0xD3 — battle_copy_character
Resolves a character, calls CCharacterManager::CopyCharacter, and writes a result with SetEventValueForScript.
proven— handler traced, and exercised by at least one shipped script.
At a glance
| Opcode | 0xD3 (211) |
|---|---|
| Handler | CRadiScript::Command_d3 |
| Signature | CRadiScript::Command_d3(int,SCR_DATA*,unsigned int,unsigned int) |
| Translation unit | r_script_rund.cpp |
| Address | — debug build; click for all 3 |
| Handler size | 0x11C (284 bytes) |
| Engine name | battle_copy_character |
| Family | Person, battle and effects |
| Command size | 4 + extra_words * 4 bytes |
Handler behaviour
Resolves a character, calls CCharacterManager::CopyCharacter, and writes a result with SetEventValueForScript.
Encoding
The command header is one 32-bit word, as described in §3 Instruction encoding:
31 24 23 16 15 8 7 0
+----------------+----------------+----------------+----------------+
| flags | argument byte | extra words | 0xD3 |
+----------------+----------------+----------------+----------------+Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.
Operand fields
1 documented field. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.
| Field | Role | Meaning |
|---|---|---|
character | input | The packed 32-bit character selector word. |
Engine calls
Engine functions this handler was observed calling:
CCharacterManager::CopyCharacterCRadiScript::SetEventValueForScript