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Event reference

One row per script, grouped by event file, generated from the event-chain analysis (Chains and verdicts §1). The debug room’s file 802 and its mission-flag tool 800/6 are not here.

Column Meaning
Script file/script, the way the scripts name them, with its verdict class underneath — hover the badge for the analysis’s full wording. A disk-file-187 script is shown as N/S (high). The link is an anchor to the row.
Map The map the script needs, after inheritance (chains §2). Green: its own load. Orange: inherited, with how — from a predecessor, a battle, or the map that launched it. any of followed by several ids means the script runs on whichever of those maps it is launched from; hover an id for the map’s name. none means no map of its own and nothing to inherit from.
Started by Every start source: event F/S, map M script N, contact scripts on N maps, after a battle configured by F/S, person P, list L, mode script. “Nothing in the scripts” means no script names it.
Gate The save-state gate on the map-side launches, in the gate notation. When several map scripts launch the event, each is named. runtime only means the launch is gated only by conditions the field decides.
more Successors with the gate on each start (to[gate]{runtime}+stacked — +stacked means the caller resumes afterwards), predecessors, the maps whose contact scripts or story scripts launch it, NPC sources and their gates, who puts the person on that list, the battle context, runtime and computed conditions, the map it hands off to, what it preloads, cast placed by a predecessor, what only the debug block sets, and the reasons behind the verdict.

The filter matches on every visible cell plus the event file’s name, the map’s name, the chain edges and the NPC sources, so Ridley, flag 777, person 265, mid-chain and map 171 all narrow the table.

standalonechained, self-containedchained, obi/music inheritedmap-triggeredgeneric contact eventpost-battle, inherits mapNPC-launched, inherits mapmid-chainunresolved rootin-battle script

ScriptMapHow it starts
Event file 400 — Goblin Trio @ Earth Valley
400/1standalone31Dawnbay Diner
Started by
  • map 20 script 103
Gate
  • flag 1025 clear & flag 325 set
more
Launched from maps
20
Runtime / computed conditions
  • other:time(seconds,minutes,hours) < 3672000
  • other:time(seconds,minutes,hours) >= 432000
Hands off to map
31, 20
Event file 401 — Clive @ Theatre Vancoor
401/1chained, self-contained504Theater Vancoor 1st Floor
Started by
  • event 506/18
  • map 740 script 133
Gate
  • flag 349 set & flag 719 clear
more
Predecessors
  • 506/18
Launched from maps
740
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
507, 504
Event file 402 — Fayt Armor
402/1standalone171Ridley's Room
Started by
  • map 171 script 0
Gate
  • flag 777 set
more
Launched from maps
171
Runtime / computed conditions
  • computed: value 17 not 0
Hands off to map
754
Event file 403 — Goblin Cemetary Mission (Theatre Vancoor)
403/1standalone668Library
Started by
  • map 668 script 106
Gate
  • flags 782..783 is 1
more
Launched from maps
668
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Only in the debug block
  • fade_screen
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): fade_screen
403/2standalone348Goblin Cemetery
Started by
  • map 348 script 0
Gate
  • flags 782..783 is 2
more
Launched from maps
348
403/3standalone332Dorse Region
Started by
  • map 332 script 100
Gate
  • flag 1950 set & flags 773..775 not 2 & flags 782..783 is 2
more
Launched from maps
332
Runtime / computed conditions
  • computed: flag 4762 set
  • computed: value 1 is 0
  • other:default char is the hero
403/4standalone348Goblin Cemetery
Started by
  • after a battle configured by 403/2
Gate—
more
Post-battle from
  • 403/2
Pre-battle maps
347
Battle maps
366
403/5standalone348Goblin Cemetery
Started by
  • map 348 script 205
Gate
  • flags 782..783 is 3
more
Launched from maps
348
Runtime / computed conditions
  • computed: flag 0 clear
  • computed: value 1 not 0
  • other:default char is the hero
  • other:slot value 1009 not -1
Event file 404 — Algandars Castle (Theatre Vancoor - Human Path)
404/1standalone96Septem Region
Started by
  • map 111 script 0
Gate
  • flags 778..779 is 1
more
Launched from maps
111
Runtime / computed conditions
  • computed: flag 4762 set
404/2standalone234Summoning Room
Started by
  • map 234 script 0
Gate
  • flag 4469 clear & flag 4759 clear & flags 778..779 is 2
more
Launched from maps
234
Runtime / computed conditions
  • computed: flag 4762 set
404/3standalone111Algandars Castle
Started by
  • map 111 script 0
Gate
  • flags 778..779 is 3
more
Launched from maps
111
Runtime / computed conditions
  • computed: flag 4762 set
Hands off to map
96
404/4standalone234Summoning Room
Started by
  • after a battle configured by 404/2
Gate—
more
Post-battle from
  • 404/2
Pre-battle maps
234
Battle maps
97
Hands off to map
99
Event file 405 — Creatures of the Sewer
405/1standalone429Path of the Spider
Started by
  • map 437 script 0
Gate
  • flag 780 set
more
Launched from maps
437
Preloads for successor
429
405/2standalone521Cell
Started by
  • map 400 script 0
Gate
  • flag 4652 set
more
Launched from maps
400
Preloads for successor
521
405/3standalone404Path of the Spider
Started by
  • map 430 script 0
Gate
  • flag 4653 set
more
Launched from maps
430
Preloads for successor
404
405/4standalone437Path of the Spider
Started by
  • after a battle configured by 405/1
Gate—
more
Post-battle from
  • 405/1
Pre-battle maps
429
Battle maps
65535
Event file 406 — Chains of Fate (Unused Version)
406/1standalone777Club Vampire 2nd Floor
Started bynothing in the scripts
Gate—
more
Chains to
  • 406/2{other:global config word is 0x0100}+stacked
Preloads for successor
517
406/2chained, self-contained777Club Vampire 2nd Floor
Started by
  • event 406/1
Gate—
more
Predecessors
  • 406/1
Hands off to map
516
Event file 407 — Fireworks
407/1standalone740Path of Swords and Wisdom
Started by
  • map 740 script 112
Gate
  • flag 776 set & value 86 not 0
more
Launched from maps
740
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
  • other:time(seconds,minutes,hours) < 4536000
  • other:time(seconds,minutes,hours) > 3600
Only in the debug block
  • fade_screen
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): fade_screen
407/2standalone499Map Name
Started by
  • NPC: person 265, list 1, m2 032 script
  • NPC: person 265, list 3, m2 010 script
Gate—
more
Chains to
  • 800/5[flag 1980 clear]
NPC launched by
  • person 265, list 1, m2 032 script
  • person 265, list 3, m2 010 script
NPC gates
  • person 265 list 1 m2 032: flag 788 set & flags 789..791 >= 2 & flags 844..845 not 1
  • person 265 list 3 m2 010: flag 4702 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
  • other:time(minutes,hours) >= 4752000
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
  • person 265 list 3 <- p089_list002_mD:54 prio 5 [flag 4694 clear & flags 773..775 is 1 & state:default char PD+0x7E not 0]
  • person 265 list 3 <- sel0265:14 prio 5 [flags 773..775 is 1]
  • person 265 list 3 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 1]; 401_01 [flags 773..775 is 1]; 402_01 [flag 1671 set & flags 773..775 is 1]
Hands off to map
73, 81
Event file 408 — Stone of Miracles
408/1standalone84Septem Cave
Started by
  • map 85 script 0
Gate
  • flag 1983 set
more
Launched from maps
85
408/2standalone85Septem Cave
Started by
  • after a battle configured by 408/1
Gate—
more
Post-battle from
  • 408/1
Pre-battle maps
84
Battle maps
92
408/3standalone590Olacion Order Shrine
Started by
  • map 591 script 0
Gate
  • flag 797 set
more
Launched from maps
591
Hands off to map
590
408/4standalone590Olacion Order Shrine
Started by
  • map 591 script 0
Gate
  • flag 1984 set & flag 797 clear
more
Chains to
  • 514/2{other:slot value 1009 is 0}+stacked
Launched from maps
591
Hands off to map
192
Event file 409 — Please Stop Lord Star
409/1standalone520Theater Vancoor Basement 2nd Floor
Started by
  • map 523 script 0
Gate
  • flag 802 set
more
Launched from maps
523
Hands off to map
501
409/2standalone501Yellow Town of the Sun and Glory
Started by
  • after a battle configured by 409/1
Gate—
more
Post-battle from
  • 409/1
Pre-battle maps
501
Battle maps
65535
Hands off to map
504
Event file 410 — The Ultimate Battle
410/1standalone940Blue Town of Water and Wisdom
Started by
  • map 548 script 0
Gate
  • flag 807 set
more
Launched from maps
548
Preloads for successor
940
410/2standalone548Radiata Echidna Gate Entrance
Started by
  • after a battle configured by 410/1
Gate—
more
Post-battle from
  • 410/1
Pre-battle maps
940
Battle maps
65535
Hands off to map
940
410/3standalone514Chief's Room
Started by
  • map 514 script 0
Gate
  • flag 4444 set
more
Launched from maps
514
Hands off to map
513
Event file 411 — The Real Ultimate Battle
411/1standalone548Radiata Echidna Gate Entrance
Started by
  • map 548 script 0
Gate
  • flag 807 clear & flag 808 set
more
Launched from maps
548
411/2standalone548Radiata Echidna Gate Entrance
Started by
  • after a battle configured by 411/1
Gate—
more
Post-battle from
  • 411/1
Pre-battle maps
548
Battle maps
65535
Hands off to map
940
Event file 412 — Gonovitch's Dilemma
412/1standalone454Dwarf Tunnel
Started by
  • map 454 script 0
Gate
  • flag 823 set
more
Launched from maps
454
412/2standalone454Dwarf Tunnel
Started by
  • after a battle configured by 412/1
Gate—
more
Post-battle from
  • 412/1
Pre-battle maps
454
Battle maps
65535
412/3standalone22Elder's Residence 2nd Floor
Started by
  • map 22 script 0
Gate
  • flag 243 clear & flag 4526 set
more
Launched from maps
22
Hands off to map
21
412/4standalone22Elder's Residence 2nd Floor
Started by
  • map 22 script 0
Gate
  • flag 243 clear & flag 4526 clear & flag 4527 set
more
Launched from maps
22
Hands off to map
21
Event file 413 — Earth Dragon Encounter at Dwarf Tunnel (Unused)
413/1standalone467Dwarf Tunnel
Started by
  • map 467 script 0
Gate
  • flag 820 set & flag 821 clear & flag 826 clear & flags 773..775 is 0
more
Launched from maps
467
413/2standalone548Radiata Echidna Gate Entrance
Started by
  • map 467 script 0
Gate
  • flag 821 set
more
Launched from maps
467
413/3standalone467Dwarf Tunnel
Started by
  • after a battle configured by 413/2
Gate—
more
Post-battle from
  • 413/2
Pre-battle maps
467
Battle maps
65535
Event file 414 — Hecton Squad's Lunch Plans
414/1standalone518The Hecton Squad Locker Room
Started by
  • map 518 script 0
Gate
  • flag 4436 clear & flag 4683 set & flag 472 clear
more
Launched from maps
518
414/2standalone530Begin Eatery
Started by
  • after a battle configured by 414/1
Gate—
more
Chains to
  • 414/3{other:slot value 1000 not 1}+stacked
Post-battle from
  • 414/1
Pre-battle maps
518
Battle maps
65535
Hands off to map
524
414/3chained, self-contained689Carl's Pub
Started by
  • event 414/2
Gate—
more
Predecessors
  • 414/2
Hands off to map
680
Event file 415 — Encounter with Leona at Vareth
415/1standalone620Path of Insanity and Fanaticism
Started by
  • map 620 script 121
Gate
  • flag 1969 set
more
Launched from maps
620
Hands off to map
940
Event file 416 — Post-Game Dungeon
416/1standalone761Dragon Lair Cave
Started by
  • map 761 script 0
Gate
  • flag 915 set
more
Launched from maps
761
416/2standalone755Dragon Lair Cave
Started by
  • map 765 script 0
Gate
  • flag 509 set
more
Launched from maps
765
Preloads for successor
755
416/3standalone765Dragon Lair Cave
Started by
  • after a battle configured by 416/2
Gate—
more
Chains to
  • 416/10[flag 498 set [may be written by this script first] & flag 499 set [may be written by this script first] & flag 500 set [may be written by this script first]]{computed: flag 501 set}+stacked
Post-battle from
  • 416/2
Pre-battle maps
755
Battle maps
698
Preloads for successor
761
416/4standalone709Dragon Lair Cave
Started by
  • map 763 script 0
Gate
  • flag 510 set
more
Launched from maps
763
Preloads for successor
709
416/5standalone763Dragon Lair Cave
Started by
  • after a battle configured by 416/4
Gate—
more
Chains to
  • 416/10[flag 498 set [may be written by this script first] & flag 500 set [may be written by this script first] & flag 501 set [may be written by this script first]]{computed: flag 499 set}+stacked
Post-battle from
  • 416/4
Pre-battle maps
709
Battle maps
699
Preloads for successor
761
416/6standalone727Dragon Lair Cave
Started by
  • map 764 script 0
Gate
  • flag 511 set
more
Launched from maps
764
Preloads for successor
727
416/7standalone764Dragon Lair Cave
Started by
  • after a battle configured by 416/6
Gate—
more
Chains to
  • 416/10[flag 498 set [may be written by this script first] & flag 499 set [may be written by this script first] & flag 501 set [may be written by this script first]]{computed: flag 500 set}+stacked
Post-battle from
  • 416/6
Pre-battle maps
727
Battle maps
700
Preloads for successor
761
416/8standalone691Dragon Lair Cave
Started by
  • map 762 script 0
Gate
  • flag 512 set
more
Launched from maps
762
Preloads for successor
691
416/9standalone762Dragon Lair Cave
Started by
  • after a battle configured by 416/27
Gate—
more
Chains to
  • 416/10[flag 499 set [may be written by this script first] & flag 500 set [may be written by this script first] & flag 501 set [may be written by this script first]]{computed: flag 498 set}+stacked
Post-battle from
  • 416/27
Pre-battle maps
762
Battle maps
697
Preloads for successor
761
416/10chained, self-contained761Dragon Lair Cave
Started by
  • event 416/3
  • event 416/5
  • event 416/7
  • event 416/9
Gate—
more
Predecessors
  • 416/3
  • 416/5
  • 416/7
  • 416/9
416/11standalone756Dragon Lair Cave
Started by
  • map 766 script 0
Gate
  • flag 513 set
more
Launched from maps
766
Preloads for successor
756
416/12standalone766Dragon Lair Cave
Started by
  • after a battle configured by 416/11
Gate—
more
Post-battle from
  • 416/11
Pre-battle maps
756
Battle maps
701
Hands off to map
761, 766
416/13chained, self-contained761Dragon Lair Cave
Started by
  • event 416/28
Gate—
more
Predecessors
  • 416/28
416/14standalone556Distortion Corridor
Started by
  • map 692 script 0
Gate
  • flag 514 set
more
Launched from maps
692
Hands off to map
695
416/15standalone692Distortion Corridor
Started by
  • after a battle configured by 416/14
Gate—
more
Post-battle from
  • 416/14
Pre-battle maps
695
Battle maps
695
416/16standalone613Distortion Corridor
Started by
  • map 614 script 0
Gate
  • flag 515 set
more
Launched from maps
614
Preloads for successor
613
416/17standalone614Distortion Corridor
Started by
  • after a battle configured by 416/16
Gate—
more
Post-battle from
  • 416/16
Pre-battle maps
613
Battle maps
693
416/18standalone613Distortion Corridor
Started by
  • map 614 script 0
Gate
  • flag 1624 set & flag 515 clear
more
Launched from maps
614
Preloads for successor
613
416/19standalone614Distortion Corridor
Started by
  • after a battle configured by 416/18
Gate—
more
Post-battle from
  • 416/18
Pre-battle maps
613
Battle maps
693
416/20standalone644Shrine of Fray
Started by
  • map 644 script 100
Gateruntime only
more
Launched from maps
644
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
416/21standalone672Shrine of Fray
Started by
  • map 673 script 0
Gate
  • flag 1597 set
more
Launched from maps
673
Preloads for successor
672
416/22standalone673Shrine of Fray
Started by
  • after a battle configured by 416/21
Gate—
more
Post-battle from
  • 416/21
Pre-battle maps
672
Battle maps
693
416/23standalone718Corridor of Peril
Started by
  • map 719 script 0
Gate
  • flag 1598 set
more
Launched from maps
719
Preloads for successor
718
416/24standalone719Corridor of Peril
Started by
  • after a battle configured by 416/23
Gate—
more
Post-battle from
  • 416/23
Pre-battle maps
718
Battle maps
732
Hands off to map
729
416/25standalone731Corridor of Delusions
Started by
  • map 731 script 0
Gate
  • flag 1599 set
more
Launched from maps
731
416/26standalone731Corridor of Delusions
Started by
  • after a battle configured by 416/25
Gate—
more
Post-battle from
  • 416/25
Pre-battle maps
731
Battle maps
733
Hands off to map
328
416/27standalone762Dragon Lair Cave
Started by
  • after a battle configured by 416/8
Gate—
more
Post-battle from
  • 416/8
Pre-battle maps
691
Battle maps
697
416/28standalone550Distortion Corridor
Started by
  • contact scripts on 7 maps
Gate—
more
Chains to
  • 416/13[flag 1596 set & not(state:hero is on map 550) & not(state:hero is on map 614) & not(state:hero is on map 634) & not(state:hero is on map 673) & not(state:hero is on map 717) & not(state:hero is on map 729)]+stacked
Contact scripts on maps
550, 614, 634, 673, 717, 729, 761
Hands off to map
614, 729, 673
Event file 417 — Gawain gives Jack the Arbitrator
417/1standalone321Fort Helencia Shelter
Started by
  • NPC: person 10, list 3, mD script
Gate—
more
NPC launched by
  • person 10, list 3, mD script
NPC gates
  • flag 4457 set & state:default char PD+0x7E not 0
Who sets that list
  • person 10 list 3 <- sel0010:23 prio 1 [flag 1962 clear & flag 4489 set & flags 773..775 not 1]
  • person 10 list 3 also set by 1 event/map script (753/08)
Hands off to map
314
417/2standalone314Fort Helencia Entrance
Started by
  • after a battle configured by 417/1
Gate—
more
Post-battle from
  • 417/1
Pre-battle maps
314
Battle maps
65535
Event file 418 — Elwen gives Jack the Arbitrator (Unused)
418/1standalone514Chief's Room
Started bynothing in the scripts
Gate—
more
Hands off to map
508
418/2standalone508Training Facility
Started by
  • after a battle configured by 418/1
Gate—
more
Post-battle from
  • 418/1
Pre-battle maps
508
Battle maps
65535
418/3standalone508Training Facility
Started by
  • after a battle configured by 418/2
Gate—
more
Post-battle from
  • 418/2
Pre-battle maps
508
Battle maps
65535
418/4standalone514Chief's Room
Started bynothing in the scripts
Gate—
more
Hands off to map
508, 513
418/5standalone508Training Facility
Started by
  • after a battle configured by 418/4
Gate—
more
Post-battle from
  • 418/4
Pre-battle maps
508
Battle maps
65535
Event file 419 — Leonard's Letter (Knights)
419/1map-triggered170Radiata Castle Supply Storelaunched by a map trigger
Started by
  • map 170 script 0
Gate
  • flag 276 set & flag 4503 clear
more
Launched from maps
170
Hands off to map
172, 172
Reasons
  • no map of its own
419/2standalone165Radiata Castle Basement Hall
Started by
  • map 165 script 105
Gate
  • flag 1 clear & flag 4410 set
more
Launched from maps
165
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
419/3standalone181Ganz's Room
Started by
  • map 181 script 0
Gate
  • flag 4411 set
more
Launched from maps
181
Hands off to map
180
419/4standalone208Training Facility
Started by
  • map 208 script 0
Gate
  • flag 4412 set
more
Launched from maps
208
Hands off to map
207
419/5standalone180Radiata Castle 3rd Floor Hall
Started by
  • map 180 script 110
Gate
  • flag 4413 set & flag 4414 clear
more
Chains to
  • 419/6{other:runtime(field_110_int) not 1}
Launched from maps
180
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
419/6chained, self-contained180Radiata Castle 3rd Floor Hall
Started by
  • event 419/5
Gate—
more
Predecessors
  • 419/5
Hands off to map
170, 172
419/7standalone163Trainee's Room
Started by
  • map 163 script 0
Gate
  • flag 1661 clear & flag 4414 set
more
Chains to
  • 419/8
Launched from maps
163
Hands off to map
170
419/8chained, self-contained170Radiata Castle Supply Store
Started by
  • event 419/7
Gate—
more
Predecessors
  • 419/7
Hands off to map
382, 172
Event file 420 — Goblin Cemetery Mission (Non-Human Path)
420/1NPC-launched, inherits mapnone
Started by
  • NPC: person 222, list 1, mD script
Gate—
more
NPC launched by
  • person 222, list 1, mD script
NPC gates
  • flag 4450 set & state:default char PD+0x7E not 0
Who sets that list
  • person 222 list 1 <- sel0222:16 prio 1 [flags 773..775 not 1]
Hands off to map
296
Reasons
  • no map of its own
420/2standalone348Goblin Cemetery
Started by
  • map 348 script 0
Gate
  • flag 4425 set & flags 782..783 not 2
more
Launched from maps
348
420/3standalone296Sediche Region
Started by
  • NPC: person 222, list 1, mD script
Gate—
more
NPC launched by
  • person 222, list 1, mD script
NPC gates
  • flag 4425 clear & flag 4450 clear & flag 4453 set & state:default char PD+0x7E not 0
Who sets that list
  • person 222 list 1 <- sel0222:16 prio 1 [flags 773..775 not 1]
420/4standalone348Goblin Cemetery
Started by
  • after a battle configured by 420/2
Gate—
more
Post-battle from
  • 420/2
Pre-battle maps
348
Battle maps
366
420/5standalone332Dorse Region
Started by
  • map 332 script 100
Gate
  • flag 1950 set & flag 4712 set & flags 773..775 is 2
more
Launched from maps
332
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Event file 421 — The Best Liquor (Liquor Fetch Quest (Non-Human Path))
421/1standalone317Fort Helencia Entrance
Started by
  • map 317 script 0
Gate
  • flag 4443 set & flag 4470 clear & flag 4503 clear
more
Launched from maps
317
421/2standalone307Fort Helencia Courtyard
Started by
  • NPC: person 165, list 5, mD script
Gate—
more
NPC launched by
  • person 165, list 5, mD script
NPC gates
  • flag 4438 set & flag 4513 clear & state:default char PD+0x7E not 0
Who sets that list
  • person 165 list 5 <- sel0165:21 prio 1 [flag 670 set & flags 773..775 not 1]
421/3standalone320Fort Helencia Passage
Started by
  • NPC: person 173, list 5, mD script
  • NPC: person 173, list 6, mD script
Gate—
more
NPC launched by
  • person 173, list 5, mD script
  • person 173, list 6, mD script
NPC gates
  • person 173 list 5 mD: flag 4439 set & state:default char PD+0x7E not 0
  • person 173 list 6 mD: flag 4439 set & state:default char PD+0x7E not 0
NPC runtime gates
  • computed: value 1 not 0
Who sets that list
  • person 173 list 5 <- sel0173:22 prio 1 [flag 4719 clear & flag 670 set & flags 773..775 not 1]
  • person 173 list 6 <- sel0173:25 prio 5 [flag 4719 set & flags 773..775 not 1]
421/4standalone307Fort Helencia Courtyard
Started by
  • NPC: person 170, list 5, mD script
Gate—
more
NPC launched by
  • person 170, list 5, mD script
NPC gates
  • flag 4440 set & state:default char PD+0x7E not 0 & state:default char PD+0x7E not 3
Who sets that list
  • person 170 list 5 <- sel0170:24 prio 1 [flag 4551 clear & flag 670 set & flags 773..775 not 1]
421/5standalone317Fort Helencia Entrance
Started by
  • map 317 script 0
Gate
  • flag 4441 set & flag 4470 clear
more
Launched from maps
317
Hands off to map
307
Event file 422 — Letter of Defiance
422/1standalone279Nowem Region
Started by
  • map 279 script 100
Gate
  • flag 4433 set & flag 99 clear
more
Launched from maps
279
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
422/2standalone279Nowem Region
Started by
  • after a battle configured by 422/1
Gate—
more
Post-battle from
  • 422/1
Pre-battle maps
279
Battle maps
65535
Event file 423 — A Masterpiece of Fantasy
423/1standalone532The Survivor Armory
Started by
  • map 532 script 0
Gate
  • flag 4427 set
more
Launched from maps
532
Hands off to map
501
423/2standalone34Blacksmith Brockle
Started by
  • map 34 script 0
Gate
  • flag 4428 set
more
Launched from maps
34
Hands off to map
20
423/3standalone33Blacksmith Dyvad
Started by
  • map 33 script 0
Gate
  • flag 4429 set
more
Launched from maps
33
Hands off to map
20
423/4standalone35Blacksmith Gehrmann
Started by
  • map 35 script 0
Gate
  • flag 4430 set
more
Launched from maps
35
Hands off to map
20
423/5standalone532The Survivor Armory
Started by
  • map 532 script 0
Gate
  • flag 4427 clear & flag 4431 set
more
Launched from maps
532
Hands off to map
501
423/6standalone20Earth Valley
Started by
  • map 20 script 0
Gate
  • flag 4512 set
more
Launched from maps
20
Event file 424 — Algandars Castle (Non-Human)
424/1standalone317Fort Helencia Entrance
Started by
  • NPC: person 201, list 3, mD script
Gate—
more
NPC launched by
  • person 201, list 3, mD script
NPC gates
  • flag 4465 set & state:default char PD+0x7E not 0
Who sets that list
  • person 201 list 3 <- sel0201:28 prio 5 [flag 4465 set & flag 4490 clear & flag 4529 clear & flags 773..775 not 1]
  • person 201 list 3 also set by 1 event/map script (753/04)
Preloads for successor
317
424/2standalone96Septem Region
Started by
  • map 111 script 0
Gate
  • flag 4466 set & flags 778..779 not 1 & flags 778..779 not 3
more
Launched from maps
111
Preloads for successor
96
424/3standalone110Algandars Castle
Started by
  • map 109 script 0
Gate
  • flag 4467 set
more
Launched from maps
109
Preloads for successor
110
424/4standalone108Algandars Castle
Started by
  • map 107 script 0
Gate
  • flag 4468 set
more
Launched from maps
107
Preloads for successor
108
424/5standalone99Algandars Castle
Started by
  • map 234 script 0
Gate
  • flag 4469 set
more
Launched from maps
234
424/6standalone234Summoning Room
Started by
  • after a battle configured by 424/5
Gate—
more
Post-battle from
  • 424/5
Pre-battle maps
99
Battle maps
97
Hands off to map
99
424/7standalone314Fort Helencia Entrance
Started by
  • map 317 script 0
