0x82 — vibration_stop
Vibration stop helper. It calls CVibPlayer::StopVibSequence.
proven— handler traced, and exercised by at least one shipped script.
At a glance
| Opcode | 0x82 (130) |
|---|---|
| Handler | CRadiScript::Command_82 |
| Signature | CRadiScript::Command_82(int,SCR_DATA*,unsigned int,unsigned int) |
| Translation unit | r_script_run8.cpp |
| Address | — debug build; click for all 3 |
| Handler size | 0x24 (36 bytes) |
| Engine name | vibration_stop |
| Family | Vibration, dialogue and text |
| Command size | 4 + extra_words * 4 bytes |
Handler behaviour
Vibration stop helper. It calls CVibPlayer::StopVibSequence.
Encoding
The command header is one 32-bit word, as described in §3 Instruction encoding:
31 24 23 16 15 8 7 0
+----------------+----------------+----------------+----------------+
| flags | argument byte | extra words | 0x82 |
+----------------+----------------+----------------+----------------+Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.
Operand fields
1 documented field. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.
| Field | Role | Meaning |
|---|---|---|
yield | derived | Pause the script here for one game frame; the next command runs on the following update. Lines without it keep running immediately. |
Engine calls
Engine functions this handler was observed calling:
CVibPlayer::StopVibSequence()