0x6A — primitive_move_sprtg
Primitive sprite movement helper. It repeatedly calls CPrimitiveAnimation::MovePrimitiveSPRTG for selected helper slots.
proven— handler traced, and exercised by at least one shipped script.
At a glance
| Opcode | 0x6A (106) |
|---|---|
| Handler | CRadiScript::Command_6a |
| Signature | CRadiScript::Command_6a(int,SCR_DATA*,unsigned int,unsigned int) |
| Translation unit | r_script_run6.cpp |
| Address | — debug build; click for all 3 |
| Handler size | 0x1A8 (424 bytes) |
| Engine name | primitive_move_sprtg |
| Family | Primitives, textures, sound and movies |
| Command size | 4 + extra_words * 4 bytes |
Handler behaviour
Primitive sprite movement helper. It repeatedly calls CPrimitiveAnimation::MovePrimitiveSPRTG for selected helper slots.
Encoding
The command header is one 32-bit word, as described in §3 Instruction encoding:
31 24 23 16 15 8 7 0
+----------------+----------------+----------------+----------------+
| flags | argument byte | extra words | 0x6A |
+----------------+----------------+----------------+----------------+Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.
Operand fields
10 documented fields. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.
| Field | Role | Meaning |
|---|---|---|
call_arg0 | input | Argument 0 passed to the engine call for call. |
call_arg3 | input | Argument 3 passed to the engine call for call. |
call_arg4 | input | Argument 4 passed to the engine call for call. |
call_id | derived | Identifier selecting which call to use. |
float0 | input | Float parameter 0 consumed by this command. |
float1 | input | Float parameter 1 consumed by this command. |
move_kind | input | Which kind of move this line uses. |
primitive_index | input | Index selecting which primitive to act on. |
slot | input | Index into a runtime table owned by this command's subsystem. |
yield | derived | Pause the script here for one game frame; the next command runs on the following update. Lines without it keep running immediately. |
Engine calls
Engine functions this handler was observed calling:
CPrimitiveAnimation::MovePrimitiveSPRTG(int,CPrimitiveHelper*,void*,unsigned short,float,float,int,unsigned int)
Bit masks
Masks the handler applies to its argument byte or operand words:
0xFFFF 0x0003