Gate
  • flag 4470 set
more
Launched from maps
317
Preloads for successor
314
Event file 425 — Beasts by the Bridge
425/1standalone8Adien Region
Started by
  • map 7 script 0
Gate
  • flag 4464 set
more
Launched from maps
7
Preloads for successor
8
425/2standalone7Dorse Region-Adien Region
Started by
  • after a battle configured by 425/1
Gate—
more
Post-battle from
  • 425/1
Pre-battle maps
8
Battle maps
65535
Hands off to map
8
Event file 426 — Practicing Business (Keane and Marsha's Shop Event)
426/1standalone307Fort Helencia Courtyard
Started by
  • map 308 script 0
Gate
  • flag 4503 clear & flag 4514 set
more
Launched from maps
308
Hands off to map
307
426/2standalone320Fort Helencia Passage
Started by
  • map 321 script 0
Gate
  • flag 4515 set & flag 764 clear
more
Launched from maps
321
Hands off to map
320
426/3standalone307Fort Helencia Courtyard
Started by
  • NPC: person 165, list 5, mD script
Gate—
more
NPC launched by
  • person 165, list 5, mD script
NPC gates
  • state:default char PD+0x7E not 0
Who sets that list
  • person 165 list 5 <- sel0165:21 prio 1 [flag 670 set & flags 773..775 not 1]
Preloads for successor
307
426/4standalone304Fort Helencia Anteroom
Started by
  • NPC: person 188, list 4, mD script
Gate—
more
NPC launched by
  • person 188, list 4, mD script
NPC gates
  • flag 4513 set & flag 4517 set & state:default char PD+0x7E not 0
Who sets that list
  • person 188 list 4 <- sel0188:32 prio 1 [flag 4484 clear & flag 4513 set & flag 4529 clear & flags 773..775 not 1]
Preloads for successor
307
426/5standalone320Fort Helencia Passage
Started by
  • map 321 script 0
Gate
  • flag 4515 clear & flag 4518 set & flag 764 clear
more
Launched from maps
321
Hands off to map
320
426/6standalone307Fort Helencia Courtyard
Started by
  • map 308 script 0
Gate
  • flag 4519 set
more
Launched from maps
308
Hands off to map
307
Event file 427 — Build that Body
427/1standalone590Olacion Order Shrine
Started by
  • map 591 script 0
Gate
  • flag 1984 clear & flag 4521 set & flag 797 clear
more
Launched from maps
591
Hands off to map
641
427/2unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
427/3standalone641Olacion Order Shrine
Started by
  • after a battle configured by 427/1
Gate—
more
Post-battle from
  • 427/1
Pre-battle maps
641
Battle maps
65535
427/4standalone641Olacion Order Shrine
Started by
  • after a battle configured by 427/3
Gate—
more
Post-battle from
  • 427/3
Pre-battle maps
641
Battle maps
65535
427/5standalone641Olacion Order Shrine
Started by
  • after a battle configured by 427/4
Gate—
more
Chains to
  • 427/6[value 82 is 3 [may be written by this script first] & value 82 not 1 [may be written by this script first] & value 82 not 2 [may be written by this script first]]
Post-battle from
  • 427/4
Pre-battle maps
641
Battle maps
65535
427/6chained, obi/music inherited641Olacion Order Shrine
Started by
  • event 427/5
Gate—
more
Predecessors
  • 427/5
Only in the debug block
  • fade_screen
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): fade_screen,play_music,select_music,set_window_mode
427/7standalone641Olacion Order Shrine
Started by
  • after a battle configured by 427/6
Gate—
more
Post-battle from
  • 427/6
Pre-battle maps
641
Battle maps
65535
Event file 428 — Top Secret Mission
428/1standalone819Black Town of Night and Lust
Started by
  • map 819 script 121
Gate
  • flag 4528 set
more
Launched from maps
819
Hands off to map
68
428/2standalone68Radiata Faucon Gate Entrance
Started by
  • after a battle configured by 428/1
Gate—
more
Post-battle from
  • 428/1
Pre-battle maps
68
Battle maps
65535
Hands off to map
819
Event file 429 — Shining Ore
429/1standalone307Fort Helencia Courtyard
Started by
  • NPC: person 170, list 3, mD script
Gate—
more
NPC launched by
  • person 170, list 3, mD script
NPC gates
  • flag 4503 clear & flag 4552 set & state:default char PD+0x7E not 0
Who sets that list
  • person 170 list 3 <- sel0170:27 prio 1 [flag 4551 set & flags 773..775 not 1]
429/2standalone467Dwarf Tunnel
Started by
  • map 467 script 0
Gate
  • flag 4553 set & flag 821 clear
more
Launched from maps
467
429/3standalone467Dwarf Tunnel
Started by
  • after a battle configured by 429/2
Gate—
more
Post-battle from
  • 429/2
Pre-battle maps
467
Battle maps
65535
429/4standalone307Fort Helencia Courtyard
Started by
  • NPC: person 170, list 3, mD script
Gate—
more
NPC launched by
  • person 170, list 3, mD script
NPC gates
  • flag 4552 clear & flag 4554 set & state:default char PD+0x7E not 0
Who sets that list
  • person 170 list 3 <- sel0170:27 prio 1 [flag 4551 set & flags 773..775 not 1]
Event file 430 — J.J. and Galvados Event
430/1standalone321Fort Helencia Shelter
Started by
  • map 321 script 0
Gate
  • flag 4503 clear & flag 4515 clear & flag 4518 clear & flag 4544 set & flag 764 clear
more
Launched from maps
321
Hands off to map
320
430/2standalone250Elf Region
Started by
  • NPC: person 232, list 1, mD script
Gate—
more
NPC launched by
  • person 232, list 1, mD script
NPC gates
  • flag 4545 set & state:default char PD+0x7E not 0
Who sets that list
  • person 232 list 1 <- sel0232:23 prio 1 [flag 4549 clear & flags 773..775 not 1]
430/3standalone118Borgandiazo
Started by
  • map 119 script 100
Gate
  • flag 4546 set
more
Launched from maps
119
Preloads for successor
119
430/4standalone118Borgandiazo
Started by
  • after a battle configured by 430/3
Gate—
more
Post-battle from
  • 430/3
Pre-battle maps
118
Battle maps
65535
Hands off to map
119
430/5standalone250Elf Region
Started by
  • NPC: person 232, list 1, mD script
Gate—
more
NPC launched by
  • person 232, list 1, mD script
NPC gates
  • flag 4545 clear & flag 4547 set & state:default char PD+0x7E not 0
Who sets that list
  • person 232 list 1 <- sel0232:23 prio 1 [flag 4549 clear & flags 773..775 not 1]
430/6standalone321Fort Helencia Shelter
Started by
  • map 321 script 0
Gate
  • flag 4515 clear & flag 4518 clear & flag 4548 set & flag 764 clear
more
Launched from maps
321
Hands off to map
320
Event file 431 — Elven Wine for Ganz
431/1standalone263Forest Metropolis 1st Floor
Started by
  • NPC: person 2, list 6, mD script
Gate—
more
Chains to
  • 431/2{other:runtime(field_110_int) not 2}+stacked
NPC launched by
  • person 2, list 6, mD script
NPC gates
  • flag 4503 clear & flag 4561 set & state:default char PD+0x7E not 0
Who sets that list
  • person 2 list 6 <- sel0002:34 prio 5 [flag 272 clear & flag 4529 set & flag 4716 clear & flags 773..775 not 2]
  • person 2 list 6 also set by 1 event/map script (502/11)
Hands off to map
260
431/2chained, obi/music inherited260Cellar
Started by
  • event 431/1
Gate—
more
Chains to
  • 431/3+stacked
Predecessors
  • 431/1
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
431/3chained, obi/music inherited260Cellar
Started by
  • event 431/2
Gate—
more
Chains to
  • 431/4+stacked
Predecessors
  • 431/2
Hands off to map
263
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
431/4chained, self-contained263Forest Metropolis 1st Floor
Started by
  • event 431/3
Gate—
more
Predecessors
  • 431/3
Event file 432 — Chains of Fate
432/1standalone775Club Vampire
Started by
  • map 775 script 0
Gate
  • flag 4503 clear & flag 4570 set & flag 4776 set
more
Launched from maps
775
Hands off to map
770
432/2standalone512The Zweit Squad Locker Room
Started by
  • map 512 script 0
Gate
  • flag 4571 set
more
Chains to
  • 432/3+stacked
Launched from maps
512
Hands off to map
511, 504
432/3chained, obi/music inherited512The Zweit Squad Locker Room
Started by
  • event 432/2
Gate—
more
Chains to
  • 432/4+stacked
Predecessors
  • 432/2
Hands off to map
501
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
432/4chained, self-contained501Yellow Town of the Sun and Glory
Started by
  • event 432/3
Gate—
more
Predecessors
  • 432/3
Hands off to map
740
432/5standalone775Club Vampire
Started by
  • map 775 script 0
Gate
  • flag 4572 set
more
Chains to
  • 432/6+stacked
Launched from maps
775
Hands off to map
770
432/6chained, self-contained770Beast Pit
Started by
  • event 432/5
Gate—
more
Predecessors
  • 432/5
432/7standalone514Chief's Room
Started by
  • map 514 script 0
Gate
  • flag 4444 clear & flag 4573 set
more
Chains to
  • 432/8+stacked
Launched from maps
514
Preloads for successor
640
432/8chained, obi/music inherited640Path to the Beast Pit
Started by
  • event 432/7
Gate—
more
Predecessors
  • 432/7
Hands off to map
819
Only in the debug block
  • select_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): select_music
432/9standalone68Radiata Faucon Gate Entrance
Started by
  • map 68 script 0
Gate
  • flag 4575 set
more
Launched from maps
68
Hands off to map
819
Event file 433 — The Strongest Elf (Franz & Gil)
433/1standalone307Fort Helencia Courtyard
Started by
  • NPC: person 193, list 4, mD script
Gate—
more
Chains to
  • 433/2{other:runtime(field_110_int) not 2 & other:slot value 1009 is 0}+stacked
NPC launched by
  • person 193, list 4, mD script
NPC gates
  • flag 4503 clear & flag 4630 set & state:default char PD+0x7E not 0
Who sets that list
  • person 193 list 4 <- sel0193:32 prio 5 [flag 260 clear & flag 4630 set & flag 4631 clear & flag 4932 clear & flags 773..775 not 1]
Hands off to map
314
433/2chained, self-contained314Fort Helencia Entrance
Started by
  • event 433/1
Gate—
more
Predecessors
  • 433/1
Hands off to map
307
Event file 434 — Journey Pig Introduction
434/1standalone250Elf Region
Started by
  • map 249 script 0
Gate
  • flag 256 clear & flag 4725 set
more
Launched from maps
249
Preloads for successor
250
434/2chained, self-contained249Elf Region
Started by
  • event 800/4
Gate—
more
Predecessors
  • 800/4
434/3chained, self-contained500Radiata Lupus Gate Entrance
Started by
  • event 800/4
Gate—
more
Predecessors
  • 800/4
Event file 435 — Jack vs Hecton Squad (Non-Human)
435/1standalone314Fort Helencia Entrance
Started by
  • map 314 script 0
Gate
  • flag 4746 set
more
Launched from maps
314
435/2standalone314Fort Helencia Entrance
Started by
  • after a battle configured by 435/1
Gate—
more
Chains to
  • 435/3+stacked
Post-battle from
  • 435/1
Pre-battle maps
314
Battle maps
69
435/3chained, self-contained314Fort Helencia Entrance
Started by
  • event 435/2
Gate—
more
Predecessors
  • 435/2
Event file 436 — Jack vs Elwen (Non-Human)
436/1standalone254Dichett Region-Dorse Region
Started by
  • map 254 script 101
Gate
  • flag 4742 set
more
Launched from maps
254
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Preloads for successor
254
436/2standalone254Dichett Region-Dorse Region
Started by
  • after a battle configured by 436/1
Gate—
more
Chains to
  • 436/3+stacked
  • 755/1
Post-battle from
  • 436/1
Pre-battle maps
254
Battle maps
65535
Hands off to map
220
436/3chained, self-contained254Dichett Region-Dorse Region
Started by
  • event 436/2
Gate—
more
Chains to
  • 755/1
Predecessors
  • 436/2
Hands off to map
220
Event file 437 — Jack vs Gerald (Non-Human)
437/1standalone390Dysett Region
Started by
  • map 390 script 102
Gate
  • flag 4744 set
more
Launched from maps
390
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
437/2standalone390Dysett Region
Started by
  • after a battle configured by 437/1
Gate—
more
Chains to
  • 437/3+stacked
Post-battle from
  • 437/1
Pre-battle maps
390
Battle maps
65535
Hands off to map
391
437/3chained, self-contained390Dysett Region
Started by
  • event 437/2
Gate—
more
Predecessors
  • 437/2
Hands off to map
391
Event file 500 — Start of game > Departure for first mission
500/1chained, self-contained384Coliseum Locker Room
Started by
  • event 500/17
Gate—
more
Chains to
  • 500/13{other:slot value 1008 not 1}+stacked
  • 500/2+stacked
Predecessors
  • 500/17
Preloads for successor
135
500/2chained, obi/music inherited135Coliseum
Started by
  • event 500/1
Gate—
more
Predecessors
  • 500/1
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
500/3standalone135Coliseum
Started by
  • after a battle configured by 500/2
Gate—
more
Chains to
  • 500/4+stacked
Post-battle from
  • 500/2
Pre-battle maps
135
Battle maps
388
Hands off to map
384, 135
500/4chained, obi/music inherited165Radiata Castle Basement Hall
Started by
  • event 500/3
Gate—
more
Chains to
  • 500/5+stacked
Predecessors
  • 500/3
Preloads for successor
163
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
500/5chained, self-contained163Trainee's Room
Started by
  • event 500/4
Gate—
more
Chains to
  • 500/18+stacked
Predecessors
  • 500/4
500/6standalone163Trainee's Room
Started bynothing in the scripts
Gate—
more
Chains to
  • 500/7+stacked
Hands off to map
386
500/7chained, self-contained386Radiata Castle 3rd Floor Hall
Started by
  • event 500/6
  • event 811/1
  • map 386 script 108
Gate
  • flag 107 set & flag 2 clear
more
Chains to
  • 500/8[flags 466..468 is 3]{other:slot value 1009 is 0}+stacked
Predecessors
  • 500/6
  • 811/1
Launched from maps
386
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Hands off to map
182
500/8chained, self-contained160Radiata Castle Exterior
Started by
  • event 500/7
  • after a battle configured by 500/7
Gate—
more
Chains to
  • 500/10+stacked
Predecessors
  • 500/7
Post-battle from
  • 500/7
Pre-battle maps
182
Battle maps
388
Preloads for successor
501
500/9chained, obi/music inherited169Radiata Castle 4th Floor Hall
Started by
  • event 500/10
Gate—
more
Chains to
  • 501/1
Predecessors
  • 500/10
Preloads for successor
500
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
500/10chained, obi/music inherited501Yellow Town of the Sun and Glory
Started by
  • event 500/8
Gate—
more
Chains to
  • 500/9[flags 466..468 not 3]+stacked
  • 811/4[flags 466..468 is 3]
Predecessors
  • 500/8
Preloads for successor
169
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
500/11unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
500/12generic contact eventany of 165, 166, 172generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
165, 166, 172
Reasons
  • no map of its own
500/13chained, self-contained6Adele's Residence
Started by
  • event 500/1
Gate—
more
Chains to
  • 500/14+stacked
Predecessors
  • 500/1
Preloads for successor
312
500/14chained, obi/music inherited312Solieu Village
Started by
  • event 500/13
Gate—
more
Chains to
  • 500/15+stacked
Predecessors
  • 500/13
Preloads for successor
6
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
500/15chained, obi/music inherited6Adele's Residence
Started by
  • event 500/14
Gate—
more
Chains to
  • 500/16+stacked
Predecessors
  • 500/14
Preloads for successor
312
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
500/16chained, obi/music inherited310Tria Region
Started by
  • event 500/15
Gate—
more
Chains to
  • 500/17+stacked
Predecessors
  • 500/15
Hands off to map
548
Preloads for successor
160
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
500/17chained, obi/music inherited160Radiata Castle Exterior
Started by
  • event 500/16
Gate—
more
Chains to
  • 500/1+stacked
Predecessors
  • 500/16
Preloads for successor
384
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
500/18chained, obi/music inherited163Trainee's Room
Started by
  • event 500/5
Gate—
more
Predecessors
  • 500/5
Only in the debug block
  • select_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): select_music
Event file 501 — First Mission (Outside Lupus Gate) > End of First Mission
501/1chained, self-contained500Radiata Lupus Gate Entrance
Started by
  • event 500/9
Gate—
more
Predecessors
  • 500/9
Hands off to map
501, 500
501/2standalone49Dova Region
Started by
  • map 49 script 100
Gate
  • flag 241 set
more
Launched from maps
49
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
501/3standalone49Dova Region
Started by
  • map 49 script 101
Gate
  • flag 242 set
more
Launched from maps
49
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
20
501/4standalone21Elder's Residence 1st Floor
Started by
  • map 22 script 0
Gate
  • flag 243 set
more
Launched from maps
22
Hands off to map
20
501/5NPC-launched, inherits map49Dova Regionlaunched by a map trigger
Started by
  • map 49 script 0
  • NPC: person 265, list 1, m2 002 script
  • NPC: person 265, list 2, m2 005 script
Gate
  • flag 244 set
more
Chains to
  • 501/16+stacked
Launched from maps
49
NPC launched by
  • person 265, list 1, m2 002 script
  • person 265, list 2, m2 005 script
NPC gates
  • person 265 list 1 m2 002: flag 244 set & flags 350..352 >= 3 & flags 844..845 not 1
  • person 265 list 2 m2 005: flag 4432 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 1296000
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
Hands off to map
49
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
501/6map-triggeredany of 13, 41launched by a map trigger
Started by
  • map 13 script 101
  • map 41 script 101
Gate
  • map 13 script 101: flag 245 set
  • map 41 script 101: flag 245 set
more
Launched from maps
13, 41
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
13, 41
Reasons
  • no map of its own
501/7standalone41Map Name
Started by
  • after a battle configured by 501/6
Gate—
more
Post-battle from
  • 501/6
Pre-battle maps
41
Battle maps
65535
Hands off to map
13
501/8standalone13Dova Region
Started by
  • map 546 script 0
Gate
  • flag 246 set
more
Chains to
  • 501/9{other:slot value 1009 is 0}+stacked
Launched from maps
546
Preloads for successor
160
501/9chained, obi/music inherited160Radiata Castle Exterior
Started by
  • event 501/8
Gate—
more
Chains to
  • 501/22+stacked
Predecessors
  • 501/8
Preloads for successor
173
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
501/10chained, obi/music inherited174Larks's Room
Started by
  • event 501/23
Gate—
more
Chains to
  • 501/24+stacked
Predecessors
  • 501/23
Hands off to map
169
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
501/11unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
501/12map-triggeredany of 145, 173launched by a map trigger
Started by
  • map 145 script 100
  • map 173 script 100
Gate
  • map 145 script 100: flag 3 clear
  • map 173 script 100: -
more
Launched from maps
145, 173
Runtime / computed conditions
  • computed: value 1 not 0
  • other:character_runtime_property_compare
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
501/13unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
501/14map-triggered150Radiata Castle 2nd Floor Halllaunched by a map trigger
Started by
  • map 150 script 100
Gate
  • flag 4 clear
more
Launched from maps
150
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
501/15unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
501/16chained, self-contained49Dova Region
Started by
  • event 501/5
Gate—
more
Predecessors
  • 501/5
501/17standalone7Dorse Region-Adien Region
Started bynothing in the scripts
Gate—
501/18unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
501/19map-triggeredany of 1, 8launched by a map trigger
Started by
  • map 1 script 100
  • map 8 script 100
Gate
  • map 1 script 100: -
  • map 8 script 100: -
more
Launched from maps
1, 8
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
501/20map-triggeredany of 49, 191launched by a map trigger
Started by
  • map 49 script 104
  • map 191 script 104
Gate
  • map 191 script 104: flag 1 clear
  • map 49 script 104: -
more
Launched from maps
49, 191
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
501/21standalone20Earth Valley
Started by
  • map 20 script 101
Gate
  • flag 240 set & flag 5 clear
more
Launched from maps
20
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Hands off to map
21
501/22chained, obi/music inherited173Radiata Castle South Gate
Started by
  • event 501/9
Gate—
more
Predecessors
  • 501/9
Only in the debug block
  • select_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): select_music
501/23standalone169Radiata Castle 4th Floor Hall
Started by
  • map 169 script 100
Gate
  • flag 248 set
more
Chains to
  • 501/10{other:slot value 1009 is 0}+stacked
Launched from maps
169
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
174
501/24chained, self-contained169Radiata Castle 4th Floor Hall
Started by
  • event 501/10
Gate—
more
Chains to
  • 800/5
Predecessors
  • 501/10
Hands off to map
163, 73
Event file 502 — Second Mission (Knights)
502/1standalone163Trainee's Room
Started by
  • map 163 script 0
  • NPC: person 265, list 1, m2 004 script
  • NPC: person 265, list 2, m2 010 script
Gate
  • flag 1661 clear & flag 247 set & flag 4414 clear
more
Chains to
  • 502/2+stacked
Launched from maps
163
NPC launched by
  • person 265, list 1, m2 004 script
  • person 265, list 2, m2 010 script
NPC gates
  • person 265 list 1 m2 004: flag 252 set & flags 539..541 >= 3 & flags 844..845 not 1
  • person 265 list 2 m2 010: flag 4449 set & flags 844..845 is 2 & state:hero is on map 163
NPC runtime gates
  • other:slot value 1000 not 0
  • other:time(minutes,hours) <= 4536000
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
  • other:time(minutes,hours) >= 1512000
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
Preloads for successor
386
502/2chained, self-contained163Trainee's Room
Started by
  • event 502/1
  • map 182 script 0
Gate
  • flag 253 set
more
Predecessors
  • 502/1
Launched from maps
182
Hands off to map
182, 819, 60
502/3standalone60Cuatour Region
Started by
  • map 60 script 104
  • map 303 script 0
Gate
  • map 303 script 0: flag 254 set
  • map 60 script 104: flag 1686 set
more
Chains to
  • 502/4{other:slot value 1009 is 0}+stacked
Launched from maps
60, 303
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
315
Preloads for successor
314
502/4chained, obi/music inherited315Fort Helencia Courtyard
Started by
  • event 502/3
  • map 60 script 100
Gate
  • flag 264 set
more
Predecessors
  • 502/3
Launched from maps
60
Hands off to map
55
Only in the debug block
  • select_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): select_music
502/5standalone248Elf Region
Started by
  • map 248 script 103
Gate
  • flag 4480 set
more
Launched from maps
248
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
502/6standalone282Area 09 Forest
Started by
  • map 249 script 0
  • after a battle configured by 502/30
Gate
  • flag 256 set
more
Chains to
  • 502/15+stacked
Launched from maps
249
Post-battle from
  • 502/30
Pre-battle maps
282
Battle maps
282
502/7standalone249Elf Region
Started by
  • map 249 script 100
  • map 249 script 105
Gate
  • map 249 script 100: flag 257 set
  • map 249 script 105: flag 4481 set
more
Launched from maps
249
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
248
502/8standalone248Elf Region
Started by
  • map 67 script 0
  • map 248 script 0
Gate
  • map 248 script 0: flag 258 set
  • map 67 script 0: flag 4482 set
more
Launched from maps
67, 248
502/9standalone276Nowem Region
Started by
  • map 276 script 100
Gate
  • flag 4483 set
more
Launched from maps
276
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
502/10standalone278Nowem Region
Started by
  • map 278 script 105
  • NPC: person 201, list 2, mD script
Gate
  • flag 2 clear & flag 4484 set
more
Launched from maps
278
NPC launched by
  • person 201, list 2, mD script
NPC gates
  • flag 4484 set
Who sets that list
  • person 201 list 2 <- sel0201:22 prio 5 [flag 4490 set & flags 773..775 not 1]
  • person 201 list 2 also set by 1 event/map script (502/09)
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Hands off to map
262
502/11standalone266Forest Metropolis 2nd Floor
Started by
  • map 272 script 0
  • NPC: person 265, list 1, m2 009 script
Gate
  • flag 4485 set
more
Launched from maps
272
NPC launched by
  • person 265, list 1, m2 009 script
NPC gates
  • flag 261 set
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
273
502/12map-triggered278Nowem Regionlaunched by a map trigger
Started by
  • map 278 script 100
Gate
  • flag 2 clear
more
Launched from maps
278
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
502/13standalone262Forest Metropolis 1st Floor
Started by
  • NPC: person 265, list 1, m2 010 script
  • NPC: person 265, list 2, m2 016 script
Gate—
more
Chains to
  • 502/14+stacked
NPC launched by
  • person 265, list 1, m2 010 script
  • person 265, list 2, m2 016 script
NPC gates
  • person 265 list 1 m2 010: flag 570 set
  • person 265 list 2 m2 016: flag 4577 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
  • other:time(minutes,hours) >= 2592000
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
502/14chained, obi/music inherited276Nowem Region
Started by
  • event 502/13
  • map 276 script 0
Gate
  • flag 271 set
more
Predecessors
  • 502/13
Launched from maps
276
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
502/15chained, obi/music inherited276Nowem Region
Started by
  • event 502/6
Gate—
more
Chains to
  • 502/17+stacked
Predecessors
  • 502/6
Preloads for successor
160
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
502/16standalone160Radiata Castle Exterior
Started bynothing in the scripts
Gate—
more
Chains to
  • 502/17+stacked
Preloads for successor
173
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
502/17chained, self-contained173Radiata Castle South Gate
Started by
  • event 502/15
  • event 502/16
