0xA0 — battle_character_fall_or_plugin_control
Battle character control through a 14-mode jump table (arg & 0x3F): fall control, plugin activation, rider attach/detach, flag bits.
proven— handler traced, and exercised by at least one shipped script.
At a glance
| Opcode | 0xA0 (160) |
|---|---|
| Handler | CRadiScript::Command_a0 |
| Signature | CRadiScript::Command_a0(int,SCR_DATA*,unsigned int,unsigned int) |
| Translation unit | r_script_runa.cpp |
| Address | — debug build; click for all 3 |
| Handler size | 0xD00 (3328 bytes) |
| Engine name | battle_character_fall_or_plugin_control |
| Family | Person, battle and effects |
| Command size | 4 + extra_words * 4 bytes |
Handler behaviour
Battle character control through a 14-mode jump table (arg & 0x3F): fall control, plugin activation, rider attach/detach, flag bits.
Encoding
The command header is one 32-bit word, as described in §3 Instruction encoding:
31 24 23 16 15 8 7 0
+----------------+----------------+----------------+----------------+
| flags | argument byte | extra words | 0xA0 |
+----------------+----------------+----------------+----------------+Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.
Operand fields
2 documented fields. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.
| Field | Role | Meaning |
|---|---|---|
bit7 | input | Operand field bit7. |
mode | input | Handler path selector taken from the argument byte. |
Engine calls
Engine functions this handler was observed calling:
CCharacterFallControl::FallStartCCharacterManager::SetCharaCollisionAttributeplugin vtable methods