0x30 — character_move_position
Resolves a character, decodes a position with CRadiScript::GetPosisionCode30_38, then either calls CCharacter::SetCharaPosition or CCharacterMove::MovePosition.
proven— handler traced, and exercised by at least one shipped script.
At a glance
| Opcode | 0x30 (48) |
|---|---|
| Handler | CRadiScript::Command_30 |
| Signature | CRadiScript::Command_30(int,SCR_DATA*,unsigned int,unsigned int) |
| Translation unit | r_script_run2.cpp |
| Address | — debug build; click for all 3 |
| Handler size | 0x2D0 (720 bytes) |
| Engine name | character_move_position |
| Family | Characters |
| Command size | 4 + extra_words * 4 bytes |
Handler behaviour
Resolves a character, decodes a position with CRadiScript::GetPosisionCode30_38, then either calls CCharacter::SetCharaPosition or CCharacterMove::MovePosition.
Encoding
The command header is one 32-bit word, as described in §3 Instruction encoding:
31 24 23 16 15 8 7 0
+----------------+----------------+----------------+----------------+
| flags | argument byte | extra words | 0x30 |
+----------------+----------------+----------------+----------------+Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.
Operand fields
16 documented fields. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.
| Field | Role | Meaning |
|---|---|---|
action | derived | Which action this command performs, read from its mode or control bits. Each name is one branch of the handler, so changing it changes what the line does. |
character | input | The packed 32-bit character selector word. Its low half is the character id and byte 2 is a secondary class/variant input; see character_number and character_variant. |
coord | input | Coordinate/path selector bits from the argument byte; the handler branches on them. |
duration | input | Human-readable rendering of the command's duration word. Edit the underlying duration_word when it is listed as an input. |
duration_as_speed | derived | Control bit the decoder reads as duration-means-speed; preserved exactly. |
explicit_char | derived | 1 when the command carries its own character selector word, 0 when it acts on the script's current character. It corresponds to bit 0 of the handler argument and decides whether a character= word is present. |
inline_vec | input | Three-component vector (x, y, z) for inline. |
mode | input | Handler path selector taken from the argument byte. The meaning is specific to each command. |
move_flag1 | derived | Enable bit 1 for move. |
offset_vec | input | Three-component vector (x, y, z) for offset. |
source | derived | Where the command reads its operand from. |
stand | input | Stand-position operand, resolved through GetAbstractionStandPosNumber. |
target | input | What the command acts on or moves towards. |
target_name | input | Name operand for target. |
terrain_y | derived | Control bit the decoder reads as snap-y-to-terrain; preserved exactly. |
yield | derived | Pause the script here for one game frame; the next command runs on the following update. Lines without it keep running immediately. |
Engine calls
Engine functions this handler was observed calling:
CCharacter::SetCharaPosition(const CVector&)CCharacterManager::GetCharacterClass2(int,unsigned int,const CCharacter*,unsigned int)CCharacterManager::GetCharacterMoveClass(const CCharacter*)CCharacterManager::InhibitionCharacter(CCharacter*)CCharacterMove::MovePosition(unsigned short,const CVector*,const CVector*,float,float)CRadiScript::GetCharacterID(unsigned int&,unsigned int&,unsigned int*,SCR_DATA*,unsigned int)CRadiScript::GetPosisionCode30_38(int,int,int,int,CVector&,unsigned int*,SCR_DATA*)
Bit masks
Masks the handler applies to its argument byte or operand words:
0x0001 0x0003 0x0007 0xFFFF 0x0004