Gate—
more
Predecessors
  • 502/15
  • 502/16
502/18map-triggered68Radiata Faucon Gate Entrancelaunched by a map trigger
Started by
  • map 68 script 100
Gateruntime only
more
Launched from maps
68
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
502/19generic contact eventany of 54, 61, 248generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
54, 61, 248
Reasons
  • no map of its own
502/20generic contact eventany of 64, 248, 275, 277generic contact event (any of 4 maps)
Started by
  • contact scripts on 4 maps
Gate—
more
Contact scripts on maps
64, 248, 275, 277
Reasons
  • no map of its own
502/21unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
502/22map-triggered261Forest Metropolis 1st Floorlaunched by a map trigger
Started by
  • map 261 script 100
Gateruntime only
more
Launched from maps
261
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
502/23map-triggeredany of 277, 278launched by a map trigger
Started by
  • map 277 script 105
  • map 278 script 101
Gate
  • map 277 script 105: -
  • map 278 script 101: -
more
Launched from maps
277, 278
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
502/24map-triggeredany of 277, 278launched by a map trigger
Started by
  • map 277 script 109
  • map 278 script 104
Gate
  • map 277 script 109: -
  • map 278 script 104: -
more
Launched from maps
277, 278
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
502/25map-triggered249Elf Regionlaunched by a map trigger
Started by
  • map 249 script 101
  • map 249 script 102
Gate
  • map 249 script 101: -
  • map 249 script 102: -
more
Launched from maps
249
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
502/26map-triggered277Nowem Regionlaunched by a map trigger
Started by
  • map 277 script 101
Gateruntime only
more
Launched from maps
277
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
502/27map-triggered278Nowem Regionlaunched by a map trigger
Started by
  • map 278 script 100
Gate
  • flag 2 clear
more
Launched from maps
278
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
502/28standalone279Nowem Region
Started by
  • NPC: person 9, list 1, mD script
Gate—
more
NPC launched by
  • person 9, list 1, mD script
NPC gates
  • flag 793 set & state:default char PD+0x7E not 0
Who sets that list
  • person 9 list 1 <- p009_list002_m2_101:10 prio 1 [unconditional]
  • person 9 list 1 <- p009_list002_m2_299:176 prio 1 [flag 520 clear & state:default char PD+0x83 not 0]
  • person 9 list 1 <- sel0009:38 prio 1 [flags 773..775 not 0 & flags 773..775 not 2]
  • person 9 list 1 also set by 1 event/map script (502/29)
502/29standalone279Nowem Region
Started by
  • after a battle configured by 502/28
Gate—
more
Post-battle from
  • 502/28
Pre-battle maps
279
Battle maps
65535
502/30standalone282Area 09 Forest
Started by
  • after a battle configured by 502/14
Gate—
more
Post-battle from
  • 502/14
Pre-battle maps
276
Battle maps
282
Event file 503 — Radiata Castle Dungeon Event
503/1standalone133Dungeon Passage
Started by
  • map 132 script 0
  • NPC: person 265, list 1, m2 005 script
Gate
  • flag 4487 set
more
Launched from maps
132
NPC launched by
  • person 265, list 1, m2 005 script
NPC gates
  • flag 559 set & flags 542..544 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
131
503/2standalone163Trainee's Room
Started by
  • map 163 script 102
Gate
  • flag 4642 set
more
Launched from maps
163
Hands off to map
165
Event file 504 — Lucian's Scheme (Unused)
504/1standalone163Trainee's Room
Started by
  • NPC: person 265, list 1, m2 006 script
Gate—
more
NPC launched by
  • person 265, list 1, m2 006 script
NPC gates
  • flag 556 set & flags 545..547 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
165
504/2standalone165Radiata Castle Basement Hall
Started by
  • map 165 script 101
Gate
  • flag 3 clear
more
Launched from maps
165
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
504/3unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
504/4standalone209Storeroom
Started by
  • map 209 script 0
  • map 209 script 101
Gate
  • map 209 script 0: flag 116 set
  • map 209 script 101: flag 239 set
more
Launched from maps
209
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
207
504/5generic contact eventany of 148, 172, 203, 207, 386generic contact event (any of 5 maps)
Started by
  • contact scripts on 5 maps
Gate—
more
Contact scripts on maps
148, 172, 203, 207, 386
Reasons
  • no map of its own
504/6standalone172Radiata Castle 2nd Floor Hall
Started by
  • map 172 script 101
Gate
  • flag 2 clear
more
Launched from maps
172
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
504/7standalone172Radiata Castle 2nd Floor Hall
Started by
  • map 172 script 102
Gate
  • flag 3 clear
more
Launched from maps
172
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
504/8standalone180Radiata Castle 3rd Floor Hall
Started bynothing in the scripts
Gate—
504/9standalone180Radiata Castle 3rd Floor Hall
Started bynothing in the scripts
Gate—
504/10map-triggered206Radiata Castle Basementlaunched by a map trigger
Started by
  • map 206 script 100
Gateruntime only
more
Launched from maps
206
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
504/11standalone386Radiata Castle 3rd Floor Hall
Started bynothing in the scripts
Gate—
504/12standalone386Radiata Castle 3rd Floor Hall
Started bynothing in the scripts
Gate—
Event file 505 — Rose Cochon Discharged
505/1chained, self-contained163Trainee's Room
Started by
  • event 505/2
  • event 505/3
  • NPC: person 265, list 1, m2 007 script
Gate—
more
Chains to
  • 506/2
Predecessors
  • 505/2
  • 505/3
NPC launched by
  • person 265, list 1, m2 007 script
NPC gates
  • flag 557 set & flags 548..550 >= 2 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
501
505/2standalone163Trainee's Room
Started by
  • NPC: person 265, list 2, m2 002 script
Gate—
more
Chains to
  • 505/1+stacked
NPC launched by
  • person 265, list 2, m2 002 script
NPC gates
  • flag 1662 set & flags 844..845 is 2 & state:hero is on map 163
NPC runtime gates
  • other:slot value 1000 not 0
  • other:time(minutes,hours) <= 2160000
  • other:time(minutes,hours) <= 3888000
  • other:time(minutes,hours) >= 1512000
  • other:time(minutes,hours) >= 2160000
Who sets that list
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
505/3standalone163Trainee's Room
Started by
  • map 163 script 0
Gate
  • flag 1661 set
more
Chains to
  • 505/1+stacked
Launched from maps
163
Event file 506 — Carl's Pub > Jack becoming Corporal
506/1NPC-launched, inherits mapnone
Started by
  • NPC: person 265, list 1, m2 008 script
Gate—
more
NPC launched by
  • person 265, list 1, m2 008 script
NPC gates
  • flag 558 set & flags 551..553 >= 2 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Reasons
  • no map of its own
506/2chained, obi/music inherited501Yellow Town of the Sun and Glory
Started by
  • event 505/1
  • map 501 script 114
  • map 524 script 114
Gate
  • map 501 script 114: flag 210 set
  • map 524 script 114: flag 210 set
more
Predecessors
  • 505/1
Launched from maps
501, 524
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
680
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
506/3standalone501Yellow Town of the Sun and Glory
Started by
  • NPC: person 2, list 4, mD script
Gate—
more
NPC launched by
  • person 2, list 4, mD script
NPC gates
  • flags 4460..4462 is 0 & state:default char PD+0x7E not 0
Who sets that list
  • person 2 list 4 also set by 1 event/map script (506/12)
Hands off to map
504, 507
506/4standalone510The Quarto Squad Locker Room
Started by
  • map 507 script 100
Gate
  • flag 4 clear & flag 4422 set
more
Launched from maps
507
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Hands off to map
507
506/5standalone512The Zweit Squad Locker Room
Started by
  • map 511 script 100
Gate
  • flag 3 clear & flag 4423 set
more
Launched from maps
511
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
506/6standalone514Chief's Room
Started by
  • map 513 script 100
Gate
  • flag 2 clear & flag 4424 set
more
Chains to
  • 506/7+stacked
Launched from maps
513
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Hands off to map
504
506/7chained, self-contained504Theater Vancoor 1st Floor
Started by
  • event 506/6
Gate—
more
Chains to
  • 506/15+stacked
Predecessors
  • 506/6
Hands off to map
501, 740, 163
506/8standalone504Theater Vancoor 1st Floor
Started by
  • map 504 script 0
  • NPC: person 265, list 1, m2 003 script
Gate
  • flag 4437 set
more
Launched from maps
504
NPC launched by
  • person 265, list 1, m2 003 script
NPC gates
  • flag 412 set & flags 491..492 is 2 & flags 844..845 not 1
NPC runtime gates
  • other:time(seconds,minutes,hours) is 1512000
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
506/9standalone518The Hecton Squad Locker Room
Started by
  • map 516 script 103
  • map 516 script 104
Gate
  • map 516 script 103: flag 516 set
  • map 516 script 104: flag 4 clear & flag 4434 set
more
Launched from maps
516
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Hands off to map
516
506/10standalone508Training Facility
Started by
  • map 508 script 0
Gate
  • flag 4463 set
more
Launched from maps
508
506/11generic contact eventany of 160, 501, 504, 516, 524generic contact event (any of 5 maps)
Started by
  • contact scripts on 5 maps
Gate—
more
Contact scripts on maps
160, 501, 504, 516, 524
Reasons
  • no map of its own
506/12standalone680Vancoor Square
Started by
  • after a battle configured by 506/2
Gate—
more
Post-battle from
  • 506/2
Pre-battle maps
680
Battle maps
503
Hands off to map
689
506/13standalone508Training Facility
Started by
  • after a battle configured by 506/5
Gate—
more
Post-battle from
  • 506/5
Pre-battle maps
512
Battle maps
490
Hands off to map
507
506/14standalone508Training Facility
Started by
  • after a battle configured by 506/10
Gate—
more
Post-battle from
  • 506/10
Pre-battle maps
508
Battle maps
65535
506/15chained, self-contained163Trainee's Room
Started by
  • event 506/7
Gate—
more
Chains to
  • 506/16+stacked
Predecessors
  • 506/7
Hands off to map
187
506/16chained, obi/music inherited187Jasne's Room
Started by
  • event 506/15
Gate—
more
Chains to
  • 506/17+stacked
Predecessors
  • 506/15
Hands off to map
186, 754
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
506/17chained, self-contained754Jack's Place
Started by
  • event 506/16
Gate—
more
Predecessors
  • 506/16
Hands off to map
740
506/18standalone508Training Facility
Started by
  • after a battle configured by 506/14
Gate—
more
Chains to
  • 401/1
Post-battle from
  • 506/14
Pre-battle maps
508
Battle maps
490
506/19unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
Event file 507 — Vancoor Square (Sheila Event)
507/1standalone754Jack's Place
Started by
  • map 754 script 0
  • NPC: person 265, list 1, m2 033 script
  • NPC: person 265, list 2, m2 013 script
Gate
  • flag 4455 set
more
Chains to
  • 507/2+stacked
Launched from maps
754
NPC launched by
  • person 265, list 1, m2 033 script
  • person 265, list 2, m2 013 script
NPC gates
  • person 265 list 1 m2 033: flag 816 set & flags 810..812 >= 3 & flags 844..845 not 1
  • person 265 list 2 m2 013: flag 4454 set & flags 844..845 is 2 & state:hero is on map 754
NPC runtime gates
  • other:slot value 1000 not 0
  • other:time(minutes,hours) <= 4320000
  • other:time(minutes,hours) >= 1512000
  • other:time(minutes,hours) >= 1944000
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
Hands off to map
740, 680
507/2chained, self-contained680Vancoor Square
Started by
  • event 507/1
Gate—
more
Predecessors
  • 507/1
507/3standalone680Vancoor Square
Started by
  • map 680 script 122
Gate
  • flag 1 clear & flag 4448 set
more
Chains to
  • 507/5+stacked
Launched from maps
680
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
507/4unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
507/5mid-chain680Vancoor Square
Started by
  • event 507/3
Gate—
more
Chains to
  • 507/6+stacked
Predecessors
  • 507/3
Cast placed by a predecessor
4001
Only in the debug block
  • set_window_mode
Reasons
  • animates/moves characters it never places: 4001
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
507/6chained, obi/music inherited680Vancoor Square
Started by
  • event 507/5
Gate—
more
Chains to
  • 507/8+stacked
Predecessors
  • 507/5
Hands off to map
171
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
507/7map-triggered680Vancoor Squarelaunched by a map trigger
Started by
  • map 680 script 120
  • map 680 script 121
  • map 680 script 126
Gate
  • map 680 script 120: -
  • map 680 script 121: flag 1 clear
  • map 680 script 126: flag 1 clear
more
Launched from maps
680
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
507/8chained, self-contained171Ridley's Room
Started by
  • event 507/6
Gate—
more
Predecessors
  • 507/6
Hands off to map
680
Event file 508 — Crocogator Mission
508/1standalone516Theater Vancoor Basement 1st Floor
Started by
  • map 518 script 0
  • NPC: person 265, list 1, m2 034 script
  • NPC: person 265, list 2, m2 006 script
Gate
  • flag 4436 set & flag 472 clear
more
Launched from maps
518
NPC launched by
  • person 265, list 1, m2 034 script
  • person 265, list 2, m2 006 script
NPC gates
  • person 265 list 1 m2 034: flag 817 set & flags 813..815 >= 3 & flags 844..845 not 1
  • person 265 list 2 m2 006: flag 4435 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
  • other:time(minutes,hours) >= 1512000
  • other:time(minutes,hours) >= 2592000
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
Hands off to map
518, 504
508/2map-triggered604Olacion Order Mortal Tree Hallwaylaunched by a map trigger
Started by
  • map 604 script 100
  • map 604 script 104
Gate
  • map 604 script 100: flag 2 clear & state:char 55 is on map 596 & state:char 60 is on map 596
  • map 604 script 104: flag 2 clear & flag 4446 set
more
Chains to
  • 508/3{other:slot value 1009 is 0}+stacked
Launched from maps
604
Runtime / computed conditions
  • computed: value 1 is 0
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Hands off to map
604, 596, 501
Reasons
  • no map of its own
508/3chained, self-contained501Yellow Town of the Sun and Glory
Started by
  • event 508/2
  • NPC: person 28, list 3, m2 002 script
Gate—
more
Predecessors
  • 508/2
NPC launched by
  • person 28, list 3, m2 002 script
Who sets that list
  • person 28 list 3 <- sel0028:25 prio 5 [unconditional]
508/4standalone250Elf Region
Started by
  • after a battle configured by 508/9
Gate—
more
Post-battle from
  • 508/9
Pre-battle maps
249
Battle maps
65535
508/5map-triggered604Olacion Order Mortal Tree Hallwaylaunched by a map trigger
Started by
  • map 604 script 100
Gate
  • flag 2 clear
more
Launched from maps
604
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
508/6standalone754Jack's Place
Started by
  • NPC: person 265, list 2, m2 009 script
Gate—
more
Chains to
  • 800/5[flag 1980 clear & flag 1980 set]{other:slot value 1009 is 0}
  • 508/7[flag 1980 clear]{other:slot value 1009 is 0}+stacked
NPC launched by
  • person 265, list 2, m2 009 script
NPC gates
  • flag 4447 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
  • other:time(minutes,hours) >= 3456000
Who sets that list
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
Hands off to map
524, 73, 81
508/7chained, self-contained754Jack's Place
Started by
  • event 508/6
  • NPC: person 265, list 2, m2 017 script
Gate—
more
Chains to
  • 800/5[flag 1980 clear & flag 1980 set]{other:slot value 1009 is 0}
  • 508/8[flag 1980 clear]{other:slot value 1009 is 0}+stacked
Predecessors
  • 508/6
NPC launched by
  • person 265, list 2, m2 017 script
NPC gates
  • flag 4650 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
  • other:time(minutes,hours) >= 4104000
Who sets that list
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
Hands off to map
819, 73, 81
508/8chained, self-contained754Jack's Place
Started by
  • event 508/7
  • NPC: person 265, list 2, m2 018 script
Gate—
more
Chains to
  • 800/5[flag 1980 clear]{other:slot value 1009 is 0}
Predecessors
  • 508/7
NPC launched by
  • person 265, list 2, m2 018 script
NPC gates
  • flag 4651 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
  • other:time(minutes,hours) >= 4752000
Who sets that list
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
Hands off to map
781, 73, 81
508/9standalone249Elf Region
Started by
  • map 250 script 0
Gate
  • flag 4445 set
more
Launched from maps
250
Preloads for successor
249
Event file 509 — Smilodon Fang
509/1standalone604Olacion Order Mortal Tree Hallway
Started by
  • map 604 script 101
Gate
  • flag 478 clear & flag 488 set
more
Launched from maps
604
Hands off to map
598, 604
509/2standalone604Olacion Order Mortal Tree Hallway
Started by
  • map 604 script 101
Gate
  • flag 478 set & flag 488 set & state:hero item 907 count >= 2
more
Launched from maps
604
Hands off to map
598, 604
509/3unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
509/4unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
Event file 510 — Vexatious Vermin
510/1standalone987Vareth Magic Institute
Started by
  • NPC: person 51, list 2, mD script
Gate—
more
Chains to
  • 510/2+stacked
NPC launched by
  • person 51, list 2, mD script
NPC gates
  • state:default char PD+0x7E not 0
Who sets that list
  • person 51 list 2 <- p032_list001_m2_006:31 prio 5 [value 19 is 1]
  • person 51 list 2 <- sel0051:21 prio 5 [flags 773..775 not 2 & value 19 is 1]
Hands off to map
659
510/2chained, self-contained659Cafeteria
Started by
  • event 510/1
Gate—
more
Chains to
  • 510/3+stacked
Predecessors
  • 510/1
Hands off to map
659
510/3chained, self-contained659Cafeteria
Started by
  • event 510/2
Gate—
more
Predecessors
  • 510/2
Preloads for successor
407
510/4standalone659Cafeteria
Started by
  • after a battle configured by 510/3
Gate—
more
Post-battle from
  • 510/3
Pre-battle maps
659
Battle maps
939
Hands off to map
407
510/5standalone407Path of the Spider
Started by
  • after a battle configured by 510/4
Gate—
more
Chains to
  • 510/6+stacked
Post-battle from
  • 510/4
Pre-battle maps
407
Battle maps
496
Hands off to map
987
510/6chained, self-contained987Vareth Magic Institute
Started by
  • event 510/5
Gate—
more
Predecessors
  • 510/5
Hands off to map
940, 940
Event file 511 — Parsec at Vancoor Square (Unused)
511/1standalone680Vancoor Square
Started by
  • NPC: person 265, list 1, m2 011 script
Gate—
more
Chains to
  • 511/2+stacked
NPC launched by
  • person 265, list 1, m2 011 script
NPC gates
  • flag 702 set & flags 672..674 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
940
511/2mid-chain940Blue Town of Water and Wisdom
Started by
  • event 511/1
Gate—
more
Chains to
  • 511/3+stacked
Predecessors
  • 511/1
Hands off to map
590
Cast placed by a predecessor
266
Reasons
  • animates/moves characters it never places: 266
511/3mid-chain590Olacion Order Shrine
Started by
  • event 511/2
Gate—
more
Chains to
  • 511/4+stacked
Predecessors
  • 511/2
Hands off to map
501
Cast placed by a predecessor
266
Reasons
  • animates/moves characters it never places: 266
511/4mid-chain501Yellow Town of the Sun and Glory
Started by
  • event 511/3
Gate—
more
Predecessors
  • 511/3
Cast placed by a predecessor
266
Reasons
  • animates/moves characters it never places: 266
Event file 512 — Ridley's Birthday, Graveyard of the Elves
512/1standalone754Jack's Place
Started by
  • map 754 script 0
Gate
  • flag 1992 set & flag 4455 clear & flag 4503 clear
more
Chains to
  • 512/2+stacked
Launched from maps
754
512/2chained, self-contained754Jack's Place
Started by
  • event 512/1
Gate—
more
Chains to
  • 512/3+stacked
Predecessors
  • 512/1
Hands off to map
160
512/3chained, self-contained160Radiata Castle Exterior
Started by
  • event 512/2
Gate—
more
Predecessors
  • 512/2
Hands off to map
173
512/4standalone190Radiata Castle 5th Floor
Started by
  • map 225 script 0
Gate
  • flag 1996 set
more
Launched from maps
225
Hands off to map
160
512/5standalone249Elf Region
Started by
  • NPC: person 265, list 2, m2 015 script
  • NPC: person 265, list 2, m2 021 script
Gate—
more
Chains to
  • 512/6+stacked
NPC launched by
  • person 265, list 2, m2 015 script
  • person 265, list 2, m2 021 script
NPC gates
  • person 265 list 2 m2 015: flag 4621 set & flag 4621 set [may be written by this script first] & flags 844..845 is 2
  • person 265 list 2 m2 021: flag 1997 set & flags 844..845 is 2
NPC runtime gates
  • other:slot value 1004 <= 0
  • other:slot value 1007 is 51205
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
  • other:time(minutes,hours) >= 3240000
Who sets that list
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
Hands off to map
289
Preloads for successor
81
512/6chained, self-contained289Map Name
Started by
  • event 512/5
Gate—
more
Chains to
  • 800/5[flag 1980 clear]
Predecessors
  • 512/5
Hands off to map
73, 81
Event file 513 — Second Hecton Squad Mission > Jack becomes a Seargent
513/1standalone504Theater Vancoor 1st Floor
Started by
  • map 518 script 0
  • NPC: person 265, list 1, m2 012 script
  • NPC: person 32, list 1, mD script
Gate
  • flag 472 set
more
Chains to
  • 513/2+stacked
Launched from maps
518
NPC launched by
  • person 265, list 1, m2 012 script
  • person 32, list 1, mD script
NPC gates
  • person 265 list 1 m2 012: flag 703 set & flags 675..677 >= 3 & flags 844..845 not 1
  • person 32 list 1 mD: flag 4459 set & state:default char PD+0x10 bit 4 is 0 & state:default char PD+0x7E not 0 & state:default char PD+0x7E not 6
NPC runtime gates
  • computed: value 1 not 0
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
  • person 32 list 1 <- sel0032:22 prio 1 [flags 773..775 not 2]
  • person 32 list 1 also set by 1 event/map script (506/07)
Hands off to map
518, 160
513/2chained, self-contained160Radiata Castle Exterior
Started by
  • event 513/1
Gate—
more
Chains to
  • 513/3+stacked
Predecessors
  • 513/1
Hands off to map
938
513/3chained, self-contained938Blue Town of Water and Wisdom
Started by
  • event 513/2
  • map 938 script 103
  • map 940 script 103
Gate
  • map 938 script 103: flag 474 set
  • map 940 script 103: flag 474 set
more
Predecessors
  • 513/2
Launched from maps
938, 940
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
513/4standalone631Abandoned Building Basement
Started by
  • map 631 script 0
Gate
  • flag 4475 set
more
Launched from maps
631
513/5standalone631Abandoned Building Basement
Started by
  • after a battle configured by 513/16
Gate—
more
Post-battle from
  • 513/16
Pre-battle maps
496
Battle maps
496
Hands off to map
417
513/6standalone784Void Community Torture Room
Started by
  • map 784 script 0
Gate
  • flag 4477 set
more
Chains to
  • 513/7+stacked
Launched from maps
784
Hands off to map
631, 501
Preloads for successor
784
513/7chained, obi/music inherited784Void Community Torture Room
Started by
  • event 513/6
Gate—
more
Chains to
  • 513/18+stacked
Predecessors
  • 513/6
Hands off to map
560
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
513/8chained, obi/music inherited517Infirmary
Started by
  • event 513/19
  • NPC: person 32, list 1, mD script
Gate—
more
Predecessors
  • 513/19
NPC launched by
  • person 32, list 1, mD script
NPC gates
  • flag 4459 clear & flag 4695 clear & flag 477 set & state:default char PD+0x10 bit 4 is 0 & state:default char PD+0x7E not 0 & state:default char PD+0x7E not 6
NPC runtime gates
  • computed: value 1 not 0
Who sets that list
  • person 32 list 1 <- sel0032:22 prio 1 [flags 773..775 not 2]
  • person 32 list 1 also set by 1 event/map script (506/07)
Hands off to map
508
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
513/9post-battle, inherits map508Training Facilitypost-battle: inherits the pre-battle map
Started by
  • contact scripts on 3 maps
  • after a battle configured by 513/8
Gate—
more
Contact scripts on maps
501, 524, 740
Post-battle from
  • 513/8
Pre-battle maps
508
Battle maps
490
Reasons
  • no map of its own
513/10map-triggeredany of 938, 940launched by a map trigger
Started by
  • map 938 script 104
  • map 940 script 104
Gate
  • map 938 script 104: flag 475 clear
  • map 940 script 104: flag 475 clear
more
Launched from maps
938, 940
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
513/11map-triggeredany of 938, 940launched by a map trigger
Started by
  • map 938 script 104
  • map 940 script 104
Gate
  • map 938 script 104: flag 475 set
  • map 940 script 104: flag 475 set
more
Launched from maps
938, 940
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
513/12map-triggered620Path of Insanity and Fanaticismlaunched by a map trigger
Started by
  • map 620 script 102
Gateruntime only
more
Launched from maps
620
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
513/13map-triggeredany of 406, 620launched by a map trigger
Started by
  • map 406 script 100
  • map 620 script 108
  • map 620 script 109
  • map 620 script 110
  • map 620 script 111
Gate
  • map 406 script 100: flag 1 clear
  • map 620 script 108: flag 1 clear
  • map 620 script 109: flag 2 clear
  • map 620 script 110: flag 4 clear
  • map 620 script 111: flag 5 clear
more
Launched from maps
