF handler when present.
proven— handler traced, and exercised by at least one shipped script.
At a glance
| Opcode | 0x3B (59) |
|---|---|
| Handler | CRadiScript::Command_3b |
| Signature | CRadiScript::Command_3b(int,SCR_DATA*,unsigned int,unsigned int) |
| Translation unit | r_script_run2.cpp |
| Address | — debug build; click for all 3 |
| Handler size | 0xC8 (200 bytes) |
| Engine name | strong_motion_blend |
| Family | Characters |
| Command size | 4 + extra_words * 4 bytes |
Handler behaviour
Resolves a character and calls CSsfHandler2::StrongMotionBlendForDynamics(float) on the character's SSF handler when present.
Encoding
The command header is one 32-bit word, as described in §3 Instruction encoding:
31 24 23 16 15 8 7 0
+----------------+----------------+----------------+----------------+
| flags | argument byte | extra words | 0x3B |
+----------------+----------------+----------------+----------------+Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.
Operand fields
3 documented fields. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.
| Field | Role | Meaning |
|---|---|---|
blend | input | Blend strength float passed to StrongMotionBlendForDynamics. |
character | input | The packed 32-bit character selector word. Its low half is the character id and byte 2 is a secondary class/variant input; see character_number and character_variant. |
yield | derived | Pause the script here for one game frame; the next command runs on the following update. Lines without it keep running immediately. |
Engine calls
Engine functions this handler was observed calling:
CCharacterManager::GetCharacterClass2(int,unsigned int,const CCharacter*,unsigned int)CRadiScript::GetCharacterID(unsigned int&,unsigned int&,unsigned int*,SCR_DATA*,unsigned int)CSsfHandler2::StrongMotionBlendForDynamics(float)
Bit masks
Masks the handler applies to its argument byte or operand words:
0x0001