Skip to content

0x82 — vibration_stop

Vibration stop helper. It calls CVibPlayer::StopVibSequence.

proven— handler traced, and exercised by at least one shipped script.

At a glance

Opcode0x82 (130)
HandlerCRadiScript::Command_82
SignatureCRadiScript::Command_82(int,SCR_DATA*,unsigned int,unsigned int)
Translation unitr_script_run8.cpp
Address— debug build; click for all 3
Handler size0x24 (36 bytes)
Engine namevibration_stop
FamilyVibration, dialogue and text
Command size4 + extra_words * 4 bytes

Handler behaviour

Vibration stop helper. It calls CVibPlayer::StopVibSequence.

Encoding

The command header is one 32-bit word, as described in §3 Instruction encoding:

 31            24 23            16 15             8 7              0
+----------------+----------------+----------------+----------------+
|  flags         |  argument byte |  extra words   |  0x82          |
+----------------+----------------+----------------+----------------+

Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.

Operand fields

1 documented field. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.

FieldRoleMeaning
yieldderivedPause the script here for one game frame; the next command runs on the following update. Lines without it keep running immediately.

Engine calls

Engine functions this handler was observed calling:

  • CVibPlayer::StopVibSequence()