406, 620
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
513/14map-triggered417Path of the Spiderlaunched by a map trigger
Started by
  • map 417 script 100
Gateruntime only
more
Launched from maps
417
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
513/15map-triggered424Path of the Spiderlaunched by a map trigger
Started by
  • map 424 script 100
Gate
  • flag 476 set
more
Launched from maps
424
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
513/16standalone496Sewer (1st Floor: No water)
Started by
  • after a battle configured by 513/4
Gate—
more
Post-battle from
  • 513/4
Pre-battle maps
631
Battle maps
496
Only in the debug block
  • play_music
  • select_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music
513/17standalone940Blue Town of Water and Wisdom
Started by
  • map 940 script 0
Gate
  • flag 4473 set
more
Launched from maps
940
513/18chained, obi/music inherited560White Town of Stars and Faith
Started by
  • event 513/7
Gate—
more
Chains to
  • 513/19+stacked
Predecessors
  • 513/7
Hands off to map
777
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
513/19chained, obi/music inherited775Club Vampire
Started by
  • event 513/18
Gate—
more
Chains to
  • 513/8+stacked
Predecessors
  • 513/18
Hands off to map
754
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
Event file 514 — Knight's discussing Dwarves' demands > Cross' Invasion of Earth Valley
514/1chained, self-contained14Dova Region
Started by
  • event 514/4
  • NPC: person 265, list 1, m2 013 script
Gate—
more
Chains to
  • 800/5[flag 1980 clear]
Predecessors
  • 514/4
NPC launched by
  • person 265, list 1, m2 013 script
NPC gates
  • flag 715 set & flags 678..680 >= 4 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
73, 81
514/2chained, self-contained192Conference Hall
Started by
  • event 408/4
Gate—
more
Chains to
  • 514/3+stacked
Predecessors
  • 408/4
Hands off to map
191
514/3chained, self-contained191Radiata Castle 5th Floor
Started by
  • event 514/2
Gate—
more
Predecessors
  • 514/2
Hands off to map
590
514/4standalone20Earth Valley
Started by
  • NPC: person 265, list 2, m2 015 script
  • NPC: person 265, list 2, m2 022 script
Gate—
more
Chains to
  • 514/1+stacked
NPC launched by
  • person 265, list 2, m2 015 script
  • person 265, list 2, m2 022 script
NPC gates
  • person 265 list 2 m2 015: flag 4621 set & flag 4621 set [may be written by this script first] & flags 844..845 is 2
  • person 265 list 2 m2 022: flag 4401 set & flags 844..845 is 2
NPC runtime gates
  • other:slot value 1004 <= 0
  • other:slot value 1007 is 51401
  • other:slot value 1007 not 51205
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
  • other:time(minutes,hours) >= 1512000
  • other:time(minutes,hours) >= 3888000
Who sets that list
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
Preloads for successor
14
Event file 515 — Donovitch appears > Earth Dragon
515/1standalone754Jack's Place
Started by
  • map 754 script 0
  • NPC: person 265, list 1, m2 014 script
  • NPC: person 265, list 2, m2 008 script
  • NPC: person 265, list 2, m2 015 script
Gate
  • flag 4404 set & flag 4455 clear
more
Launched from maps
754
NPC launched by
  • person 265, list 1, m2 014 script
  • person 265, list 2, m2 008 script
  • person 265, list 2, m2 015 script
NPC gates
  • person 265 list 1 m2 014: flag 716 set & flags 681..683 >= 4 & flags 844..845 not 1
  • person 265 list 2 m2 008: flag 4403 set & flags 844..845 is 2
  • person 265 list 2 m2 015: flag 4621 set & flag 4621 set [may be written by this script first] & flags 844..845 is 2
NPC runtime gates
  • other:slot value 1004 <= 0
  • other:slot value 1007 is 51501
  • other:slot value 1007 not 51205
  • other:slot value 1007 not 51401
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
Hands off to map
546
515/2standalone13Dova Region
Started by
  • map 49 script 0
Gate
  • flag 244 clear & flag 4406 set
more
Chains to
  • 515/3{other:slot value 1009 is 0}+stacked
Launched from maps
49
Hands off to map
14
515/3chained, obi/music inherited14Dova Region
Started by
  • event 515/2
  • map 49 script 105
Gate
  • flag 529 set
more
Chains to
  • 515/4+stacked
Predecessors
  • 515/2
Launched from maps
49
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
515/4chained, obi/music inherited14Dova Region
Started by
  • event 515/3
Gate—
more
Chains to
  • 515/5+stacked
Predecessors
  • 515/3
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
515/5chained, obi/music inherited14Dova Region
Started by
  • event 515/4
Gate—
more
Chains to
  • 515/6+stacked
Predecessors
  • 515/4
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
515/6chained, obi/music inherited14Dova Region
Started by
  • event 515/5
Gate—
more
Chains to
  • 515/7+stacked
Predecessors
  • 515/5
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
515/7chained, self-contained14Dova Region
Started by
  • event 515/6
Gate—
more
Predecessors
  • 515/6
Hands off to map
49
Event file 516 — Path Split (Ridley visits Jack)
516/1standalone754Jack's Place
Started by
  • NPC: person 265, list 1, m2 015 script
  • NPC: person 265, list 2, m2 015 script
  • NPC: person 265, list 2, m2 020 script
Gate—
more
Chains to
  • 516/5+stacked
NPC launched by
  • person 265, list 1, m2 015 script
  • person 265, list 2, m2 015 script
  • person 265, list 2, m2 020 script
NPC gates
  • person 265 list 1 m2 015: flag 718 set & flags 684..686 >= 4 & flags 844..845 not 1
  • person 265 list 2 m2 015: flag 4621 set & flag 4621 set [may be written by this script first] & flags 844..845 is 2
  • person 265 list 2 m2 020: flag 4452 set & flags 844..845 is 2 & state:hero is on map 754
NPC runtime gates
  • other:slot value 1000 not 0
  • other:slot value 1004 <= 0
  • other:slot value 1007 is 51601
  • other:slot value 1007 not 51205
  • other:slot value 1007 not 51401
  • other:slot value 1007 not 51501
  • other:time(minutes,hours) <= 4100400
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
  • other:time(minutes,hours) >= 1512000
  • other:time(minutes,hours) >= 4104000
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
516/2mid-chain754Jack's Place
Started by
  • event 516/6
Gate—
more
Chains to
  • 516/4{other:choice is 1 & other:runtime(field_110_int) is 1}
  • 750/1{other:choice is 1 & other:runtime(field_110_int) is 1}
  • 516/4{other:choice is 1 & other:runtime(field_110_int) not 1}
  • 650/1{other:choice is 1 & other:runtime(field_110_int) not 1}
Predecessors
  • 516/6
Cast placed by a predecessor
3
Only in the debug block
  • set_window_mode
Reasons
  • animates/moves characters it never places: 3
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
516/3standalone740Path of Swords and Wisdom
Started by
  • map 754 script 0
Gate
  • flag 4404 clear & flag 4408 set & flag 4455 clear
more
Launched from maps
754
516/4mid-chain754Jack's Placeinherited from predecessor
Started by
  • event 516/2
  • event 516/2
Gate—
more
Predecessors
  • 516/2
  • 516/2
Reasons
  • no map of its own
516/5chained, obi/music inherited754Jack's Place
Started by
  • event 516/1
Gate—
more
Chains to
  • 516/6+stacked
Predecessors
  • 516/1
Only in the debug block
  • fade_screen
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): fade_screen,set_window_mode
516/6chained, obi/music inherited754Jack's Place
Started by
  • event 516/5
Gate—
more
Chains to
  • 516/2+stacked
Predecessors
  • 516/5
Only in the debug block
  • fade_screen
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): fade_screen,set_window_mode
Event file 554 — Lucian and Jasne get Rose Cochon Discharged
554/1standalone187Jasne's Room
Started by
  • NPC: person 265, list 2, m2 003 script
Gate—
more
Chains to
  • 554/2+stacked
NPC launched by
  • person 265, list 2, m2 003 script
NPC gates
  • flag 1981 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
Who sets that list
  • person 265 list 2 <- p089_list002_mD:51 prio 5 [flag 4694 clear & state:default char PD+0x7E not 0]
  • person 265 list 2 <- sel0265:11 prio 5 [flags 773..775 is 0]
  • person 265 list 2 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 402_01 [flag 1671 set]; 508_06 [flag 1980 set]; 508_07 [flag 1980 set]
Hands off to map
174
554/2chained, self-contained174Larks's Room
Started by
  • event 554/1
Gate—
more
Chains to
  • 800/5
Predecessors
  • 554/1
Hands off to map
73
Event file 561 — Parsec at Vancoor Square
561/1map-triggered524Yellow Town of the Sun and Glory
Started by
  • map 680 script 0
Gate
  • flag 1990 set & flag 4503 clear
more
Chains to
  • 561/2{other:slot value 1009 is 0}+stacked
Launched from maps
680
Hands off to map
940
Cast placed by a predecessor
266
Reasons
  • animates/moves characters it never places: 266
561/2chained, obi/music inherited940Blue Town of Water and Wisdom
Started by
  • event 561/1
Gate—
more
Chains to
  • 561/3+stacked
Predecessors
  • 561/1
Hands off to map
641
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
561/3chained, obi/music inherited641Olacion Order Shrine
Started by
  • event 561/2
Gate—
more
Chains to
  • 561/4+stacked
Predecessors
  • 561/2
Hands off to map
501
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
561/4chained, self-contained501Yellow Town of the Sun and Glory
Started by
  • event 561/3
Gate—
more
Chains to
  • 561/5+stacked
Predecessors
  • 561/3
Hands off to map
513
561/5chained, obi/music inherited513Theater Vancoor 4th Floor
Started by
  • event 561/4
Gate—
more
Chains to
  • 561/6+stacked
Predecessors
  • 561/4
Hands off to map
514
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
561/6chained, obi/music inherited514Chief's Room
Started by
  • event 561/5
Gate—
more
Chains to
  • 561/7+stacked
Predecessors
  • 561/5
Hands off to map
513
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
561/7mid-chain513Theater Vancoor 4th Floor
Started by
  • event 561/6
Gate—
more
Chains to
  • 561/8+stacked
Predecessors
  • 561/6
Hands off to map
514
Cast placed by a predecessor
12, 266
Only in the debug block
  • set_window_mode
Reasons
  • animates/moves characters it never places: 12,266
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
561/8chained, self-contained514Chief's Room
Started by
  • event 561/7
Gate—
more
Chains to
  • 800/5
Predecessors
  • 561/7
Hands off to map
73
Event file 600 — Meeting at the Castle
600/1standalone754Jack's Place
Started by
  • NPC: person 265, list 1, m2 016 script
Gate—
more
Chains to
  • 600/3+stacked
NPC launched by
  • person 265, list 1, m2 016 script
NPC gates
  • flag 726 set & flags 687..689 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
173
600/2standalone754Jack's Place
Started bynothing in the scripts
Gate—
more
Hands off to map
740, 754
600/3chained, self-contained173Radiata Castle South Gate
Started by
  • event 600/1
Gate—
more
Chains to
  • 600/4+stacked
Predecessors
  • 600/1
Hands off to map
190
600/4chained, obi/music inherited190Radiata Castle 5th Floor
Started by
  • event 600/3
Gate—
more
Chains to
  • 600/5+stacked
Predecessors
  • 600/3
Hands off to map
191
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
600/5chained, obi/music inherited191Radiata Castle 5th Floor
Started by
  • event 600/4
Gate—
more
Chains to
  • 600/6+stacked
Predecessors
  • 600/4
Hands off to map
192
Preloads for successor
191
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
600/6chained, obi/music inherited192Conference Hall
Started by
  • event 600/5
Gate—
more
Chains to
  • 600/7+stacked
Predecessors
  • 600/5
Preloads for successor
191
Only in the debug block
  • fade_screen
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): fade_screen,set_window_mode
600/7chained, obi/music inherited192Conference Hall
Started by
  • event 600/6
Gate—
more
Chains to
  • 600/8+stacked
Predecessors
  • 600/6
Preloads for successor
191
Only in the debug block
  • fade_screen
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): fade_screen,set_window_mode
600/8chained, obi/music inherited192Conference Hall
Started by
  • event 600/7
Gate—
more
Chains to
  • 600/9+stacked
Predecessors
  • 600/7
Preloads for successor
191
Only in the debug block
  • fade_screen
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): fade_screen,set_window_mode
600/9chained, obi/music inherited192Conference Hall
Started by
  • event 600/8
Gate—
more
Chains to
  • 600/10+stacked
Predecessors
  • 600/8
Hands off to map
191, 192, 191
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
600/10chained, self-contained191Radiata Castle 5th Floor
Started by
  • event 600/9
Gate—
more
Predecessors
  • 600/9
600/11standalone740Path of Swords and Wisdom
Started by
  • map 740 script 0
Gate
  • flag 506 set
more
Chains to
  • 600/12+stacked
Launched from maps
740
Hands off to map
275
600/12chained, self-contained275Nowem Region
Started by
  • event 600/11
Gate—
more
Predecessors
  • 600/11
Hands off to map
740
600/13standalone150Radiata Castle 2nd Floor Hall
Started by
  • map 150 script 101
Gate
  • flag 8 clear
more
Launched from maps
150
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Hands off to map
154, 150
Event file 601 — Wind Valley (Wind Dragon) > Gawain
601/1standalone754Jack's Place
Started by
  • NPC: person 265, list 1, m2 017 script
Gate—
more
NPC launched by
  • person 265, list 1, m2 017 script
NPC gates
  • flag 727 set & flags 690..692 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
601/2standalone285Wind Valley
Started bynothing in the scripts
Gate—
601/3standalone184Radiata Castle 4th Floor Hall
Started by
  • after a battle configured by 601/15
Gate—
more
Chains to
  • 601/4+stacked
Post-battle from
  • 601/15
Pre-battle maps
285
Battle maps
65535
Hands off to map
285, 276
601/4chained, obi/music inherited276Nowem Region
Started by
  • event 601/3
Gate—
more
Chains to
  • 601/5+stacked
Predecessors
  • 601/3
Hands off to map
275
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
601/5chained, self-contained275Nowem Region
Started by
  • event 601/4
Gate—
more
Predecessors
  • 601/4
Hands off to map
275
601/6standalone311Tria Region
Started bynothing in the scripts
Gate—
601/7standalone311Tria Region
Started by
  • after a battle configured by 601/6
Gate—
more
Post-battle from
  • 601/6
Pre-battle maps
311
Battle maps
324
Hands off to map
313
601/8standalone160Radiata Castle Exterior
Started bynothing in the scripts
Gate—
more
Hands off to map
173
601/9unresolved root169Radiata Castle 4th Floor Hall
Started bynothing in the scripts
Gate—
more
Chains to
  • 601/10+stacked
Hands off to map
174
Cast placed by a predecessor
90
Reasons
  • animates/moves characters it never places: 90
601/10chained, obi/music inherited174Larks's Room
Started by
  • event 601/9
Gate—
more
Chains to
  • 601/11+stacked
Predecessors
  • 601/9
Hands off to map
393
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
601/11chained, self-contained393Gold Dragon Castle
Started by
  • event 601/10
Gate—
more
Predecessors
  • 601/10
Hands off to map
160
601/12map-triggered284Wind Valleylaunched by a map trigger
Started by
  • map 284 script 114
Gateruntime only
more
Launched from maps
284
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
601/13generic contact eventany of 145, 149, 173generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
145, 149, 173
Reasons
  • no map of its own
601/14generic contact eventany of 275, 277, 313generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
275, 277, 313
Reasons
  • no map of its own
601/15standalone285Wind Valley
Started by
  • after a battle configured by 601/2
Gate—
more
Post-battle from
  • 601/2
Pre-battle maps
285
Battle maps
65535
Event file 602 — Parsec > Fire Mountain
602/1standalone754Jack's Place
Started by
  • NPC: person 265, list 1, m2 018 script
Gate—
more
Chains to
  • 602/2+stacked
NPC launched by
  • person 265, list 1, m2 018 script
NPC gates
  • flag 754 set & flags 693..695 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
160
602/2chained, self-contained160Radiata Castle Exterior
Started by
  • event 602/1
Gate—
more
Chains to
  • 602/3+stacked
Predecessors
  • 602/1
Hands off to map
144
602/3chained, self-contained144Radiata Castle 1st Floor Hall
Started by
  • event 602/2
Gate—
more
Chains to
  • 602/4+stacked
Predecessors
  • 602/2
Hands off to map
174
602/4chained, self-contained174Larks's Room
Started by
  • event 602/3
Gate—
more
Chains to
  • 602/5+stacked
Predecessors
  • 602/3
Hands off to map
169, 179
602/5chained, self-contained179Lucian's Room
Started by
  • event 602/4
Gate—
more
Chains to
  • 602/6+stacked
Predecessors
  • 602/4
Hands off to map
169
602/6chained, self-contained169Radiata Castle 4th Floor Hall
Started by
  • event 602/5
Gate—
more
Chains to
  • 602/7+stacked
Predecessors
  • 602/5
Hands off to map
179
602/7chained, self-contained179Lucian's Room
Started by
  • event 602/6
Gate—
more
Chains to
  • 602/8+stacked
Predecessors
  • 602/6
Hands off to map
166
602/8chained, self-contained166Radiata Castle Small Tower
Started by
  • event 602/7
Gate—
more
Chains to
  • 602/9+stacked
Predecessors
  • 602/7
Hands off to map
160
602/9chained, self-contained160Radiata Castle Exterior
Started by
  • event 602/8
Gate—
more
Chains to
  • 602/10+stacked
Predecessors
  • 602/8
Hands off to map
184
602/10chained, self-contained184Radiata Castle 4th Floor Hall
Started by
  • event 602/9
Gate—
more
Chains to
  • 602/11+stacked
Predecessors
  • 602/9
Hands off to map
500
602/11chained, self-contained500Radiata Lupus Gate Entrance
Started by
  • event 602/10
Gate—
more
Chains to
  • 602/12+stacked
Predecessors
  • 602/10
Hands off to map
179
602/12chained, self-contained179Lucian's Room
Started by
  • event 602/11
Gate—
more
Chains to
  • 602/13+stacked
Predecessors
  • 602/11
Hands off to map
169
602/13chained, self-contained169Radiata Castle 4th Floor Hall
Started by
  • event 602/12
Gate—
more
Chains to
  • 602/14+stacked
Predecessors
  • 602/12
Hands off to map
311
602/14chained, self-contained311Tria Region
Started by
  • event 602/13
Gate—
more
Chains to
  • 602/15+stacked
Predecessors
  • 602/13
Hands off to map
501
602/15chained, self-contained501Yellow Town of the Sun and Glory
Started by
  • event 602/14
Gate—
more
Predecessors
  • 602/14
Hands off to map
500
602/16standalone220Dichett Region
Started bynothing in the scripts
Gate—
602/17standalone221Fire Mountain
Started by
  • map 221 script 100
Gate
  • flag 536 set
more
Chains to
  • 602/18+stacked
Launched from maps
221
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
222
602/18chained, self-contained222Parsec's Chamber
Started by
  • event 602/17
Gate—
more
Predecessors
  • 602/17
602/19standalone222Parsec's Chamber
Started by
  • after a battle configured by 602/18
Gate—
more
Chains to
  • 602/20{not(other:global config word is 0x0401)}+stacked
Post-battle from
  • 602/18
Pre-battle maps
222
Battle maps
65535
Hands off to map
179
602/20chained, self-contained179Lucian's Room
Started by
  • event 602/19
Gate—
more
Predecessors
  • 602/19
Hands off to map
221
Event file 603 — Lucian's Paintings
603/1standalone740Path of Swords and Wisdom
Started by
  • NPC: person 265, list 1, m2 019 script
Gate—
more
NPC launched by
  • person 265, list 1, m2 019 script
NPC gates
  • flag 759 set & flags 696..698 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
754
603/2standalone411Path of the Spider
Started by
  • map 411 script 100
Gate
  • flag 645 set
more
Chains to
  • 603/3+stacked
Launched from maps
411
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
435
603/3chained, self-contained435Path of the Spider Hidden Room
Started by
  • event 603/2
Gate—
more
Chains to
  • 603/4+stacked
Predecessors
  • 603/2
Preloads for successor
411
603/4chained, obi/music inherited435Path of the Spider Hidden Room
Started by
  • event 603/3
Gate—
more
Chains to
  • 603/5+stacked
Predecessors
  • 603/3
Hands off to map
411, 435, 312
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
603/5chained, self-contained312Solieu Village
Started by
  • event 603/4
Gate—
more
Chains to
  • 603/6+stacked
Predecessors
  • 603/4
Preloads for successor
160
603/6chained, obi/music inherited312Solieu Village
Started by
  • event 603/5
Gate—
more
Chains to
  • 603/7+stacked
Predecessors
  • 603/5
Hands off to map
160
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
603/7chained, self-contained160Radiata Castle Exterior
Started by
  • event 603/6
Gate—
more
Predecessors
  • 603/6
Hands off to map
501
Event file 604 — Ridley visits Jack
604/1standalone754Jack's Place
Started by
  • NPC: person 265, list 1, m2 020 script
Gate—
more
Chains to
  • 604/2+stacked
NPC launched by
  • person 265, list 1, m2 020 script
NPC gates
  • flag 760 set & flags 699..701 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Preloads for successor
740
604/2chained, obi/music inherited754Jack's Place
Started by
  • event 604/1
Gate—
more
Chains to
  • 604/3+stacked
Predecessors
  • 604/1
Hands off to map
740
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
604/3chained, self-contained740Path of Swords and Wisdom
Started by
  • event 604/2
Gate—
more
Predecessors
  • 604/2
Hands off to map
754
Event file 605 — Ganz's Letter > Castle Jailbreak
605/1standalone754Jack's Place
Started by
  • NPC: person 265, list 1, m2 021 script
Gate—
more
Chains to
  • 605/2+stacked
NPC launched by
  • person 265, list 1, m2 021 script
NPC gates
  • flag 761 set & flags 706..708 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
740, 754
Preloads for successor
210
605/2chained, obi/music inherited210Radiata Castle Basement Hall
Started by
  • event 605/1
Gate—
more
Chains to
  • 605/3+stacked
Predecessors
  • 605/1
Hands off to map
140, 169
Preloads for successor
754
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
605/3chained, obi/music inherited754Jack's Place
Started by
  • event 605/2
Gate—
more
Chains to
  • 605/4+stacked
Predecessors
  • 605/2
Preloads for successor
740, 404
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
605/4chained, self-contained404Path of the Spider
Started by
  • event 605/3
Gate—
more
Predecessors
  • 605/3
Hands off to map
754
605/5standalone160Radiata Castle Exterior
Started bynothing in the scripts
Gate—
more
Hands off to map
144, 140
605/6standalone132Dungeon Stairs
Started by
  • map 132 script 0
Gate
  • flag 4487 clear & flag 722 set
more
Chains to
  • 605/7+stacked
Launched from maps
132
Hands off to map
131
605/7chained, obi/music inherited131Dungeon Passage
Started by
  • event 605/6
Gate—
more
Chains to
  • 605/8+stacked
Predecessors
  • 605/6
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
605/8chained, self-contained131Dungeon Passage
Started by
  • event 605/7
Gate—
more
Chains to
  • 606/1
Predecessors
  • 605/7
Event file 606 — Gold Dragon at Lupus Gate > Zane
606/1chained, self-contained500Radiata Lupus Gate Entrance
Started by
  • event 605/8
  • NPC: person 265, list 1, m2 022 script
Gate—
more
Predecessors
  • 605/8
NPC launched by
  • person 265, list 1, m2 022 script
NPC gates
  • flag 762 set & flags 709..711 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
606/2standalone500Radiata Lupus Gate Entrance
Started by
  • after a battle configured by 606/1
Gate—
more
Chains to
  • 606/3+stacked
Post-battle from
  • 606/1
Pre-battle maps
500
Battle maps
502
Hands off to map
2
606/3chained, self-contained2Septem Region-Adien Region
Started by
  • event 606/2
Gate—
more
Predecessors
  • 606/2
Hands off to map
500
606/4standalone390Dysett Region
Started by
  • map 390 script 100
Gate
  • flag 568 set
more
Launched from maps
390
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
606/5standalone396Dysett Region
Started bynothing in the scripts
Gate—
606/6standalone396Dysett Region
Started by
  • after a battle configured by 606/5
Gate—
more
Post-battle from
  • 606/5
Pre-battle maps
396
Battle maps
65535
Event file 650 — Castle Meeting
650/1chained, self-contained173Radiata Castle South Gate
Started by
  • event 516/2
Gate—
more
Predecessors
  • 516/2
Hands off to map
144
650/2standalone184Radiata Castle 4th Floor Hall
Started by
  • map 190 script 0
Gate
  • flag 1670 set
more
Chains to
  • 650/3{other:slot value 1009 is 0}+stacked
Launched from maps
190
Hands off to map
191
650/3chained, obi/music inherited191Radiata Castle 5th Floor
Started by
  • event 650/2
Gate—
more
Chains to
  • 650/4+stacked
Predecessors
  • 650/2
Hands off to map
192
Preloads for successor
174
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
650/4chained, obi/music inherited192Conference Hall
Started by
  • event 650/3
Gate—
more
Chains to
  • 650/5+stacked
Predecessors
  • 650/3
Preloads for successor
174
Only in the debug block
  • fade_screen
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): fade_screen,set_window_mode
650/5chained, obi/music inherited192Conference Hall
Started by
  • event 650/4
Gate—
more
Chains to
  • 650/6+stacked
Predecessors
  • 650/4
Preloads for successor
174
Only in the debug block
  • fade_screen
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): fade_screen,set_window_mode
650/6chained, obi/music inherited192Conference Hall
Started by
  • event 650/5
Gate—
more
Chains to
  • 650/7+stacked
Predecessors
