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0x42 — setting_map

Calls CBackGround::SettingMap(unsigned int) and records a background/map command entry in the shared queue.

proven— handler traced, and exercised by at least one shipped script.

At a glance

Opcode0x42 (66)
HandlerCRadiScript::Command_42
SignatureCRadiScript::Command_42(int,SCR_DATA*,unsigned int,unsigned int)
Translation unitr_script_run4.cpp
Address— debug build; click for all 3
Handler size0xDC (220 bytes)
Engine namesetting_map
FamilyBackground, map, landscape and camera
Command size4 + extra_words * 4 bytes

Handler behaviour

Calls CBackGround::SettingMap(unsigned int) and records a background/map command entry in the shared queue.

Encoding

The command header is one 32-bit word, as described in §3 Instruction encoding:

 31            24 23            16 15             8 7              0
+----------------+----------------+----------------+----------------+
|  flags         |  argument byte |  extra words   |  0x42          |
+----------------+----------------+----------------+----------------+

Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.

Operand fields

2 documented fields. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.

FieldRoleMeaning
idinputLow nibble of the argument byte, passed straight to CBackGround::SettingMap. A 0-15 setup code, not a map or location id; shipped scripts only use 2, 3 and 11.
yieldderivedPause the script here for one game frame; the next command runs on the following update. Lines without it keep running immediately.

Engine calls

Engine functions this handler was observed calling:

  • CBackGround::SettingMap(unsigned int)

Bit masks

Masks the handler applies to its argument byte or operand words:

0x000F