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Opcode reference

138 opcodes are installed in the dispatch table. All 138 have a located handler and recorded evidence; 123 are exercised by at least one script in the game, and 15 are installed but never used by any shipped script.

__sinit_r_script.cpp at 0x003A6AA0 initialises CRadiScript::pfnTable. Symbolic execution of its copy sequence reconstructs the BSS table at 0x003B2D70; the function pointer is the third word of each 12-byte entry. Every installed entry points at a CRadiScript::Command_XX, and every gap points at the shared no-op CRadiScript::Command_xx at 0x002E2E30.

Installed opcodes:

00 01 02 03 04 05 06 0A 0B 0D 0E 0F
10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F
20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F
30 31 32 33 34 35 36 37 38 39 3A 3B
40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F
50 51 52 53 54 55 56 57 58 59 5A
60 61 62 63 64 65 66 67 68 69 6A
70 71 72 73 74 75 76 78 79 7A 7C 7D
80 81 82 83 88 89 8A 8B 8E 8F
A0 A1
C0 C1 C2 C3 C4 C5 C6 C7
D0 D1 D2 D3 D4 D5 D6
E0 E1 E2
F0 FF

Everything else falls through to the default handler:

07-09, 0C, 3C-3F, 5B-5F, 6B-6F, 77, 7B, 7E-7F,
84-87, 8C-8D, 90-9F, A2-BF, C8-CF, D7-DF, E3-EF, F1-FE
Range Area
0x00–0x1F Script control, flags, event values, scene state, windows
0x20–0x3F Characters: loading, movement, rotation, animation, expression, collision
0x40–0x5F Background, map, landscape, camera, vibration
0x60–0x7F 2D primitives, textures, sound, movies
0x80–0x8F Vibration data, dialogue, text output, windows
0xA0–0xD6 Person/schedule system, battle setup, special effects
0xE0–0xE2 Character placement: life flags and group queries
0xF0, 0xFF Markers and immediate return

Two carry more weight than the rest: 0x14 is the general-purpose expression command and the single most-used opcode, and 0x02 is every branch and jump.

Click an opcode for its handler address in each build. Coverage is uneven, and the reason matters:

Build Handlers with an address
Debug (SLUS-21262 prototype) 138 of 138
ENG (USA release) 133 of 138
JPN (SLPM-65800 release) 133 of 138

The debug build ships a real linker map, so every handler is named and placed. The release maps are derived from it: 85 handlers have bodies that match the debug build byte for byte, and those agree exactly with the addresses recovered independently from each release’s dispatch-table dump; the rest were placed by matching the surrounding code, and the ones checked by hand for these pages (0x04, 0x06, 0xC5) match the debug build instruction for instruction. A missing release address means “not placed in that map”, not “absent from that build” — the handler is installed in the dispatch table in all three.

Click an opcode for its per-build addresses, or the command name for its own page. Rows marked traced have a located handler but no shipped script that uses them.