  • 650/5
Hands off to map
174
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
650/7chained, self-contained174Larks's Room
Started by
  • event 650/6
Gate—
more
Predecessors
  • 650/6
Hands off to map
160
650/8standalone66Nowem Region-Cuatour Region
Started by
  • NPC: person 265, list 3, m2 009 script
Gate—
more
Chains to
  • 650/9+stacked
NPC launched by
  • person 265, list 3, m2 009 script
NPC gates
  • flag 4510 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
Who sets that list
  • person 265 list 3 <- p089_list002_mD:54 prio 5 [flag 4694 clear & flags 773..775 is 1 & state:default char PD+0x7E not 0]
  • person 265 list 3 <- sel0265:14 prio 5 [flags 773..775 is 1]
  • person 265 list 3 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 1]; 401_01 [flags 773..775 is 1]; 402_01 [flag 1671 set & flags 773..775 is 1]
650/9mid-chain275Nowem Region
Started by
  • event 650/8
Gate—
more
Chains to
  • 650/10+stacked
Predecessors
  • 650/8
Cast placed by a predecessor
0, 1062, 262
Only in the debug block
  • set_window_mode
Reasons
  • animates/moves characters it never places: 0,1062,262
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
650/10chained, obi/music inherited275Nowem Region
Started by
  • event 650/9
Gate—
more
Chains to
  • 651/1
Predecessors
  • 650/9
Preloads for successor
160
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
650/11unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
650/12unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
650/13unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
Event file 651 — Wind Valley (Wind Dragon)
651/1chained, self-contained740Path of Swords and Wisdom
Started by
  • event 650/10
Gate—
more
Predecessors
  • 650/10
651/2standalone284Wind Valley
Started by
  • map 285 script 0
Gate
  • flag 1792 set
more
Launched from maps
285
651/3standalone285Wind Valley
Started by
  • after a battle configured by 651/6
Gate—
more
Chains to
  • 651/4+stacked
Post-battle from
  • 651/6
Pre-battle maps
285
Battle maps
65535
Preloads for successor
179
651/4chained, obi/music inherited179Lucian's Room
Started by
  • event 651/3
Gate—
more
Chains to
  • 651/5+stacked
Predecessors
  • 651/3
Preloads for successor
285
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
651/5chained, obi/music inherited285Wind Valley
Started by
  • event 651/4
Gate—
more
Chains to
  • 652/1
Predecessors
  • 651/4
Hands off to map
66
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
651/6standalone285Wind Valley
Started by
  • after a battle configured by 651/2
Gate—
more
Post-battle from
  • 651/2
Pre-battle maps
284
Battle maps
65535
651/7unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
651/8unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
Event file 652 — Gawain at Fort Helencia
652/1chained, self-contained66Nowem Region-Cuatour Region
Started by
  • event 651/5
Gate—
more
Chains to
  • 652/2+stacked
Predecessors
  • 651/5
Hands off to map
314
652/2chained, obi/music inherited314Fort Helencia Entrance
Started by
  • event 652/1
Gate—
more
Predecessors
  • 652/1
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
652/3standalone314Fort Helencia Entrance
Started by
  • after a battle configured by 652/2
Gate—
more
Chains to
  • 652/4+stacked
Post-battle from
  • 652/2
Pre-battle maps
314
Battle maps
65535
Hands off to map
174
652/4chained, obi/music inherited174Larks's Room
Started by
  • event 652/3
Gate—
more
Chains to
  • 652/5+stacked
Predecessors
  • 652/3
Hands off to map
383
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
652/5chained, obi/music inherited383Infirmary
Started by
  • event 652/4
Gate—
more
Chains to
  • 652/6+stacked
Predecessors
  • 652/4
Hands off to map
158, 900
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
652/6chained, self-contained900Beast Pit
Started by
  • event 652/5
Gate—
more
Predecessors
  • 652/5
Hands off to map
160
Event file 653 — Dynas makes Jack a Knight Captain
653/1standalone740Path of Swords and Wisdom
Started by
  • NPC: person 265, list 3, m2 008 script
Gate—
more
Chains to
  • 653/2+stacked
NPC launched by
  • person 265, list 3, m2 008 script
NPC gates
  • flag 4508 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
Who sets that list
  • person 265 list 3 <- p089_list002_mD:54 prio 5 [flag 4694 clear & flags 773..775 is 1 & state:default char PD+0x7E not 0]
  • person 265 list 3 <- sel0265:14 prio 5 [flags 773..775 is 1]
  • person 265 list 3 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 1]; 401_01 [flags 773..775 is 1]; 402_01 [flag 1671 set & flags 773..775 is 1]
Preloads for successor
160
653/2chained, obi/music inherited754Jack's Place
Started by
  • event 653/1
Gate—
more
Chains to
  • 653/3+stacked
Predecessors
  • 653/1
Preloads for successor
160
Only in the debug block
  • fade_screen
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): fade_screen,set_window_mode
653/3chained, obi/music inherited754Jack's Place
Started by
  • event 653/2
Gate—
more
Chains to
  • 653/4+stacked
Predecessors
  • 653/2
Hands off to map
160
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
653/4chained, obi/music inherited160Radiata Castle Exterior
Started by
  • event 653/3
  • map 160 script 0
Gate
  • flag 1666 set
more
Chains to
  • 653/5+stacked
Predecessors
  • 653/3
Launched from maps
160
Hands off to map
144
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
653/5chained, self-contained144Radiata Castle 1st Floor Hall
Started by
  • event 653/4
Gate—
more
Predecessors
  • 653/4
653/6standalone169Radiata Castle 4th Floor Hall
Started by
  • map 169 script 120
Gate
  • flag 1665 set & flag 6 clear
more
Chains to
  • 653/7{other:slot value 1009 is 0}+stacked
Launched from maps
169
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Hands off to map
183
653/7chained, obi/music inherited183Dynas's Room
Started by
  • event 653/6
Gate—
more
Chains to
  • 653/8+stacked
Predecessors
  • 653/6
Hands off to map
187
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
653/8chained, obi/music inherited187Jasne's Room
Started by
  • event 653/7
Gate—
more
Chains to
  • 653/9+stacked
Predecessors
  • 653/7
Hands off to map
179
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
653/9chained, obi/music inherited179Lucian's Room
Started by
  • event 653/8
Gate—
more
Chains to
  • 653/10+stacked
Predecessors
  • 653/8
Hands off to map
160
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
653/10chained, self-contained160Radiata Castle Exterior
Started by
  • event 653/9
Gate—
more
Predecessors
  • 653/9
Hands off to map
524
653/11standalone740Path of Swords and Wisdom
Started by
  • map 740 script 134
Gate
  • flag 1668 set
more
Launched from maps
740
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
501
Event file 654 — Fire Dragon at Faucon Gate > Fire Mountain
654/1standalone754Jack's Place
Started by
  • NPC: person 265, list 3, m2 002 script
  • NPC: person 265, list 3, m2 003 script
Gate—
more
Chains to
  • 654/2{other:slot value 1009 is 0}+stacked
NPC launched by
  • person 265, list 3, m2 002 script
  • person 265, list 3, m2 003 script
NPC gates
  • person 265 list 3 m2 002: flag 1669 set & flags 844..845 is 2
  • person 265 list 3 m2 003: flag 1749 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
Who sets that list
  • person 265 list 3 <- p089_list002_mD:54 prio 5 [flag 4694 clear & flags 773..775 is 1 & state:default char PD+0x7E not 0]
  • person 265 list 3 <- sel0265:14 prio 5 [flags 773..775 is 1]
  • person 265 list 3 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 1]; 401_01 [flags 773..775 is 1]; 402_01 [flag 1671 set & flags 773..775 is 1]
Hands off to map
314
Preloads for successor
740
654/2chained, self-contained754Jack's Place
Started by
  • event 654/1
Gate—
more
Predecessors
  • 654/1
654/3standalone938Blue Town of Water and Wisdom
Started by
  • NPC: person 265, list 3, m2 004 script
Gate—
more
Chains to
  • 654/4+stacked
NPC launched by
  • person 265, list 3, m2 004 script
NPC gates
  • flag 1693 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
  • other:time(minutes,hours) >= 216000
Who sets that list
  • person 265 list 3 <- p089_list002_mD:54 prio 5 [flag 4694 clear & flags 773..775 is 1 & state:default char PD+0x7E not 0]
  • person 265 list 3 <- sel0265:14 prio 5 [flags 773..775 is 1]
  • person 265 list 3 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 1]; 401_01 [flags 773..775 is 1]; 402_01 [flag 1671 set & flags 773..775 is 1]
Hands off to map
819
Preloads for successor
68
654/4chained, obi/music inherited68Radiata Faucon Gate Entrance
Started by
  • event 654/3
Gate—
more
Chains to
  • 654/5+stacked
Predecessors
  • 654/3
Preloads for successor
192
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
654/5chained, self-contained174Larks's Room
Started by
  • event 654/4
Gate—
more
Chains to
  • 654/6+stacked
Predecessors
  • 654/4
Preloads for successor
160
654/6chained, obi/music inherited160Radiata Castle Exterior
Started by
  • event 654/5
Gate—
more
Predecessors
  • 654/5
Hands off to map
524
Only in the debug block
  • select_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): select_music
654/7standalone220Dichett Region
Started by
  • map 220 script 0
Gate
  • flag 1790 set
more
Launched from maps
220
654/8standalone221Fire Mountain
Started by
  • map 221 script 105
Gate
  • flag 1791 set
more
Chains to
  • 654/9+stacked
Launched from maps
221
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Preloads for successor
222
654/9chained, obi/music inherited222Parsec's Chamber
Started by
  • event 654/8
Gate—
more
Predecessors
  • 654/8
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
654/10standalone222Parsec's Chamber
Started by
  • after a battle configured by 654/9
Gate—
more
Chains to
  • 654/11+stacked
Post-battle from
  • 654/9
  • 654/9
Pre-battle maps
222
Battle maps
65535
Preloads for successor
179
654/11chained, self-contained179Lucian's Room
Started by
  • event 654/10
Gate—
more
Chains to
  • 800/5
Predecessors
  • 654/10
Hands off to map
73
Event file 655 — Secrets of the Sewers
655/1standalone411Path of the Spider
Started by
  • map 411 script 0
Gate
  • flag 4504 set
more
Chains to
  • 655/2{other:slot value 1009 is 0}+stacked
Launched from maps
411
Preloads for successor
435
655/2chained, self-contained435Path of the Spider Hidden Room
Started by
  • event 655/1
Gate—
more
Predecessors
  • 655/1
Hands off to map
411
Event file 656 — Ganz's Letter
656/1standalone754Jack's Place
Started by
  • map 754 script 0
Gate
  • flag 1671 set & flag 4404 clear & flag 4408 clear & flag 4455 clear
more
Chains to
  • 656/2+stacked
Launched from maps
754
Preloads for successor
781
656/2chained, obi/music inherited781Void Community Office
Started by
  • event 656/1
Gate—
more
Chains to
  • 656/3[value 1 >= 10]+stacked
Predecessors
  • 656/1
Hands off to map
640, 819, 777, 60, 754, 819, 860, 819
Preloads for successor
754
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
656/3chained, self-contained754Jack's Place
Started by
  • event 656/2
Gate—
more
Chains to
  • 656/4+stacked
Predecessors
  • 656/2
Preloads for successor
314
656/4chained, obi/music inherited314Fort Helencia Entrance
Started by
  • event 656/3
Gate—
more
Chains to
  • 656/5+stacked
Predecessors
  • 656/3
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
656/5chained, self-contained314Fort Helencia Entrance
Started by
  • event 656/4
Gate—
more
Predecessors
  • 656/4
Hands off to map
754
Event file 657 — Ridley visits Jack
657/1standalone740Path of Swords and Wisdom
Started by
  • NPC: person 265, list 3, m2 006 script
Gate—
more
Chains to
  • 657/2+stacked
NPC launched by
  • person 265, list 3, m2 006 script
NPC gates
  • flag 1672 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
Who sets that list
  • person 265 list 3 <- p089_list002_mD:54 prio 5 [flag 4694 clear & flags 773..775 is 1 & state:default char PD+0x7E not 0]
  • person 265 list 3 <- sel0265:14 prio 5 [flags 773..775 is 1]
  • person 265 list 3 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 1]; 401_01 [flags 773..775 is 1]; 402_01 [flag 1671 set & flags 773..775 is 1]
Hands off to map
740
657/2chained, self-contained740Path of Swords and Wisdom
Started by
  • event 657/1
Gate—
more
Chains to
  • 658/1+stacked
Predecessors
  • 657/1
Hands off to map
500
Event file 658 — Battle at Lupus Gate
658/1chained, self-contained500Radiata Lupus Gate Entrance
Started by
  • event 657/2
  • NPC: person 265, list 3, m2 007 script
Gate—
more
Chains to
  • 658/2+stacked
Predecessors
  • 657/2
NPC launched by
  • person 265, list 3, m2 007 script
NPC gates
  • flag 1676 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
  • other:time(minutes,hours) >= 1296000
Who sets that list
  • person 265 list 3 <- p089_list002_mD:54 prio 5 [flag 4694 clear & flags 773..775 is 1 & state:default char PD+0x7E not 0]
  • person 265 list 3 <- sel0265:14 prio 5 [flags 773..775 is 1]
  • person 265 list 3 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 1]; 401_01 [flags 773..775 is 1]; 402_01 [flag 1671 set & flags 773..775 is 1]
Hands off to map
174, 500
658/2chained, obi/music inherited500Radiata Lupus Gate Entrance
Started by
  • event 658/1
Gate—
more
Chains to
  • 658/3+stacked
Predecessors
  • 658/1
Hands off to map
174
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
658/3chained, obi/music inherited174Larks's Room
Started by
  • event 658/2
Gate—
more
Chains to
  • 658/4+stacked
Predecessors
  • 658/2
Hands off to map
500
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
658/4chained, obi/music inherited500Radiata Lupus Gate Entrance
Started by
  • event 658/3
Gate—
more
Predecessors
  • 658/3
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
658/5standalone500Radiata Lupus Gate Entrance
Started by
  • after a battle configured by 658/4
Gate—
more
Post-battle from
  • 658/4
Pre-battle maps
500
Battle maps
65535
658/6standalone500Radiata Lupus Gate Entrance
Started by
  • after a battle configured by 658/5
Gate—
more
Chains to
  • 658/7+stacked
Post-battle from
  • 658/5
Pre-battle maps
500
Battle maps
65535
Hands off to map
499
658/7chained, self-contained499Map Name
Started by
  • event 658/6
  • event 759/3
Gate—
more
Chains to
  • 759/3{other:slot value 1000 is 1}
Predecessors
  • 658/6
  • 759/3
Hands off to map
68, 8
Event file 659 — VS Gawain
659/1standalone390Dysett Region
Started by
  • map 391 script 0
Gate
  • flag 1679 set
more
Launched from maps
391
Preloads for successor
390
659/2standalone391Dysett Region
Started by
  • after a battle configured by 659/1
Gate—
more
Post-battle from
  • 659/1
Pre-battle maps
390
Battle maps
65535
Event file 660 — Gold Dragon Castle
660/1standalone391Dysett Region
Started by
  • map 396 script 0
Gate
  • flag 1652 clear & flag 1681 set
more
Launched from maps
396
Hands off to map
394
660/2standalone392Gold Dragon Castle
Started by
  • map 393 script 0
Gate
  • flag 1659 clear & flag 1683 set
more
Launched from maps
393
660/3standalone393Gold Dragon Castle
Started by
  • map 393 script 100
Gate
  • flag 1660 clear & flag 1685 set
more
Launched from maps
393
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
660/4standalone438Map Name
Started by
  • after a battle configured by 660/3
Gate—
more
Chains to
  • 660/6+stacked
Post-battle from
  • 660/3
Pre-battle maps
393
Battle maps
399
660/5standalone393Gold Dragon Castle
Started bynothing in the scripts
Gate—
more
Chains to
  • 660/6+stacked
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
660/6chained, obi/music inherited184Radiata Castle 4th Floor Hall
Started by
  • event 660/4
  • event 660/5
Gate—
more
Chains to
  • 660/7+stacked
Predecessors
  • 660/4
  • 660/5
Hands off to map
3
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
660/7chained, obi/music inherited740Path of Swords and Wisdom
Started by
  • event 660/6
Gate—
more
Chains to
  • 808/1
Predecessors
  • 660/6
Hands off to map
501, 500, 3
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
660/8standalone500Radiata Lupus Gate Entrance
Started bynothing in the scripts
Gate—
more
Chains to
  • 808/1
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
Event file 700 — Jack and Ridley leave for City of Flowers
700/1standalone174Larks's Room
Started by
  • NPC: person 265, list 1, m2 023 script
Gate—
more
Chains to
  • 700/2+stacked
NPC launched by
  • person 265, list 1, m2 023 script
NPC gates
  • flags 712..714 >= 3 & flags 712..714 not 0 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
169, 740
Preloads for successor
754
700/2chained, obi/music inherited754Jack's Place
Started by
  • event 700/1
Gate—
more
Chains to
  • 700/3+stacked
Predecessors
  • 700/1
Hands off to map
740
Preloads for successor
819
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
700/3chained, self-contained819Black Town of Night and Lust
Started by
  • event 700/2
Gate—
more
Predecessors
  • 700/2
Hands off to map
68, 60
700/4standalone249Elf Region
Started by
  • map 249 script 103
Gate
  • flag 784 set
more
Chains to
  • 700/5+stacked
Launched from maps
249
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
240, 246
Preloads for successor
249
700/5mid-chain246Elder's Residenceinherited from predecessor
Started by
  • event 700/4
Gate—
more
Chains to
  • 700/6{other:slot value 1000 not 1}+stacked
  • 701/3{other:slot value 1000 is 1}
Predecessors
  • 700/4
Hands off to map
249, 246
Preloads for successor
187
Only in the debug block
  • set_window_mode
Reasons
  • no map of its own
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
700/6chained, obi/music inherited187Jasne's Room
Started by
  • event 700/5
Gate—
more
Chains to
  • 700/7+stacked
Predecessors
  • 700/5
Preloads for successor
249
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
700/7mid-chain187Jasne's Roominherited from predecessor
Started by
  • event 700/6
Gate—
more
Predecessors
  • 700/6
Hands off to map
249
Reasons
  • no map of its own
700/8map-triggered60Cuatour Regionlaunched by a map trigger
Started by
  • map 60 script 101
Gateruntime only
more
Launched from maps
60
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
700/9map-triggered64Tria Villagelaunched by a map trigger
Started by
  • map 64 script 102
Gateruntime only
more
Launched from maps
64
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
Event file 701 — Taking over Fort Helencia
701/1NPC-launched, inherits map321Fort Helencia Shelterlaunched by a map trigger
Started by
  • map 321 script 0
  • NPC: person 265, list 1, m2 024 script
Gate
  • flag 764 set
more
Launched from maps
321
NPC launched by
  • person 265, list 1, m2 024 script
NPC gates
  • flag 764 set & flags 730..732 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
321
Reasons
  • no map of its own
701/2standalone321Fort Helencia Shelter
Started by
  • after a battle configured by 701/1
Gate—
more
Post-battle from
  • 701/1
Pre-battle maps
321
Battle maps
326
Hands off to map
311
701/3chained, self-contained311Tria Region
Started by
  • event 700/5
  • after a battle configured by 701/2
Gate—
more
Chains to
  • 701/4+stacked
Predecessors
  • 700/5
Post-battle from
  • 701/2
Pre-battle maps
311
Battle maps
324
Preloads for successor
246, 311
701/4chained, obi/music inherited311Tria Region
Started by
  • event 701/3
Gate—
more
Chains to
  • 701/5+stacked
Predecessors
  • 701/3
Preloads for successor
187
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
701/5chained, obi/music inherited187Jasne's Room
Started by
  • event 701/4
Gate—
more
Chains to
  • 701/6+stacked
Predecessors
  • 701/4
Preloads for successor
307
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
701/6chained, self-contained307Fort Helencia Courtyard
Started by
  • event 701/5
Gate—
more
Predecessors
  • 701/5
Event file 702 — Parsec
702/1standalone328Fort Helencia Jack's Room
Started by
  • NPC: person 265, list 1, m2 025 script
Gate—
more
Chains to
  • 702/2+stacked
NPC launched by
  • person 265, list 1, m2 025 script
NPC gates
  • flag 765 set & flags 733..735 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
304
Preloads for successor
174
702/2chained, obi/music inherited174Larks's Room
Started by
  • event 702/1
Gate—
more
Chains to
  • 702/3+stacked
Predecessors
  • 702/1
Preloads for successor
304
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
702/3chained, obi/music inherited304Fort Helencia Anteroom
Started by
  • event 702/2
Gate—
more
Chains to
  • 702/4+stacked
Predecessors
  • 702/2
Hands off to map
321
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
702/4chained, self-contained328Fort Helencia Jack's Room
Started by
  • event 702/3
Gate—
more
Predecessors
  • 702/3
Hands off to map
319, 328
Event file 703 — Goblin Haven
703/1standalone290Goblin Haven
Started by
  • NPC: person 265, list 1, m2 026 script
Gate—
more
Chains to
  • 703/2+stacked
NPC launched by
  • person 265, list 1, m2 026 script
NPC gates
  • flag 766 set & flags 736..738 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
297
703/2chained, obi/music inherited297Goblin Haven
Started by
  • event 703/1
Gate—
more
Predecessors
  • 703/1
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
703/3standalone290Goblin Haven
Started by
  • after a battle configured by 703/2
Gate—
more
Chains to
  • 703/4+stacked
Post-battle from
  • 703/2
Pre-battle maps
297
Battle maps
65535
Hands off to map
311
703/4chained, self-contained311Tria Region
Started by
  • event 703/3
Gate—
more
Predecessors
  • 703/3
Hands off to map
290
703/5standalone297Goblin Haven
Started bynothing in the scripts
Gate—
more
Chains to
  • 703/6{other:global config word is 0x0121}+stacked
703/6chained, obi/music inherited297Goblin Haven
Started by
  • event 703/5
Gate—
more
Chains to
  • 703/7+stacked
Predecessors
  • 703/5
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
703/7chained, self-contained297Goblin Haven
Started by
  • event 703/6
Gate—
more
Predecessors
  • 703/6
Hands off to map
294
703/8standalone311Tria Region
Started by
  • map 311 script 101
Gate
  • flag 563 set
more
Launched from maps
311
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
307
703/9map-triggeredany of 122, 290launched by a map trigger
Started by
  • map 122 script 100
  • map 122 script 101
  • map 290 script 100
Gate
  • map 122 script 100: -
  • map 122 script 101: -
  • map 290 script 100: -
more
Launched from maps
122, 290
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
703/10map-triggered277Nowem Regionlaunched by a map trigger
Started by
  • map 277 script 104
Gateruntime only
more
Launched from maps
277
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
703/11map-triggered277Nowem Regionlaunched by a map trigger
Started by
  • map 277 script 103
Gateruntime only
more
Launched from maps
277
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
703/12map-triggered313Tria Regionlaunched by a map trigger
Started by
  • map 313 script 101
Gateruntime only
more
Launched from maps
313
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
Event file 704 — Parsec (Fire Mountain)
704/1standalone304Fort Helencia Anteroom
Started by
  • NPC: person 265, list 1, m2 027 script
Gate—
more
Chains to
  • 704/2+stacked
NPC launched by
  • person 265, list 1, m2 027 script
NPC gates
  • flag 767 set & flags 739..741 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
304
Preloads for successor
179
704/2chained, self-contained179Lucian's Room
Started by
  • event 704/1
Gate—
more
Chains to
  • 704/3+stacked
Predecessors
  • 704/1
Hands off to map
182, 371
Preloads for successor
321
704/3chained, self-contained321Fort Helencia Shelter
Started by
  • event 704/2
Gate—
more
Chains to
  • 704/4+stacked
Predecessors
  • 704/2
Preloads for successor
179
704/4chained, self-contained179Lucian's Room
Started by
  • event 704/3
Gate—
more
Chains to
  • 704/5+stacked
Predecessors
  • 704/3
Hands off to map
321, 179
Preloads for successor
321
704/5chained, self-contained321Fort Helencia Shelter
Started by
  • event 704/4
Gate—
more
Predecessors
  • 704/4
Hands off to map
320
704/6standalone220Dichett Region
Started bynothing in the scripts
Gate—
704/7standalone221Fire Mountain
Started bynothing in the scripts
Gate—
704/8standalone221Fire Mountain
Started by
  • map 221 script 101
Gate
  • flag 538 set
more
Launched from maps
221
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
704/9standalone221Fire Mountain
Started by
  • after a battle configured by 704/8
Gate—
more
Post-battle from
  • 704/8
Pre-battle maps
221
Battle maps
65535
Hands off to map
222
704/10standalone222Parsec's Chamber
Started by
  • after a battle configured by 704/9
Gate—
more
Chains to
  • 704/11+stacked
Post-battle from
  • 704/9
Pre-battle maps
222
Battle maps
65535
Preloads for successor
179
704/11chained, self-contained179Lucian's Room
Started by
  • event 704/10
Gate—
more
Chains to
  • 704/12+stacked
Predecessors
  • 704/10
Preloads for successor
307
704/12chained, self-contained315Fort Helencia Courtyard
Started by
  • event 704/11
Gate—
more
Predecessors
  • 704/11
Hands off to map
179, 307
704/13map-triggered221Fire Mountainlaunched by a map trigger
Started by
  • map 221 script 102
