0x4B — BG_SEARCH
Resolves an animation name (mode arg&3: none, fixed four-word inline slot, or SCR_DATA+0x14), reads one float, and calls CBackGround::SetAnimationSpeed(name, arg>>4, speed). The inline path advances the cursor a fixed 0x10, corroborating the Command_45 name-slot layout.
proven— handler traced, and exercised by at least one shipped script.
At a glance
| Opcode | 0x4B (75) |
|---|---|
| Handler | CRadiScript::Command_4b |
| Signature | CRadiScript::Command_4b(int,SCR_DATA*,unsigned int,unsigned int) |
| Translation unit | r_script_run4.cpp |
| Address | — debug build; click for all 3 |
| Handler size | 0x7C (124 bytes) |
| Family | Background, map, landscape and camera |
| Command size | 4 + extra_words * 4 bytes |
Handler behaviour
Resolves an animation name (mode arg&3: none, fixed four-word inline slot, or SCR_DATA+0x14), reads one float, and calls CBackGround::SetAnimationSpeed(name, arg>>4, speed). The inline path advances the cursor a fixed 0x10, corroborating the Command_45 name-slot layout.
Encoding
The command header is one 32-bit word, as described in §3 Instruction encoding:
31 24 23 16 15 8 7 0
+----------------+----------------+----------------+----------------+
| flags | argument byte | extra words | 0x4B |
+----------------+----------------+----------------+----------------+Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.
Engine calls
Engine functions this handler was observed calling:
CBackGround::SetAnimationSpeed