  • map 221 script 103
Gate
  • map 221 script 102: -
  • map 221 script 103: -
more
Launched from maps
221
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
Event file 705 — Lucian's Paintings
705/1standalone304Fort Helencia Anteroom
Started by
  • NPC: person 265, list 1, m2 028 script
Gate—
more
Chains to
  • 705/2+stacked
NPC launched by
  • person 265, list 1, m2 028 script
NPC gates
  • flag 768 set & flags 742..744 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
321
705/2chained, self-contained321Fort Helencia Shelter
Started by
  • event 705/1
Gate—
more
Chains to
  • 705/3+stacked
Predecessors
  • 705/1
Hands off to map
130
705/3chained, self-contained130Dungeon Passage
Started by
  • event 705/2
Gate—
more
Chains to
  • 705/4+stacked
Predecessors
  • 705/2
Hands off to map
321
705/4chained, self-contained321Fort Helencia Shelter
Started by
  • event 705/3
Gate—
more
Chains to
  • 705/5+stacked
Predecessors
  • 705/3
Hands off to map
160
705/5chained, self-contained160Radiata Castle Exterior
Started by
  • event 705/4
Gate—
more
Chains to
  • 705/6+stacked
Predecessors
  • 705/4
Hands off to map
321
705/6chained, self-contained321Fort Helencia Shelter
Started by
  • event 705/5
Gate—
more
Chains to
  • 705/7+stacked
Predecessors
  • 705/5
Hands off to map
178
705/7chained, self-contained178Cross's Room
Started by
  • event 705/6
Gate—
more
Chains to
  • 705/8+stacked
Predecessors
  • 705/6
Hands off to map
321
705/8chained, self-contained321Fort Helencia Shelter
Started by
  • event 705/7
Gate—
more
Chains to
  • 705/9+stacked
Predecessors
  • 705/7
Hands off to map
313
705/9chained, self-contained313Tria Region
Started by
  • event 705/8
Gate—
more
Chains to
  • 705/10+stacked
Predecessors
  • 705/8
Hands off to map
435
705/10chained, self-contained435Path of the Spider Hidden Room
Started by
  • event 705/9
Gate—
more
Chains to
  • 705/12+stacked
Predecessors
  • 705/9
Hands off to map
304
705/11chained, self-contained304Fort Helencia Anteroom
Started by
  • event 705/12
  • map 304 script 100
Gateruntime only
more
Predecessors
  • 705/12
Launched from maps
304
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Hands off to map
307
705/12chained, self-contained304Fort Helencia Anteroom
Started by
  • event 705/10
Gate—
more
Chains to
  • 705/11+stacked
Predecessors
  • 705/10
Event file 706 — Cross Attacks Fort Helencia
706/1standalone314Fort Helencia Entrance
Started by
  • NPC: person 265, list 1, m2 029 script
Gate—
more
Chains to
  • 706/2+stacked
NPC launched by
  • person 265, list 1, m2 029 script
NPC gates
  • flag 769 set & flags 745..747 >= 1 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
304
706/2chained, self-contained304Fort Helencia Anteroom
Started by
  • event 706/1
Gate—
more
Chains to
  • 706/3+stacked
Predecessors
  • 706/1
Hands off to map
321
706/3chained, self-contained321Fort Helencia Shelter
Started by
  • event 706/2
Gate—
more
Chains to
  • 706/4+stacked
Predecessors
  • 706/2
Hands off to map
303
706/4chained, self-contained303Map Name
Started by
  • event 706/3
Gate—
more
Predecessors
  • 706/3
706/5standalone311Tria Region
Started by
  • after a battle configured by 706/9
Gate—
more
Chains to
  • 706/6+stacked
Post-battle from
  • 706/9
Pre-battle maps
303
Battle maps
324
Hands off to map
179
706/6chained, self-contained179Lucian's Room
Started by
  • event 706/5
Gate—
more
Chains to
  • 706/7+stacked
Predecessors
  • 706/5
Hands off to map
160
706/7chained, self-contained160Radiata Castle Exterior
Started by
  • event 706/6
Gate—
more
Chains to
  • 706/8+stacked
Predecessors
  • 706/6
Hands off to map
303
706/8chained, self-contained303Map Name
Started by
  • event 706/7
Gate—
more
Predecessors
  • 706/7
Hands off to map
328
706/9standalone303Map Name
Started by
  • after a battle configured by 706/4
Gate—
more
Post-battle from
  • 706/4
Pre-battle maps
303
Battle maps
324
Event file 707 — Ridley's Mind
707/1standalone311Tria Region
Started by
  • NPC: person 265, list 1, m2 030 script
Gate—
more
NPC launched by
  • person 265, list 1, m2 030 script
NPC gates
  • flag 770 set & flags 748..750 >= 3 & flags 844..845 not 1
Who sets that list
  • person 265 list 1: no script sets this list (initial / save state)
Hands off to map
174, 311, 307
Event file 708 — Ridley Becomes the Gold Dragon
708/1standalone396Dysett Region
Started by
  • NPC: person 177, list 2, mD script
  • NPC: person 265, list 1, m2 031 script
Gate—
more
Chains to
  • 708/2+stacked
NPC launched by
  • person 177, list 2, mD script
  • person 265, list 1, m2 031 script
NPC gates
  • person 177 list 2 mD: state:default char PD+0x7C >= 2 & state:default char PD+0x7E not 0
  • person 265 list 1 m2 031: flag 771 set & flags 751..753 >= 3 & flags 844..845 not 1
NPC runtime gates
  • other:runtime(field_110_int) is 1
Who sets that list
  • person 177 list 2 <- sel0177:25 prio 5 [flag 771 set & flags 773..775 not 1]
  • person 265 list 1: no script sets this list (initial / save state)
Preloads for successor
303
708/2chained, self-contained303Map Name
Started by
  • event 708/1
Gate—
more
Chains to
  • 708/3+stacked
Predecessors
  • 708/1
Preloads for successor
393
708/3chained, obi/music inherited393Gold Dragon Castle
Started by
  • event 708/2
Gate—
more
Chains to
  • 708/4+stacked
Predecessors
  • 708/2
Hands off to map
391, 393
Preloads for successor
390
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
708/4chained, obi/music inherited390Dysett Region
Started by
  • event 708/3
Gate—
more
Chains to
  • 708/9
  • 708/5+stacked
Predecessors
  • 708/3
Hands off to map
393
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
708/5chained, self-contained396Dysett Region
Started by
  • event 708/4
Gate—
more
Predecessors
  • 708/4
Hands off to map
394
708/6standalone396Dysett Region
Started bynothing in the scripts
Gate—
more
Hands off to map
394
708/7standalone393Gold Dragon Castle
Started bynothing in the scripts
Gate—
more
Chains to
  • 708/8+stacked (current file is ambiguous on the path to this start: []; start sits in dead code)
708/8chained, self-contained393Gold Dragon Castle
Started by
  • event 708/7
  • after a battle configured by 708/7
Gate—
more
Chains to
  • 708/10+stacked
Predecessors
  • 708/7
Post-battle from
  • 708/7
Pre-battle maps
393
Battle maps
399
708/9mid-chain393Gold Dragon Castleinherited from predecessor
Started by
  • event 708/4
Gate—
more
Predecessors
  • 708/4
Reasons
  • no map of its own
708/10chained, self-contained680Vancoor Square
Started by
  • event 708/8
Gate—
more
Predecessors
  • 708/8
Hands off to map
740, 560, 3
Event file 750 — Jack and Ridley go to the City of Flowers
750/1chained, self-contained548Radiata Echidna Gate Entrance
Started by
  • event 516/2
Gate—
more
Predecessors
  • 516/2
Hands off to map
313
750/2standalone305Nowem Region-Tria Region
Started by
  • map 305 script 100
Gate
  • flag 1637 set
more
Chains to
  • 750/3{other:slot value 1009 is 0}+stacked
Launched from maps
305
Hands off to map
174
750/3chained, obi/music inherited174Larks's Room
Started by
  • event 750/2
Gate—
more
Predecessors
  • 750/2
Hands off to map
288
Only in the debug block
  • select_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): select_music
750/4standalone66Nowem Region-Cuatour Region
Started by
  • map 66 script 100
Gate
  • flag 1638 set
more
Launched from maps
66
Hands off to map
179, 54
750/5standalone249Elf Region
Started by
  • map 249 script 105
Gate
  • flag 1639 set & flag 4481 clear
more
Chains to
  • 750/6{other:slot value 1009 is 0}+stacked
Launched from maps
249
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
750/6chained, obi/music inherited249Elf Region
Started by
  • event 750/5
Gate—
more
Chains to
  • 750/7+stacked
Predecessors
  • 750/5
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
750/7chained, obi/music inherited249Elf Region
Started by
  • event 750/6
Gate—
more
Chains to
  • 750/8+stacked
Predecessors
  • 750/6
Hands off to map
66
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
750/8chained, obi/music inherited66Nowem Region-Cuatour Region
Started by
  • event 750/7
Gate—
more
Chains to
  • 750/9+stacked
Predecessors
  • 750/7
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
750/9chained, obi/music inherited66Nowem Region-Cuatour Region
Started by
  • event 750/8
Gate—
more
Chains to
  • 750/10+stacked
Predecessors
  • 750/8
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
750/10chained, obi/music inherited66Nowem Region-Cuatour Region
Started by
  • event 750/9
Gate—
more
Predecessors
  • 750/9
Hands off to map
249
Only in the debug block
  • select_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): select_music
750/11map-triggered313Tria Regionlaunched by a map trigger
Started by
  • map 313 script 102
Gateruntime only
more
Launched from maps
313
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
750/12generic contact eventany of 54, 275, 288, 313, 314generic contact event (any of 5 maps)
Started by
  • contact scripts on 5 maps
Gate—
more
Contact scripts on maps
54, 275, 288, 313, 314
Reasons
  • no map of its own
750/13unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
750/14generic contact eventany of 249, 275, 277generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
249, 275, 277
Reasons
  • no map of its own
Event file 751 — Capturing Fort Helencia
751/1standalone314Fort Helencia Entrance
Started by
  • map 314 script 102
Gate
  • flag 1640 set
more
Chains to
  • 751/2{other:slot value 1009 is 0}+stacked
Launched from maps
314
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Hands off to map
321
751/2chained, obi/music inherited321Fort Helencia Shelter
Started by
  • event 751/1
Gate—
more
Chains to
  • 751/3[value 1 >= 10]+stacked
Predecessors
  • 751/1
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
751/3chained, obi/music inherited321Fort Helencia Shelter
Started by
  • event 751/2
Gate—
more
Predecessors
  • 751/2
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
751/4standalone321Fort Helencia Shelter
Started by
  • after a battle configured by 751/3
Gate—
more
Chains to
  • 751/5+stacked
Post-battle from
  • 751/3
Pre-battle maps
321
Battle maps
326
751/5chained, obi/music inherited321Fort Helencia Shelter
Started by
  • event 751/4
Gate—
more
Chains to
  • 751/6+stacked
Predecessors
  • 751/4
Hands off to map
314
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
751/6chained, obi/music inherited314Fort Helencia Entrance
Started by
  • event 751/5
Gate—
more
Predecessors
  • 751/5
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
751/7standalone314Fort Helencia Entrance
Started by
  • after a battle configured by 751/6
Gate—
more
Chains to
  • 751/8+stacked
Post-battle from
  • 751/6
Pre-battle maps
314
Battle maps
325
Hands off to map
249
751/8chained, self-contained249Elf Region
Started by
  • event 751/7
Gate—
more
Predecessors
  • 751/7
Hands off to map
240
751/9standalone240City of Flowers
Started by
  • map 246 script 0
Gate
  • flag 1646 set
more
Chains to
  • 751/10{other:slot value 1009 is 0}+stacked
Launched from maps
246
751/10chained, self-contained187Jasne's Room
Started by
  • event 751/9
Gate—
more
Chains to
  • 752/1
Predecessors
  • 751/9
Hands off to map
328
751/11unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
751/12map-triggered240City of Flowerslaunched by a map trigger
Started by
  • map 240 script 102
Gateruntime only
more
Launched from maps
240
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
Event file 752 — Meeting with Parsec
752/1chained, obi/music inherited328Fort Helencia Jack's Room
Started by
  • event 751/10
Gate—
more
Chains to
  • 752/2+stacked
Predecessors
  • 751/10
Hands off to map
321
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
752/2chained, obi/music inherited321Fort Helencia Shelter
Started by
  • event 752/1
Gate—
more
Chains to
  • 752/3+stacked
Predecessors
  • 752/1
Preloads for successor
320
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
752/3chained, obi/music inherited321Fort Helencia Shelter
Started by
  • event 752/2
Gate—
more
Chains to
  • 752/4+stacked
Predecessors
  • 752/2
Preloads for successor
320
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
752/4chained, obi/music inherited321Fort Helencia Shelter
Started by
  • event 752/3
Gate—
more
Chains to
  • 752/5+stacked
Predecessors
  • 752/3
Preloads for successor
320
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
752/5chained, obi/music inherited321Fort Helencia Shelter
Started by
  • event 752/4
Gate—
more
Chains to
  • 752/6+stacked
Predecessors
  • 752/4
Preloads for successor
320
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
752/6chained, self-contained321Fort Helencia Shelter
Started by
  • event 752/5
Gate—
more
Predecessors
  • 752/5
752/7map-triggeredany of 275, 307launched by a map trigger
Started by
  • map 275 script 105
  • map 307 script 103
Gate
  • map 275 script 105: -
  • map 307 script 103: -
more
Launched from maps
275, 307
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
752/8standalone314Fort Helencia Entrance
Started by
  • NPC: person 197, list 2, m2 100 script
  • NPC: person 197, list 2, mD script
Gate—
more
NPC launched by
  • person 197, list 2, m2 100 script
  • person 197, list 2, mD script
NPC gates
  • person 197 list 2 m2 100: flag 4503 clear
  • person 197 list 2 mD: flag 4503 clear & state:default char PD+0x7E not 0
NPC runtime gates
  • other:choice is 1
  • other:choice not 0
Who sets that list
  • person 197 list 2 <- sel0197:26 prio 5 [flag 1649 set & flag 4484 clear & flag 4529 clear & flags 773..775 not 1]
752/9map-triggeredany of 307, 317launched by a map trigger
Started by
  • map 307 script 105
  • map 317 script 101
Gate
  • map 307 script 105: -
  • map 317 script 101: -
more
Launched from maps
307, 317
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
Event file 753 — Goblin Haven
753/1standalone294Sediche Region
Started by
  • map 294 script 101
Gate
  • flag 1650 set
more
Launched from maps
294
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
753/2standalone290Goblin Haven
Started by
  • map 297 script 0
Gate
  • flag 1657 set
more
Launched from maps
297
753/3standalone297Goblin Haven
Started by
  • after a battle configured by 753/2
Gate—
more
Post-battle from
  • 753/2
Pre-battle maps
290
Battle maps
65535
753/4unresolved rootnone
Started bynothing in the scripts
Gate—
more
Hands off to map
297, 296
Reasons
  • no map of its own
753/5unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
753/6unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
753/7unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
753/8standalone314Fort Helencia Entrance
Started by
  • map 317 script 0
Gate
  • flag 4441 clear & flag 4470 clear & flag 4684 set
more
Launched from maps
317
Event file 754 — Ridley's Illness
754/1standalone307Fort Helencia Courtyard
Started by
  • NPC: person 265, list 4, m2 005 script
Gate—
more
Chains to
  • 754/2+stacked
NPC launched by
  • person 265, list 4, m2 005 script
NPC gates
  • flag 1965 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
Who sets that list
  • person 265 list 4 <- p089_list002_mD:57 prio 5 [flag 4694 clear & flags 773..775 is 2 & state:default char PD+0x7E not 0]
  • person 265 list 4 <- sel0265:17 prio 5 [flags 773..775 is 2]
  • person 265 list 4 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 2]; 401_01 [flags 773..775 is 2]; 402_01 [flag 1671 set & flags 773..775 is 2]
Hands off to map
178
754/2chained, obi/music inherited178Cross's Room
Started by
  • event 754/1
Gate—
more
Chains to
  • 754/3+stacked
Predecessors
  • 754/1
Hands off to map
371
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
754/3chained, obi/music inherited371Cell
Started by
  • event 754/2
Gate—
more
Chains to
  • 754/4+stacked
Predecessors
  • 754/2
Hands off to map
321
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
754/4chained, obi/music inherited321Fort Helencia Shelter
Started by
  • event 754/3
Gate—
more
Chains to
  • 754/5+stacked
Predecessors
  • 754/3
Hands off to map
179
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
  • stop_or_pause_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode,stop_or_pause_music
754/5chained, obi/music inherited179Lucian's Room
Started by
  • event 754/4
Gate—
more
Chains to
  • 754/6+stacked
Predecessors
  • 754/4
Hands off to map
321
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
754/6chained, self-contained321Fort Helencia Shelter
Started by
  • event 754/5
Gate—
more
Predecessors
  • 754/5
Hands off to map
320
Event file 755 — Parsec (Fire Mountain)
755/1chained, self-contained220Dichett Region
Started by
  • event 436/2
  • event 436/3
Gate—
more
Predecessors
  • 436/2
  • 436/3
755/2standalone221Fire Mountain
Started by
  • map 221 script 104
Gate
  • flag 1644 set
more
Launched from maps
221
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
755/3standalone222Parsec's Chamber
Started by
  • after a battle configured by 755/2
Gate—
more
Post-battle from
  • 755/2
Pre-battle maps
221
Battle maps
65535
755/4standalone222Parsec's Chamber
Started by
  • after a battle configured by 755/3
Gate—
more
Chains to
  • 755/5+stacked
Post-battle from
  • 755/3
Pre-battle maps
222
Battle maps
258
Preloads for successor
179
755/5chained, obi/music inherited179Lucian's Room
Started by
  • event 755/4
Gate—
more
Chains to
  • 756/1+stacked
Predecessors
  • 755/4
Hands off to map
314
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
Event file 756 — Ganz rescues Adele
756/1chained, self-contained314Fort Helencia Entrance
Started by
  • event 755/5
Gate—
more
Chains to
  • 756/2+stacked
Predecessors
  • 755/5
Hands off to map
183
756/2chained, obi/music inherited183Dynas's Room
Started by
  • event 756/1
Gate—
more
Chains to
  • 756/3+stacked
Predecessors
  • 756/1
Hands off to map
321
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
756/3chained, obi/music inherited321Fort Helencia Shelter
Started by
  • event 756/2
Gate—
more
Chains to
  • 756/4+stacked
Predecessors
  • 756/2
Hands off to map
178
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
756/4chained, obi/music inherited178Cross's Room
Started by
  • event 756/3
Gate—
more
Chains to
  • 756/5+stacked
Predecessors
  • 756/3
Hands off to map
314
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
756/5chained, obi/music inherited314Fort Helencia Entrance
Started by
  • event 756/4
Gate—
more
Chains to
  • 756/6+stacked
Predecessors
  • 756/4
Hands off to map
640
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
756/6chained, obi/music inherited640Path to the Beast Pit
Started by
  • event 756/5
Gate—
more
Chains to
  • 756/7+stacked
Predecessors
  • 756/5
Hands off to map
819, 66
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
  • stop_or_pause_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode,stop_or_pause_music
756/7chained, obi/music inherited66Nowem Region-Cuatour Region
Started by
  • event 756/6
Gate—
more
Chains to
  • 756/8+stacked
Predecessors
  • 756/6
Hands off to map
165
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
  • stop_or_pause_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode,stop_or_pause_music
756/8chained, obi/music inherited165Radiata Castle Basement Hall
Started by
  • event 756/7
Gate—
more
Chains to
  • 756/9+stacked
Predecessors
  • 756/7
Hands off to map
371, 131, 314
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
  • stop_or_pause_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode,stop_or_pause_music
756/9chained, obi/music inherited314Fort Helencia Entrance
Started by
  • event 756/8
Gate—
more
Chains to
  • 756/10+stacked
Predecessors
  • 756/8
Hands off to map
321
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
756/10chained, self-contained321Fort Helencia Shelter
Started by
  • event 756/9
Gate—
more
Predecessors
  • 756/9
Hands off to map
328
Event file 757 — Cross Attacks the Fort
757/1standalone328Fort Helencia Jack's Room
Started by
  • NPC: person 265, list 4, m2 006 script
Gate—
more
NPC launched by
  • person 265, list 4, m2 006 script
NPC gates
  • flag 1964 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
Who sets that list
  • person 265 list 4 <- p089_list002_mD:57 prio 5 [flag 4694 clear & flags 773..775 is 2 & state:default char PD+0x7E not 0]
  • person 265 list 4 <- sel0265:17 prio 5 [flags 773..775 is 2]
  • person 265 list 4 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 2]; 401_01 [flags 773..775 is 2]; 402_01 [flag 1671 set & flags 773..775 is 2]
Hands off to map
304
757/2standalone303Map Name
Started by
  • map 60 script 0
Gate
  • flag 1645 set
more
Launched from maps
60
757/3standalone303Map Name
Started by
  • after a battle configured by 757/2
Gate—
more
Post-battle from
  • 757/2
Pre-battle maps
303
Battle maps
69
757/4standalone60Cuatour Region
Started by
  • after a battle configured by 757/3
Gate—
more
Chains to
  • 757/5+stacked
Post-battle from
  • 757/3
Pre-battle maps
303
Battle maps
69
Hands off to map
179
757/5chained, self-contained179Lucian's Room
Started by
  • event 757/4
Gate—
more
Predecessors
  • 757/4
Hands off to map
307
757/6standalone60Cuatour Region
Started by
  • NPC: person 265, list 4, m2 007 script
Gate—
more
Chains to
  • 757/7+stacked
NPC launched by
  • person 265, list 4, m2 007 script
NPC gates
  • flag 1966 set
Who sets that list
  • person 265 list 4 <- p089_list002_mD:57 prio 5 [flag 4694 clear & flags 773..775 is 2 & state:default char PD+0x7E not 0]
  • person 265 list 4 <- sel0265:17 prio 5 [flags 773..775 is 2]
  • person 265 list 4 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 2]; 401_01 [flags 773..775 is 2]; 402_01 [flag 1671 set & flags 773..775 is 2]
Hands off to map
68
757/7chained, obi/music inherited68Radiata Faucon Gate Entrance
Started by
  • event 757/6
Gate—
more
Chains to
  • 757/8+stacked
Predecessors
  • 757/6
Hands off to map
435
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
757/8chained, obi/music inherited435Path of the Spider Hidden Room
Started by
  • event 757/7
Gate—
more
Chains to
  • 758/1+stacked
Predecessors
  • 757/7
Hands off to map
328
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
Event file 758 — Ressan Tree
758/1chained, self-contained328Fort Helencia Jack's Room
Started by
  • event 757/8
  • map 328 script 0
Gate
  • flag 1656 set
more
Predecessors
  • 757/8
Launched from maps
328
758/2chained, obi/music inherited63Cuatour Region
Started by
  • event 758/5
  • event 758/6
  • map 63 script 0
Gate
  • flag 1663 set
more
Chains to
  • 758/3+stacked
Predecessors
  • 758/5
  • 758/6
Launched from maps
63
Hands off to map
174
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
758/3chained, obi/music inherited174Larks's Room
Started by
  • event 758/2
Gate—
more
Chains to
  • 758/4+stacked
Predecessors
  • 758/2
Hands off to map
187
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
758/4chained, self-contained187Jasne's Room
Started by
  • event 758/3
Gate—
more
Predecessors
  • 758/3
Hands off to map
63
758/5standalone63Cuatour Region
Started by
  • NPC: person 265, list 4, m2 003 script
Gate—
more
Chains to
  • 758/2+stacked
NPC launched by
  • person 265, list 4, m2 003 script
NPC gates
  • flag 1664 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 1512000
  • other:time(minutes,hours) >= 4320000
Who sets that list
  • person 265 list 4 <- p089_list002_mD:57 prio 5 [flag 4694 clear & flags 773..775 is 2 & state:default char PD+0x7E not 0]
  • person 265 list 4 <- sel0265:17 prio 5 [flags 773..775 is 2]
  • person 265 list 4 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 2]; 401_01 [flags 773..775 is 2]; 402_01 [flag 1671 set & flags 773..775 is 2]
758/6standalone63Cuatour Region
Started by
  • NPC: person 265, list 4, m2 003 script
Gate—
more
Chains to
  • 758/2+stacked
NPC launched by
  • person 265, list 4, m2 003 script
NPC gates
  • flag 1664 set & state:hero is on map 63
NPC runtime gates
  • other:slot value 1000 not 0
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 4320000
Who sets that list
  • person 265 list 4 <- p089_list002_mD:57 prio 5 [flag 4694 clear & flags 773..775 is 2 & state:default char PD+0x7E not 0]
  • person 265 list 4 <- sel0265:17 prio 5 [flags 773..775 is 2]
  • person 265 list 4 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 2]; 401_01 [flags 773..775 is 2]; 402_01 [flag 1671 set & flags 773..775 is 2]
Preloads for successor
174
758/7unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
758/8unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
Event file 759 — Jack heads to the End of the World
759/1standalone328Fort Helencia Jack's Room
Started by
  • NPC: person 265, list 4, m2 004 script
Gate—
more
Chains to
  • 759/2{other:slot value 1009 is 0}+stacked
NPC launched by
  • person 265, list 4, m2 004 script
NPC gates
  • flag 1695 set & flags 844..845 is 2
NPC runtime gates
  • other:time(minutes,hours) <= 5180400
  • other:time(minutes,hours) >= 0
Who sets that list
  • person 265 list 4 <- p089_list002_mD:57 prio 5 [flag 4694 clear & flags 773..775 is 2 & state:default char PD+0x7E not 0]
  • person 265 list 4 <- sel0265:17 prio 5 [flags 773..775 is 2]
  • person 265 list 4 also set by 43 event/map scripts (400/01, 401/01, 402/01, 407/01...); gated ones: 400_01 [flags 773..775 is 2]; 401_01 [flags 773..775 is 2]; 402_01 [flag 1671 set & flags 773..775 is 2]
Hands off to map
307
759/2chained, obi/music inherited307Fort Helencia Courtyard
Started by
  • event 759/1
Gate—
more
Chains to
  • 759/3+stacked
Predecessors
  • 759/1
Hands off to map
68
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
759/3chained, obi/music inherited68Radiata Faucon Gate Entrance
Started by
  • event 658/7
  • event 759/2
Gate—
more
Chains to
  • 658/7{other:slot value 1000 not 2}
  • 759/4{other:slot value 1000 is 2}+stacked
Predecessors
  • 658/7
  • 759/2
Hands off to map
499, 184
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
759/4chained, obi/music inherited184Radiata Castle 4th Floor Hall
Started by
  • event 759/3
Gate—
more
Chains to
  • 759/5+stacked
Predecessors
  • 759/3
Hands off to map
307
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
759/5chained, obi/music inherited307Fort Helencia Courtyard
Started by
  • event 759/4
Gate—
more
Chains to
  • 759/6+stacked
Predecessors
  • 759/4
Hands off to map
314
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
759/6chained, self-contained314Fort Helencia Entrance
Started by
  • event 759/5
Gate—
more
Predecessors
  • 759/5
Hands off to map
54
759/7standalone396Dysett Region
Started by
  • map 396 script 0
Gate
  • flag 1652 set
more
Launched from maps
396
759/8standalone396Dysett Region
Started by
  • after a battle configured by 759/7
Gate—
more
Post-battle from
  • 759/7
Pre-battle maps
396
Battle maps
395
Event file 760 — Gold Dragon Castle
760/1standalone396Dysett Region
Started by
  • map 394 script 0
Gate
  • flag 1658 set
more
Launched from maps
394
760/2standalone393Gold Dragon Castle
Started by
  • map 393 script 0
Gate
  • flag 1659 set
more
Launched from maps
393
760/3map-triggered393Gold Dragon Castle
Started by
  • map 393 script 100
Gate
  • flag 1660 set
more
Chains to
  • 760/10{other:slot value 1009 is 0}+stacked
Launched from maps
393
Runtime / computed conditions
  • computed: value 1 is 0
  • other:default char is the hero
Cast placed by a predecessor
0, 10, 162
Reasons
  • animates/moves characters it never places: 0,10,162
760/4standalone438Map Name
Started by
  • after a battle configured by 760/11
Gate—
more
Chains to
  • 760/8
  • 760/9
  • 760/5+stacked
Post-battle from
  • 760/11
Pre-battle maps
393
Battle maps
399
760/5chained, obi/music inherited438Map Name
Started by
  • event 760/4
Gate—
more
Chains to
  • 760/6+stacked
Predecessors
  • 760/4
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
  • stop_or_pause_music
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode,stop_or_pause_music
760/6chained, obi/music inherited307Fort Helencia Courtyard
Started by
  • event 760/5
Gate—
more
Chains to
  • 760/7+stacked
Predecessors
  • 760/5
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
760/7chained, obi/music inherited499Map Name
Started by
  • event 760/6
Gate—
more
Chains to
  • 808/1
Predecessors
  • 760/6
Only in the debug block
  • play_music
  • select_music
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): play_music,select_music,set_window_mode
760/8mid-chain438Map Nameinherited from predecessor
Started by
  • event 760/4
Gate—
more
Predecessors
  • 760/4
Reasons
  • no map of its own
760/9mid-chain438Map Nameinherited from predecessor
Started by
  • event 760/4
Gate—
more
Predecessors
  • 760/4
Reasons
  • no map of its own
760/10mid-chain393Gold Dragon Castle
Started by
  • event 760/3
Gate—
more
Chains to
  • 760/11+stacked
Predecessors
  • 760/3
Cast placed by a predecessor
10
Only in the debug block
  • set_window_mode
Reasons
  • animates/moves characters it never places: 10
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
760/11mid-chain393Gold Dragon Castle
Started by
  • event 760/10
Gate—
more
Predecessors
  • 760/10
Cast placed by a predecessor
162
Only in the debug block
  • set_window_mode
Reasons
  • animates/moves characters it never places: 162
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
Event file 800 — Misc
800/1unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
800/2unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
800/3map-triggeredany of 208, 314, 508launched by a map trigger
Started by
  • map 208 script 212
  • map 314 script 209
  • map 508 script 202
  • map 508 script 203
  • contact scripts on 3 maps
Gate
  • map 208 script 212: flag 1001 set
  • map 314 script 209: -
  • map 508 script 202: state:char 17 schedule list not 2
  • map 508 script 203: state:char 17 schedule list not 2
more
Contact scripts on maps
208, 314, 508
Launched from maps
208, 314, 508
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Gate notes
  • map 208 script 212: map script 212 has no start_script(mode=3) site in the init script
  • map 314 script 209: map script 209 has no start_script(mode=3) site in the init script
  • map 508 script 202: map script 202 has no start_script(mode=3) site in the init script
  • map 508 script 203: map script 203 has no start_script(mode=3) site in the init script
Reasons
  • no map of its own
800/4standalone500Radiata Lupus Gate Entrance
Started by
  • map 761 script 100
  • NPC: entity 2215, kind-7 entry 1, mode-2 script 2
Gateruntime only
more
Chains to
  • 434/3[flag 4726 set & flag 4728 set]{other:background slot 0 map is 500 & other:slot value 1009 not -1}
  • 434/2[flag 4726 set & flag 4727 set]{other:background slot 0 map is 249 & other:background slot 0 map not 500 & other:slot value 1009 not -1}
Launched from maps
761
NPC launched by
  • entity 2215, kind-7 entry 1, mode-2 script 2
Runtime / computed conditions
  • computed: value 1 is 0
  • other:choice is 1
  • other:default char is the hero
800/5mid-chainany of 73, 81ambiguous (predecessors leave different maps)
Started by
  • event 407/2
  • event 501/24
  • event 508/6
  • event 508/7
  • event 508/8
  • event 512/6
  • event 514/1
  • event 554/2
  • event 561/8
  • event 654/11
  • contact scripts on 21 maps
Gate—
more
Predecessors
  • 407/2
  • 501/24
  • 508/6
  • 508/7
  • 508/8
  • 512/6
  • 514/1
  • 554/2
  • 561/8
  • 654/11
Contact scripts on maps
13, 29, 49, 60, 163, 173, 240, 290, 302, 313, 314, 328, 392, 417, 500, 504, 626, 680, 689, 754, 940
Reasons
  • no map of its own
800/7post-battle, inherits mapany of 208, 314, 508post-battle, generic: the field map the fight began on
Started by
  • after a battle configured by 800/3
Gate—
more
Post-battle from
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
  • 800/3
Battle maps
65535
Reasons
  • no map of its own
800/8unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
Event file 801 — Knights Invade Earth Valley FMV (Game Engine)
801/1unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
801/2standalone56Area 02 Plains
Started bynothing in the scripts
Gate—
801/3standalone20Earth Valley
Started bynothing in the scripts
Gate—
Event file 803 — Transpiritation FMV (Game Engine)
803/1standalone276Nowem Region
Started bynothing in the scripts
Gate—
Event file 804 — Earth Dragon FMV (Game Engine)
804/1standalone14Dova Region
Started bynothing in the scripts
Gate—
804/2standalone14Dova Region
Started bynothing in the scripts
Gate—
Event file 805 — Post-Battle Script
805/1unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
Event file 806 — Silver Dragon FMV (Game Engine)
806/1unresolved root393Gold Dragon Castle
Started bynothing in the scripts
Gate—
more
Cast placed by a predecessor
162
Reasons
  • animates/moves characters it never places: 162
Event file 807 — Movement Restriction Messages
807/1map-triggeredany of 145, 173launched by a map trigger
Started by
  • map 145 script 104
  • map 173 script 102
Gate
  • map 145 script 104: flag 3 clear
  • map 173 script 102: -
more
Launched from maps
145, 173
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
807/2map-triggered134Radiata Castle Big Towerlaunched by a map trigger
Started by
  • map 134 script 100
Gateruntime only
more
Launched from maps
134
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
807/3unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
807/4unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
807/5map-triggered307Fort Helencia Courtyardlaunched by a map trigger
Started by
  • map 307 script 102
Gateruntime only
more
Launched from maps
307
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
807/6generic contact eventany of 49, 68, 249, 278, 294, 500, 546, 548generic contact event (any of 8 maps)
Started by
  • contact scripts on 8 maps
Gate—
more
Contact scripts on maps
49, 68, 249, 278, 294, 500, 546, 548
Reasons
  • no map of its own
807/7generic contact eventany of 68, 500, 546, 548generic contact event (any of 4 maps)
Started by
  • contact scripts on 4 maps
Gate—
more
Contact scripts on maps
68, 500, 546, 548
Reasons
  • no map of its own
807/8standalone489Map Name
Started bynothing in the scripts
Gate—
807/9unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
807/10generic contact eventany of 501, 524, 740generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
501, 524, 740
Reasons
  • no map of its own
Event file 808 — Completed Save Data
808/1chained, obi/music inherited754Jack's Place
Started by
  • event 660/7
  • event 660/8
  • event 760/7
Gate—
more
Predecessors
  • 660/7
  • 660/8
  • 760/7
Hands off to map
328
Only in the debug block
  • set_window_mode
Reasons
  • window/music setup only inside its debug block (a normal run inherits it): set_window_mode
Event file 809 — Movement Restriction Messages
809/1generic contact eventany of 49, 80, 89, 96, 165, 172, 180, 220, 237, 277, 394, 500, 560, 819, 940generic contact event (any of 15 maps)
Started by
  • contact scripts on 15 maps
Gate—
more
Contact scripts on maps
49, 80, 89, 96, 165, 172, 180, 220, 237, 277, 394, 500, 560, 819, 940
Reasons
  • no map of its own
809/2map-triggeredany of 145, 160launched by a map trigger
Started by
  • map 145 script 106
  • map 160 script 107
Gate
  • map 145 script 106: flag 1792 clear & flag 4445 clear & flag 4446 clear
  • map 160 script 107: flag 1792 clear & flag 4445 clear & flag 4446 clear
more
Launched from maps
145, 160
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/3map-triggered249Elf Regionlaunched by a map trigger
Started by
  • map 249 script 107
Gate
  • flag 1640 clear & flag 1645 clear & flag 4445 clear & flag 4446 clear & flag 4726 clear
more
Launched from maps
249
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/4map-triggeredany of 60, 314launched by a map trigger
Started by
  • map 60 script 103
  • map 314 script 103
Gate
  • map 314 script 103: -
  • map 60 script 103: flag 2 clear
more
Launched from maps
60, 314
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
809/5unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
809/6map-triggered254Dichett Region-Dorse Regionlaunched by a map trigger
Started by
  • map 254 script 100
Gate
  • flag 4445 clear & flag 4446 clear
more
Launched from maps
254
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/7map-triggered96Septem Regionlaunched by a map trigger
Started by
  • map 96 script 100
Gate
  • flag 2 clear
more
Launched from maps
96
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/8unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
809/9generic contact eventany of 8, 13, 60, 68, 313, 500, 546, 548generic contact event (any of 8 maps)
Started by
  • contact scripts on 8 maps
Gate—
more
Contact scripts on maps
8, 13, 60, 68, 313, 500, 546, 548
Reasons
  • no map of its own
809/10map-triggered386Radiata Castle 3rd Floor Halllaunched by a map trigger
Started by
  • map 386 script 109
Gate
  • flag 1 clear
more
Launched from maps
386
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
809/11map-triggered278Nowem Regionlaunched by a map trigger
Started by
  • map 278 script 103
Gate
  • flag 2 clear
more
Launched from maps
278
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
809/12generic contact eventany of 203, 385, 387generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
203, 385, 387
Reasons
  • no map of its own
809/13map-triggeredany of 501, 740launched by a map trigger
Started by
  • map 501 script 121
  • map 501 script 122
  • map 501 script 125
  • map 740 script 116
  • map 740 script 117
Gate
  • map 501 script 121: -
  • map 501 script 122: -
  • map 501 script 125: flag 1 clear
  • map 740 script 116: -
  • map 740 script 117: flag 1 clear
more
Launched from maps
501, 740
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/14map-triggered49Dova Regionlaunched by a map trigger
Started by
  • map 49 script 107
Gate
  • flag 1025 set
more
Launched from maps
49
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/15map-triggered689Carl's Publaunched by a map trigger
Started by
  • map 689 script 100
Gateruntime only
more
Launched from maps
689
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/16unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
809/17map-triggeredany of 145, 173launched by a map trigger
Started by
  • map 145 script 105
  • map 173 script 103
Gate
  • map 145 script 105: flag 1 clear & flag 1028 clear & flag 1032 clear & flag 1042 clear
  • map 173 script 103: flag 1028 clear & flag 1032 clear & flag 1042 clear & flag 248 clear
more
Launched from maps
145, 173
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/18unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
809/19generic contact eventany of 60, 68, 500generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
60, 68, 500
Reasons
  • no map of its own
809/20map-triggeredany of 10, 49launched by a map trigger
Started by
  • map 10 script 100
  • map 49 script 102
  • map 49 script 109
Gate
  • map 10 script 100: -
  • map 49 script 102: flag 249 set
  • map 49 script 109: -
more
Launched from maps
10, 49
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/21unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
809/22map-triggered20Earth Valleylaunched by a map trigger
Started by
  • map 20 script 108
  • map 20 script 110
Gate
  • map 20 script 108: flag 250 clear
  • map 20 script 110: -
more
Launched from maps
20
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/23map-triggered20Earth Valleylaunched by a map trigger
Started by
  • map 20 script 108
Gate
  • flag 250 set
more
Launched from maps
20
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/24generic contact eventany of 140, 144, 156, 162generic contact event (any of 4 maps)
Started by
  • contact scripts on 4 maps
Gate—
more
Contact scripts on maps
140, 144, 156, 162
Reasons
  • no map of its own
809/25map-triggeredany of 169, 184launched by a map trigger
Started by
  • map 169 script 109
  • map 169 script 110
  • map 169 script 111
  • map 184 script 101
Gate
  • map 169 script 109: -
  • map 169 script 110: flag 1 clear
  • map 169 script 111: flag 1 clear
  • map 184 script 101: flag 1 clear
more
Launched from maps
169, 184
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/26map-triggered190Radiata Castle 5th Floorlaunched by a map trigger
Started by
  • map 190 script 100
  • map 190 script 102
Gate
  • map 190 script 100: flag 1995 clear & flag 6 clear
  • map 190 script 102: flag 1995 clear & flag 8 clear
more
Launched from maps
190
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/27unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
809/28map-triggered60Cuatour Regionlaunched by a map trigger
Started by
  • map 60 script 105
Gate
  • flag 4491 set
more
Launched from maps
60
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/29map-triggered314Fort Helencia Entrancelaunched by a map trigger
Started by
  • map 314 script 105
  • map 314 script 107
Gate
  • map 314 script 105: -
  • map 314 script 107: flag 4480 set
more
Launched from maps
314
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/30map-triggered314Fort Helencia Entrancelaunched by a map trigger
Started by
  • map 314 script 105
  • map 314 script 107
Gate
  • map 314 script 105: flag 4480 clear & flag 4481 set
  • map 314 script 107: flag 4480 clear
more
Launched from maps
314
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/31generic contact eventany of 248, 277, 314generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
248, 277, 314
Reasons
  • no map of its own
809/32map-triggered261Forest Metropolis 1st Floorlaunched by a map trigger
Started by
  • map 261 script 101
Gate
  • flag 1 clear & flag 4485 set
more
Launched from maps
261
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/33map-triggered261Forest Metropolis 1st Floorlaunched by a map trigger
Started by
  • map 261 script 101
Gate
  • flag 1 clear & flag 4485 clear
more
Launched from maps
261
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/34map-triggeredany of 504, 507launched by a map trigger
Started by
  • map 504 script 101
  • map 507 script 101
Gate
  • map 504 script 101: flag 4434 clear & flag 4463 set
  • map 507 script 101: flag 4434 clear & flag 4463 set
more
Launched from maps
504, 507
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/35map-triggeredany of 504, 507launched by a map trigger
Started by
  • map 504 script 101
  • map 507 script 101
Gate
  • map 504 script 101: flag 4434 set
  • map 507 script 101: flag 4434 set
more
Launched from maps
504, 507
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/36map-triggeredany of 504, 507launched by a map trigger
Started by
  • map 504 script 102
  • map 507 script 102
Gate
  • map 504 script 102: flag 4422 set
  • map 507 script 102: -
more
Launched from maps
504, 507
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/37map-triggeredany of 504, 511launched by a map trigger
Started by
  • map 504 script 102
  • map 511 script 101
Gate
  • map 504 script 102: flag 4422 clear & flag 4423 set
  • map 511 script 101: -
more
Launched from maps
504, 511
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/38map-triggered504Theater Vancoor 1st Floorlaunched by a map trigger
Started by
  • map 504 script 102
Gate
  • flag 4422 clear & flag 4423 clear
more
Launched from maps
504
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/39map-triggered507Theater Vancoor 2nd Floorlaunched by a map trigger
Started by
  • map 507 script 101
Gate
  • flag 4434 clear & flag 4463 clear
more
Launched from maps
507
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/40map-triggered504Theater Vancoor 1st Floorlaunched by a map trigger
Started by
  • map 504 script 103
Gate
  • flag 1 clear
more
Launched from maps
504
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/41map-triggeredany of 254, 546launched by a map trigger
Started by
  • map 254 script 100
  • map 546 script 104
Gate
  • map 254 script 100: flag 4445 set
  • map 546 script 104: -
more
Launched from maps
254, 546
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/42map-triggeredany of 145, 160launched by a map trigger
Started by
  • map 145 script 106
  • map 160 script 107
Gate
  • map 145 script 106: flag 4445 set
  • map 160 script 107: flag 4445 set
more
Launched from maps
145, 160
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/43map-triggeredany of 249, 254launched by a map trigger
Started by
  • map 249 script 107
  • map 254 script 100
Gate
  • map 249 script 107: flag 4445 clear & flag 4446 set & flag 4726 clear
  • map 254 script 100: flag 4445 clear & flag 4446 set
more
Launched from maps
249, 254
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/44map-triggeredany of 145, 160launched by a map trigger
Started by
  • map 145 script 106
  • map 160 script 107
Gate
  • map 145 script 106: flag 4445 clear & flag 4446 set
  • map 160 script 107: flag 4445 clear & flag 4446 set
more
Launched from maps
145, 160
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/45unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
809/46unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
809/47map-triggeredany of 938, 940launched by a map trigger
Started by
  • map 938 script 112
  • map 940 script 110
  • map 940 script 113
Gate
  • map 938 script 112: -
  • map 940 script 110: flag 4535 set
  • map 940 script 113: -
more
Launched from maps
938, 940
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/48map-triggeredany of 938, 940launched by a map trigger
Started by
  • map 938 script 113
  • map 940 script 114
Gate
  • map 938 script 113: flag 1 clear
  • map 940 script 114: flag 1 clear
more
Launched from maps
938, 940
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/49map-triggered620Path of Insanity and Fanaticismlaunched by a map trigger
Started by
  • map 620 script 119
Gateruntime only
more
Launched from maps
620
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/50map-triggered620Path of Insanity and Fanaticismlaunched by a map trigger
Started by
  • map 620 script 120
Gate
  • flag 1 clear
more
Launched from maps
620
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/51map-triggeredany of 417, 626launched by a map trigger
Started by
  • map 417 script 101
  • map 626 script 102
Gate
  • map 417 script 101: -
  • map 626 script 102: -
more
Launched from maps
417, 626
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/52map-triggeredany of 54, 249launched by a map trigger
Started by
  • map 54 script 104
  • map 249 script 107
Gate
  • map 249 script 107: flag 1640 clear & flag 1645 set & flag 4445 clear & flag 4446 clear & flag 4726 clear
  • map 54 script 104: -
more
Launched from maps
54, 249
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/53map-triggeredany of 145, 173launched by a map trigger
Started by
  • map 145 script 105
  • map 173 script 103
Gate
  • map 145 script 105: flag 1 clear & flag 1028 clear & flag 1032 clear & flag 1042 set
  • map 173 script 103: flag 1028 clear & flag 1032 clear & flag 1042 set
more
Launched from maps
145, 173
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/54generic contact eventany of 140, 156, 162, 190generic contact event (any of 4 maps)
Started by
  • contact scripts on 4 maps
Gate—
more
Contact scripts on maps
140, 156, 162, 190
Reasons
  • no map of its own
809/55map-triggeredany of 546, 547launched by a map trigger
Started by
  • map 546 script 105
  • map 547 script 101
Gate
  • map 546 script 105: -
  • map 547 script 101: -
more
Launched from maps
546, 547
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/56generic contact eventany of 140, 145, 173, 184generic contact event (any of 4 maps)
Started by
  • contact scripts on 4 maps
Gate—
more
Contact scripts on maps
140, 145, 173, 184
Reasons
  • no map of its own
809/57map-triggered288Nowem Regionlaunched by a map trigger
Started by
  • map 288 script 101
Gateruntime only
more
Launched from maps
288
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/58generic contact eventany of 275, 277, 313generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
275, 277, 313
Reasons
  • no map of its own
809/59generic contact eventany of 501, 560, 819generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
501, 560, 819
Reasons
  • no map of its own
809/60generic contact eventany of 140, 145, 169, 173, 184generic contact event (any of 5 maps)
Started by
  • contact scripts on 5 maps
Gate—
more
Contact scripts on maps
140, 145, 169, 173, 184
Reasons
  • no map of its own
809/61unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
809/62map-triggered313Tria Regionlaunched by a map trigger
Started by
  • map 313 script 104
Gateruntime only
more
Launched from maps
313
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/63map-triggeredany of 277, 313launched by a map trigger
Started by
  • map 277 script 106
  • map 277 script 111
  • map 313 script 105
  • map 313 script 108
Gate
  • map 277 script 106: -
  • map 277 script 111: flag 4511 clear & flag 4558 set
  • map 313 script 105: flag 1641 set & flag 1792 clear
  • map 313 script 108: flag 1051 clear
more
Launched from maps
277, 313
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/64map-triggered313Tria Regionlaunched by a map trigger
Started by
  • map 313 script 104
Gate
  • flag 1640 set & flag 1641 clear
more
Launched from maps
313
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/65map-triggered249Elf Regionlaunched by a map trigger
Started by
  • map 249 script 107
Gate
  • flag 1640 set & flag 4445 clear & flag 4446 clear & flag 4726 clear
more
Launched from maps
249
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/66map-triggered307Fort Helencia Courtyardlaunched by a map trigger
Started by
  • map 307 script 104
Gate
  • flag 1972 set
more
Launched from maps
307
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/67generic contact eventany of 277, 291, 293, 307, 314generic contact event (any of 5 maps)
Started by
  • contact scripts on 5 maps
Gate—
more
Contact scripts on maps
277, 291, 293, 307, 314
Reasons
  • no map of its own
809/68map-triggered294Sediche Regionlaunched by a map trigger
Started by
  • map 294 script 102
Gateruntime only
more
Launched from maps
294
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/69map-triggeredany of 290, 297launched by a map trigger
Started by
  • map 290 script 101
  • map 297 script 100
Gate
  • map 290 script 101: -
  • map 297 script 100: -
more
Launched from maps
290, 297
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/70map-triggeredany of 307, 317launched by a map trigger
Started by
  • map 307 script 104
  • map 317 script 100
Gate
  • map 307 script 104: flag 1972 clear & flag 4560 clear
  • map 317 script 100: -
more
Launched from maps
307, 317
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/71generic contact eventany of 8, 13, 60, 68, 500, 546, 548generic contact event (any of 7 maps)
Started by
  • contact scripts on 7 maps
Gate—
more
Contact scripts on maps
8, 13, 60, 68, 500, 546, 548
Reasons
  • no map of its own
809/72generic contact eventany of 8, 13, 60, 68, 500, 546, 548generic contact event (any of 7 maps)
Started by
  • contact scripts on 7 maps
Gate—
more
Contact scripts on maps
8, 13, 60, 68, 500, 546, 548
Reasons
  • no map of its own
809/73map-triggered49Dova Regionlaunched by a map trigger
Started by
  • map 49 script 107
Gate
  • flag 1025 clear
more
Launched from maps
49
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
809/74map-triggeredany of 275, 819launched by a map trigger
Started by
  • map 275 script 107
  • map 819 script 123
Gate
  • map 275 script 107: -
  • map 819 script 123: -
more
Launched from maps
275, 819
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/75map-triggered249Elf Regionlaunched by a map trigger
Started by
  • map 249 script 108
Gateruntime only
more
Launched from maps
249
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/76map-triggered249Elf Regionlaunched by a map trigger
Started by
  • map 249 script 107
Gate
  • flag 4445 set
more
Launched from maps
249
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/77map-triggered508Training Facilitylaunched by a map trigger
Started by
  • map 508 script 100
  • map 508 script 101
  • map 508 script 202
  • map 508 script 203
Gate
  • map 508 script 100: state:char 17 schedule list is 2
  • map 508 script 101: state:char 17 schedule list is 2
  • map 508 script 202: state:char 17 schedule list is 2
  • map 508 script 203: state:char 17 schedule list is 2
more
Launched from maps
508
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Gate notes
  • map 508 script 202: map script 202 has no start_script(mode=3) site in the init script
  • map 508 script 203: map script 203 has no start_script(mode=3) site in the init script
Cast placed by a predecessor
17
Reasons
  • no map of its own
  • animates/moves characters it never places: 17
809/78map-triggered166Radiata Castle Small Towerlaunched by a map trigger
Started by
  • map 166 script 103
Gate
  • flag 1 clear
more
Launched from maps
166
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/79map-triggered21Elder's Residence 1st Floorlaunched by a map trigger
Started by
  • map 21 script 100
Gateruntime only
more
Launched from maps
21
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/80map-triggered142Radiata Castle 1st Floor Halllaunched by a map trigger
Started by
  • map 142 script 100
Gate
  • flag 1 clear
more
Launched from maps
142
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
809/81generic contact eventany of 140, 173, 184generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
140, 173, 184
Reasons
  • no map of its own
809/82map-triggered140Radiata Castle 1st Floor Halllaunched by a map trigger
Started by
  • map 140 script 104
Gateruntime only
more
Launched from maps
140
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/83map-triggered68Radiata Faucon Gate Entrancelaunched by a map trigger
Started by
  • map 68 script 103
Gateruntime only
more
Launched from maps
68
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/84map-triggered504Theater Vancoor 1st Floorlaunched by a map trigger
Started by
  • map 504 script 101
Gate
  • flag 4434 clear & flag 4463 clear
more
Launched from maps
504
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Cast placed by a predecessor
32
Reasons
  • no map of its own
  • animates/moves characters it never places: 32
809/85map-triggered275Nowem Regionlaunched by a map trigger
Started by
  • map 275 script 104
Gateruntime only
more
Launched from maps
275
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
809/86map-triggeredany of 140, 144launched by a map trigger
Started by
  • map 140 script 102
  • map 144 script 103
Gate
  • map 140 script 102: flag 1 clear & flag 1996 set & flag 248 clear
  • map 144 script 103: flag 1 clear & flag 1996 set & flag 248 clear
more
Launched from maps
140, 144
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
809/87map-triggeredany of 500, 560launched by a map trigger
Started by
  • map 500 script 105
  • map 560 script 126
Gate
  • map 500 script 105: -
  • map 560 script 126: -
more
Launched from maps
500, 560
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/88map-triggeredany of 501, 560launched by a map trigger
Started by
  • map 501 script 127
  • map 560 script 125
Gate
  • map 501 script 127: -
  • map 560 script 125: -
more
Launched from maps
501, 560
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/89map-triggered249Elf Regionlaunched by a map trigger
Started by
  • map 249 script 107
Gate
  • flag 4445 clear & flag 4726 set
more
Launched from maps
249
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/90map-triggered142Radiata Castle 1st Floor Halllaunched by a map trigger
Started by
  • map 142 script 100
Gate
  • flag 1 clear & flag 1996 set & flag 248 clear
more
Launched from maps
142
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
809/91generic contact eventany of 140, 184, 190generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
140, 184, 190
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
809/92map-triggeredany of 184, 190launched by a map trigger
Started by
  • map 184 script 103
  • map 190 script 102
Gate
  • map 184 script 103: flag 1 clear
  • map 190 script 102: flag 1995 set & flag 8 clear
more
Launched from maps
184, 190
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
809/93generic contact eventany of 140, 144, 156, 162, 184generic contact event (any of 5 maps)
Started by
  • contact scripts on 5 maps
Gate—
more
Contact scripts on maps
140, 144, 156, 162, 184
Reasons
  • no map of its own
809/94map-triggered140Radiata Castle 1st Floor Halllaunched by a map trigger
Started by
  • map 140 script 104
Gate
  • flag 1670 set & flag 1996 clear & flag 248 clear
more
Launched from maps
140
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/95map-triggered142Radiata Castle 1st Floor Halllaunched by a map trigger
Started by
  • map 142 script 100
Gate
  • flag 1 clear & flag 1670 set & flag 1996 clear & flag 248 clear
more
Launched from maps
142
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
809/96map-triggered240City of Flowerslaunched by a map trigger
Started by
  • map 240 script 101
Gateruntime only
more
Launched from maps
240
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/97map-triggeredany of 145, 160launched by a map trigger
Started by
  • map 145 script 106
  • map 160 script 107
Gate
  • map 145 script 106: flag 1792 set & flag 4445 clear & flag 4446 clear
  • map 160 script 107: flag 1792 set & flag 4445 clear & flag 4446 clear
more
Launched from maps
145, 160
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
809/98generic contact eventany of 501, 560, 819generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
501, 560, 819
Reasons
  • no map of its own
809/99standalone221Fire Mountain
Started by
  • map 221 script 106
  • map 222 script 100
Gate
  • map 221 script 106: flag 1 clear
  • map 222 script 100: flag 1 clear
more
Launched from maps
221, 222
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Hands off to map
222, 221
Event file 810 — Movement Restriction Messages
810/1generic contact eventany of 140, 144, 156, 162generic contact event (any of 4 maps)
Started by
  • contact scripts on 4 maps
Gate—
more
Contact scripts on maps
140, 144, 156, 162
Reasons
  • no map of its own
810/2map-triggered169Radiata Castle 4th Floor Halllaunched by a map trigger
Started by
  • map 169 script 110
Gate
  • flag 1 clear & flag 1665 set & flag 248 clear
more
Launched from maps
169
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
810/3map-triggered142Radiata Castle 1st Floor Halllaunched by a map trigger
Started by
  • map 142 script 100
Gate
  • flag 1 clear & flag 1665 set & flag 1670 clear & flag 1996 clear & flag 248 clear
more
Launched from maps
142
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
810/4map-triggered140Radiata Castle 1st Floor Halllaunched by a map trigger
Started by
  • map 140 script 104
Gate
  • flag 1665 set & flag 1670 clear & flag 1996 clear & flag 248 clear
more
Launched from maps
140
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
810/5map-triggered184Radiata Castle 4th Floor Halllaunched by a map trigger
Started by
  • map 184 script 101
Gate
  • flag 1 clear & flag 1665 set & flag 248 clear
more
Launched from maps
184
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
810/6map-triggered169Radiata Castle 4th Floor Halllaunched by a map trigger
Started by
  • map 169 script 111
Gate
  • flag 1 clear & flag 1665 set & flag 248 clear
more
Launched from maps
169
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
810/7map-triggeredany of 130, 131, 210launched by a map trigger
Started by
  • map 130 script 5
  • map 130 script 9
  • map 131 script 7
  • map 131 script 9
  • map 131 script 11
  • map 131 script 13
  • contact scripts on 10 maps
Gate
  • map 130 script 5: flag 1015 clear
  • map 130 script 9: flag 1015 clear
  • map 131 script 11: flag 1009 clear
  • map 131 script 13: flag 1009 clear
  • map 131 script 15: flag 1015 clear
  • map 131 script 19: flag 1009 clear
  • map 131 script 7: flag 1015 clear
  • map 131 script 9: flag 1015 clear
  • map 210 script 7: -
more
Contact scripts on maps
144, 168, 188, 201, 311, 384, 521, 568, 572, 801
Launched from maps
130, 131, 210
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Gate notes
  • map 130 script 5: map script 5 has no start_script(mode=3) site in the init script
  • map 130 script 9: map script 9 has no start_script(mode=3) site in the init script
  • map 131 script 11: map script 11 has no start_script(mode=3) site in the init script
  • map 131 script 13: map script 13 has no start_script(mode=3) site in the init script
  • map 131 script 15: map script 15 has no start_script(mode=3) site in the init script
  • map 131 script 19: map script 19 has no start_script(mode=3) site in the init script
  • map 131 script 7: map script 7 has no start_script(mode=3) site in the init script
  • map 131 script 9: map script 9 has no start_script(mode=3) site in the init script
  • map 210 script 7: map script 7 has no start_script(mode=3) site in the init script
Reasons
  • no map of its own
810/8map-triggered313Tria Regionlaunched by a map trigger
Started by
  • map 313 script 108
Gate
  • flag 1051 set
more
Launched from maps
313
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Reasons
  • no map of its own
810/9generic contact eventany of 8, 13, 60, 68, 500, 546, 548generic contact event (any of 7 maps)
Started by
  • contact scripts on 7 maps
Gate—
more
Contact scripts on maps
8, 13, 60, 68, 500, 546, 548
Reasons
  • no map of its own
810/10generic contact eventany of 1, 13, 80, 150, 158, 165, 169, 172, 180, 186, 191, 210, 312, 524, 526, 532, 537, 540, 560, 565, 569, 577, 620, 641, 680, 710, 739, 740, 770, 772, 814, 815, 819, 832, 866, 869, 900, 920, 938, 944, 946, 950, 958, 962, 966, 970, 979, 983generic contact event (any of 48 maps)
Started by
  • contact scripts on 48 maps
Gate—
more
Contact scripts on maps
1, 13, 80, 150, 158, 165, 169, 172, 180, 186, 191, 210, 312, 524, 526, 532, 537, 540, 560, 565, 569, 577, 620, 641, 680, 710, 739, 740, 770, 772, 814, 815, 819, 832, 866, 869, 900, 920, 938, 944, 946, 950, 958, 962, 966, 970, 979, 983
Reasons
  • no map of its own
810/11map-triggered208Training Facilitylaunched by a map trigger
Started by
  • map 208 script 108
  • map 208 script 212
Gate
  • map 208 script 108: flag 1001 clear
  • map 208 script 212: flag 1001 clear
more
Launched from maps
208
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Gate notes
  • map 208 script 212: map script 212 has no start_script(mode=3) site in the init script
Reasons
  • no map of its own
810/12generic contact eventany of 275, 277, 313generic contact event (any of 3 maps)
Started by
  • contact scripts on 3 maps
Gate—
more
Contact scripts on maps
275, 277, 313
Reasons
  • no map of its own
810/13map-triggered120Dorse Regionlaunched by a map trigger
Started by
  • map 120 script 100
Gateruntime only
more
Launched from maps
120
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
810/14map-triggered239Ocho Regionlaunched by a map trigger
Started by
  • map 239 script 100
Gateruntime only
more
Launched from maps
239
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char is the hero
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
810/15map-triggered99Algandars Castlelaunched by a map trigger
Started by
  • map 99 script 100
Gate
  • flag 4 clear
more
Launched from maps
99
Runtime / computed conditions
  • computed: value 1 not 0
  • other:default char facing test
  • other:default char is the hero
  • other:talk button pressed this frame
Reasons
  • no map of its own
810/16unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
810/17unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
810/18unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
810/19unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
810/20unresolved rootnone
Started bynothing in the scripts
Gate—
more
Reasons
  • no map of its own
Event file 811 — Tokyo Game Show 2004/E3 2005 Demo
811/1standalone111Algandars Castle
Started bynothing in the scripts
Gate—
more
Chains to
  • 500/7[flags 466..468 is 3 [may be written by this script first]]{other:slot value 1000 is 1}+stacked
811/2standalone234Summoning Room
Started by
  • map 234 script 0
Gate
  • flag 4469 clear & flag 4759 set
more
Launched from maps
234
811/3standalone111Algandars Castle
Started by
  • after a battle configured by 811/2
Gate—
more
Chains to
  • 811/6[flags 466..468 is 3 [may be written by this script first]]+stacked
Post-battle from
  • 811/2
Pre-battle maps
234
Battle maps
97
811/4chained, self-contained111Algandars Castle
Started by
  • event 500/10
Gate—
more
Chains to
  • 811/6[flags 466..468 is 3 [may be written by this script first]]+stacked
Predecessors
  • 500/10
811/5standalone111Algandars Castle
Started bynothing in the scripts
Gate—
more
Chains to
  • 811/6[flags 466..468 is 3 [may be written by this script first]]+stacked
811/6mid-chain111Algandars Castleinherited from predecessor
Started by
  • event 811/3
  • event 811/4
  • event 811/5
Gate—
more
Predecessors
  • 811/3
  • 811/4
  • 811/5
Reasons
  • no map of its own
811/7standalone804Red Lotus Metropolis Party Room
Started bynothing in the scripts
Gate—
Event file 1 (high bit) — disk file 187
1/1 (high)in-battle scriptnone
Started bynothing in the scripts
Gate—
more
Chains to
  • 32769/10+stacked
Reasons
  • no map of its own
1/10 (high)in-battle scriptnone
Started by
  • event 32769/1
Gate—
more
Predecessors
  • 32769/1
Reasons
  • no map of its own
Event file 2 (high bit) — disk file 187
2/1 (high)in-battle scriptnone
Started bynothing in the scripts
Gate—
more
Chains to
  • 32770/2{not(other:global config word is 0x0200)}
Reasons
  • no map of its own
2/2 (high)in-battle scriptnone
Started by
  • event 32770/1
Gate—
more
Predecessors
  • 32770/1
Reasons
  • no map of its own
Event file 3 (high bit) — disk file 187
3/1 (high)in-battle scriptnone
Started bynothing in the scripts
Gate—
more
Chains to
  • 32771/10+stacked
Reasons
  • no map of its own
3/10 (high)in-battle scriptnone
Started by
  • event 32771/1
Gate—
more
Predecessors
  • 32771/1
Reasons
  • no map of its own
Event file 4 (high bit) — disk file 187
4/1 (high)in-battle scriptnone
Started bynothing in the scripts
Gate—
more
Chains to
  • 32772/2
  • 32772/10+stacked
Reasons
  • no map of its own
4/2 (high)in-battle scriptnone
Started by
  • event 32772/1
Gate—
more
Predecessors
  • 32772/1
Reasons
  • no map of its own
4/10 (high)in-battle scriptnone
Started by
  • event 32772/1
Gate—
more
Predecessors
  • 32772/1
Reasons
  • no map of its own
Event file 5 (high bit) — disk file 187
5/1 (high)in-battle scriptnone
Started bynothing in the scripts
Gate—
more
Chains to
  • 32773/2{computed: value 1 is 0 & other:slot value 1001 is 1 & other:slot value 1001 not 0}
  • 32773/3{computed: value 1 is 0 & other:slot value 1001 is 2 & other:slot value 1001 not 0 & other:slot value 1001 not 1}
  • 32773/4{computed: value 1 is 0 & other:slot value 1001 is 3 & other:slot value 1001 not 0 & other:slot value 1001 not 1 & other:slot value 1001 not 2}
  • 32773/5{computed: value 1 is 0 & other:slot value 1001 is 4 & other:slot value 1001 not 0 & other:slot value 1001 not 1 & other:slot value 1001 not 2 & other:slot value 1001 not 3}
  • 32773/10{computed: value 1 is 0 & other:slot value 1001 is 5 & other:slot value 1001 not 0 & other:slot value 1001 not 1 & other:slot value 1001 not 2 & other:slot value 1001 not 3 & other:slot value 1001 not 4}
Cast placed by a predecessor
2
Reasons
  • no map of its own
  • animates/moves characters it never places: 2
5/2 (high)in-battle scriptnone
Started by
  • event 32773/1
Gate—
more
Chains to
  • 32773/6
  • 32773/7
  • 32773/8
  • 32773/6
  • 32773/7
  • 32773/8
Predecessors
  • 32773/1
Cast placed by a predecessor
2
Reasons
  • no map of its own
  • animates/moves characters it never places: 2
5/3 (high)in-battle scriptnone
Started by
  • event 32773/1
Gate—
more
Chains to
  • 32773/6
  • 32773/7
  • 32773/6{other:slot value 1001 not 0}
  • 32773/7{other:slot value 1001 not 0}
Predecessors
  • 32773/1
Cast placed by a predecessor
2
Reasons
  • no map of its own
  • animates/moves characters it never places: 2
5/4 (high)in-battle scriptnone
Started by
  • event 32773/1
Gate—
more
Chains to
  • 32773/6
  • 32773/7
  • 32773/8
  • 32773/9
  • 32773/6{other:slot value 1001 is 0 & other:slot value 1001 not 0}
  • 32773/7{other:slot value 1001 is 0 & other:slot value 1001 not 0}
  • 32773/8{other:slot value 1001 is 0 & other:slot value 1001 not 0}
  • 32773/9{other:slot value 1001 is 0 & other:slot value 1001 not 0}
Predecessors
  • 32773/1
Cast placed by a predecessor
2
Reasons
  • no map of its own
  • animates/moves characters it never places: 2
5/5 (high)in-battle scriptnone
Started by
  • event 32773/1
Gate—
more
Chains to
  • 32773/6{computed: flag 437 set}
  • 32773/6{computed: flag 437 clear}
Predecessors
  • 32773/1
Cast placed by a predecessor
2
Reasons
  • no map of its own
  • animates/moves characters it never places: 2
5/6 (high)in-battle scriptnone
Started by
  • event 32773/2
  • event 32773/2
  • event 32773/3
  • event 32773/3
  • event 32773/4
  • event 32773/4
  • event 32773/5
  • event 32773/5
Gate—
more
Predecessors
  • 32773/2
  • 32773/2
  • 32773/3
  • 32773/3
  • 32773/4
  • 32773/4
  • 32773/5
  • 32773/5
Reasons
  • no map of its own
5/7 (high)in-battle scriptnone
Started by
  • event 32773/2
  • event 32773/2
  • event 32773/3
  • event 32773/3
  • event 32773/4
  • event 32773/4
Gate—
more
Predecessors
  • 32773/2
  • 32773/2
  • 32773/3
  • 32773/3
  • 32773/4
  • 32773/4
Cast placed by a predecessor
2
Reasons
  • no map of its own
  • animates/moves characters it never places: 2
5/8 (high)in-battle scriptnone
Started by
  • event 32773/2
  • event 32773/2
  • event 32773/4
  • event 32773/4
Gate—
more
Predecessors
  • 32773/2
  • 32773/2
  • 32773/4
  • 32773/4
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
5/9 (high)in-battle scriptnone
Started by
  • event 32773/4
  • event 32773/4
Gate—
more
Predecessors
  • 32773/4
  • 32773/4
Cast placed by a predecessor
0
Reasons
  • no map of its own
  • animates/moves characters it never places: 0
5/10 (high)in-battle scriptnone
Started by
  • event 32773/1
Gate—
more
Predecessors
  • 32773/1
Cast placed by a predecessor
2
Reasons
  • no map of its own
  • animates/moves characters it never places: 2
Event file 6 (high bit) — disk file 187
6/1 (high)in-battle scriptnone
Started bynothing in the scripts
Gate—
more
Chains to
  • 32774/2{computed: value 1 is 0 & other:slot value 1001 not 0 & other:slot value 1002 is 0}
  • 32774/3{computed: value 1 is 0 & other:slot value 1001 is 1 & other:slot value 1001 not 0 & other:slot value 1002 not 0}
Cast placed by a predecessor
20
Reasons
  • no map of its own
  • animates/moves characters it never places: 20
6/2 (high)in-battle scriptnone
Started by
  • event 32774/1
Gate—
more
Predecessors
  • 32774/1
Reasons
  • no map of its own
6/3 (high)in-battle scriptnone
Started by
  • event 32774/1
Gate—
more
Chains to
  • 32774/4{other:slot value 1001 is 1}
  • 32774/5{other:slot value 1001 is 1}
  • 32774/6{other:slot value 1001 is 1}
Predecessors
  • 32774/1
Cast placed by a predecessor
20
Reasons
  • no map of its own
  • animates/moves characters it never places: 20
6/4 (high)in-battle scriptnone
Started by
  • event 32774/3
Gate—
more
Predecessors
  • 32774/3
Reasons
  • no map of its own
6/5 (high)in-battle scriptnone
Started by
  • event 32774/3
Gate—
more
Predecessors
  • 32774/3
Cast placed by a predecessor
20
Reasons
  • no map of its own
  • animates/moves characters it never places: 20
6/6 (high)in-battle scriptnone
Started by
  • event 32774/3
Gate—
more
Predecessors
  • 32774/3
Cast placed by a predecessor
1139
Reasons
  • no map of its own
  • animates/moves characters it never places: 1139
Event file 7 (high bit) — disk file 187
7/1 (high)in-battle scriptnone
Started bynothing in the scripts
Gate—
more
Chains to
  • 32775/2{computed: value 1 is 0 & other:slot value 1001 is 1 & other:slot value 1001 not 0}
  • 32775/3{computed: value 1 is 0 & other:slot value 1001 is 2 & other:slot value 1001 not 0 & other:slot value 1001 not 1 & other:slot value 1002 not 0}
Cast placed by a predecessor
13
Reasons
  • no map of its own
  • animates/moves characters it never places: 13
7/2 (high)in-battle scriptnone
Started by
  • event 32775/1
Gate—
more
Chains to
  • 32775/4
  • 32775/9{other:slot value 1000 is 0 & other:slot value 1000 not 0}
  • 32775/4
  • 32775/5
  • 32775/6
  • 32775/7
  • 32775/8
  • 32775/9
  • 32775/9{computed: value 1 not 3 & other:slot value 1000 is 2 & other:slot value 1000 not 0}
  • 32775/9{computed: value 1 is 3 & other:slot value 1000 is 2 & other:slot value 1000 not 0}
  • 32775/4{computed: value 1 >= 4 & computed: value 1 is 3 & other:slot value 1000 is 2 & other:slot value 1000 not 0}
  • 32775/5{computed: value 1 >= 4 & computed: value 1 is 3 & other:slot value 1000 is 2 & other:slot value 1000 not 0}
  • 32775/6{computed: value 1 >= 4 & computed: value 1 is 3 & other:slot value 1000 is 2 & other:slot value 1000 not 0}
  • 32775/7{computed: value 1 >= 4 & computed: value 1 is 3 & other:slot value 1000 is 2 & other:slot value 1000 not 0}
  • 32775/8{computed: value 1 >= 4 & computed: value 1 is 3 & other:slot value 1000 is 2 & other:slot value 1000 not 0}
Predecessors
  • 32775/1
Cast placed by a predecessor
13, 20, 28
Reasons
  • no map of its own
  • animates/moves characters it never places: 13,20,28
7/3 (high)in-battle scriptnone
Started by
  • event 32775/1
Gate—
more
Predecessors
  • 32775/1
Cast placed by a predecessor
13, 20, 28
Reasons
  • no map of its own
  • animates/moves characters it never places: 13,20,28
7/4 (high)in-battle scriptnone
Started by
  • event 32775/2
  • event 32775/2
  • event 32775/2
Gate—
more
Predecessors
  • 32775/2
  • 32775/2
  • 32775/2
Reasons
  • no map of its own
7/5 (high)in-battle scriptnone
Started by
  • event 32775/2
  • event 32775/2
Gate—
more
Predecessors
  • 32775/2
  • 32775/2
Cast placed by a predecessor
13
Reasons
  • no map of its own
  • animates/moves characters it never places: 13
7/6 (high)in-battle scriptnone
Started by
  • event 32775/2
  • event 32775/2
Gate—
more
Predecessors
  • 32775/2
  • 32775/2
Cast placed by a predecessor
20
Reasons
  • no map of its own
  • animates/moves characters it never places: 20
7/7 (high)in-battle scriptnone
Started by
  • event 32775/2
  • event 32775/2
Gate—
more
Predecessors
  • 32775/2
  • 32775/2
Cast placed by a predecessor
28
Reasons
  • no map of its own
  • animates/moves characters it never places: 28
7/8 (high)in-battle scriptnone
Started by
  • event 32775/2
  • event 32775/2
Gate—
more
Predecessors
  • 32775/2
  • 32775/2
Cast placed by a predecessor
1139
Reasons
  • no map of its own
  • animates/moves characters it never places: 1139
7/9 (high)in-battle scriptnone
Started by
  • event 32775/2
  • event 32775/2
  • event 32775/2
  • event 32775/2
Gate—
more
Predecessors
  • 32775/2
  • 32775/2
  • 32775/2
  • 32775/2
Cast placed by a predecessor
13, 20, 28
Reasons
  • no map of its own
  • animates/moves characters it never places: 13,20,28