OpcodeCommandEvidenceHandler behaviour
Script control, flags and values
end_scriptprovenReleases related data in some cases, clears the 0xE0-byte SCR_DATA slot, returns 1. This acts as a script end/stop for StepProcess.
script_start_stack +1provenScript start helper with local stack script data. The low handler-argument nibble is the start mode and bit 0x10 enables an explicit character selector. The first operand word contains the target script id in the low halfword and an optional condition id in the high byte; conditional starts consume the normal two-word condition payload before any explicit character selector. It can check a condition, construct/copy script data, call Command_00 on a target slot, and call SetScriptNumber.
branch +5provenReads a branch word at SCR_DATA+0x0C. The high byte is a condition id. If nonzero, it reads the next 8 bytes as condition payload and calls CRadiScript::CheckCondition(unsigned char,unsigned long,const SCR_DATA*). If the condition passes, or if there is no condition id, it sign-extends the low 24 bits of the branch word as a relative word offset, writes the new cursor to SCR_DATA+0x0C, and returns 2.
triggerprovenBuilds an RVTC_DATA-like trigger record from the command stream. Depending on handler_arg_byte >> 6, it registers a trigger in the eight SCR_DATA+0x80 slots, calls CVariousTrigger::Checking(RVTC_DATA*), or clears matching trigger slots.
script_start +1provenScript start/inline-call helper. It can check a condition, call SetScriptNumber, set default character/object names, copy script data, and run StepProcess.
conditional_end +1provenConditional script end helper. It optionally calls CheckCondition; if the condition passes, or no condition is present, it calls Command_00.
load_script_fileprovenReads one script-file operand, optionally forces bit 0x8000, converts zero to -1, and calls CRadiScript::LoadScriptFile(int).
change_game_mode +1provenCalls CRadiScene::ChangeGameMode(int). If that succeeds it sets a run of config/event flags with CRadiApp::SetConfigEventFlag.
script_stop +1provenScript stop helper. It can check a condition, resolve a character abstraction, search a script slot, and call StopScript.
marker_seek +1provenMarker seek. Selector bits in the handler argument choose where the marker index comes from — a direct operand, a run of config/event flags, an event value, or the in-game clock. The marker is located through GetMarkerAddress and the resolved address is written to SCR_DATA+0x0C.
WAITING_SETUPtracedSaves the cursor to SCR_DATA+0x30 and the two argument bytes to SCR_DATA+0x24/+0x25, then calls the callback pointer stored at SCR_DATA+0x2C with (step_arg, extra_word_count, handler_arg, cursor) when it is set. Consumes no operands itself.
nopprovenImmediate return 0; no handler-side behavior.
clear_flag +2provenReads one u32 operand at SCR_DATA+0x0C. Low 16 bits are the first config/event flag id. High bits are boolean values. Number of flags is (handler_arg_byte & 0x0F) + 1. Calls CRadiApp::SetConfigEventFlag(flag_id, value) for each bit.
scene_save_env +1provenScene environment save/restore helper. It creates CRadiSceneSaveEnv as needed and pushes or pops radi time enable, map animation, camera halt, ambient, light, character halt/disp, map disp, camera system, and window status.
time_schedule_value +1provenTime/schedule/event-value helper. It can call CRadiApp::SetRadiataTime, SetEventValueForScript, GetEventValueForScript, GetAbstractionCharacterNumber, and CCharacterPerson::TraverseScheduleList.
radiata_time_enable +1provenRadiata time enable helper. It updates time-related bits in Radi and calls CRadiApp::SetRadiataTimeEnable(int,bool).
expr (assign and calculate) +11provenEvaluates two typed integer operands from the command stream, combines them with an arithmetic/logical operation selected by low command bits, then optionally writes the result to config/event flags, script event values, character data, item data, or script-local float slots.
script_defaults +1provenSets script defaults. It calls SetDefaultCharacter, optionally sourcing the character id through GetEventValueForScript, and can call SetDefaultObjectName.
battle_acquisition_setup +1provenBattle/acquisition setup command. It initializes a global command buffer, writes battle-result/drop fields, and calls CBtlAcquisition::AddDroppedItem.
battle_character_entry +1provenBattle/acquisition character-entry command. It resolves a character id, builds a 0x14-byte record from an optional character selector plus three entry words, and inserts it into the same global buffer used by Command_16.
party_membership_controlprovenResolves a character abstraction and changes party membership through CRadiApp::ReleaseParty or CRadiApp::AddParty; one branch edits party slots directly.
personal_inventory +1provenResolves a personal data record and calls CPersonalData inventory methods including SetPossessionItem, GetOneItemNum, GetItemInfo, GetSpecialItemNum, GetNormalItemNum, and DeletePossessionItem. Can write a result to a script event value.
character_equipment +1provenResolves character and item abstractions, then calls CPersonalData::SearchItemInfo and CCharaEquipmentManager methods for equipping, displaying, and reflecting equipment.
window_message +1provenLarge window/message dispatcher. It resolves character, item, and event-value abstractions, may call AttachMessageData, constructs battle parameter objects in some branches, and repeatedly calls CRadiWindowManager::SendMessage.
stand_context +1provenStand-position/current-context helper. It reads stand-position data, calls GetAbstractionStandPosNumber when an operand requests abstraction resolution, and writes position/posture fields into the current global script context.
FADE_SPEEDtracedReads one float operand and stores it to the unnamed global at 0x003B266C (next to the Command_1f global 0x003B2678).
packing_file_load_or_release +1provenArg bit 0 clear: reads a halfword id and calls CRadiDataCenter::LoadPackingFile. Bit 0 set: calls CFileObject::ReleaseFile on data-center slot arg>>4 when below 8.
PAUSE_SPEEDtracedReads one float operand and, if CRadiApp::WhetherCanPause() is non-negative, stores it to global 0x003B2678.
Characters
character_data +1provenResolves or creates character objects and drives character data loading/releasing through CCharacterManager and CRadiDataCenter modeling/action/animation/algorithm methods.
character_delete_data +1provenResolves a character and calls either CCharacterManager::DeleteCharacter or CCharacterManager::DetachData_Main depending on command flags.
character_attach_render +1provenResolves a character, may call CCharacterManager::AttachData(CCharacter*, unsigned char), toggles no-render behavior through character/SSF methods, and calls CCharacterManager::InhibitionCharacter(CCharacter*).
character_animation +1provenResolves a character with GetCharacterID/GetCharacterClass2, then switches or sets character animation through CMotionSwitchData::SwitchMotionEzLasting, CMotionSwitchData::SwitchMotionDirect, or CCharacterAnim::SetSubAnimation.
character_virtual_24 +1provenCharacter command with one unresolved virtual call. The handler resolves a character through GetCharacterID/GetCharacterClass2, dispatches a character virtual method, and touches a character sub-manager. The vtable target still needs a dedicated trace before a higher-level label is safe.
character_sub_anim +1provenResolves a character and performs sub-animation control through CCharacterAnim; one traced branch calls CCharacterAnim::StopSubAnimation().
character_attach_parent +1provenParent attach/collision helper. It resolves one or two characters, searches SSF names, and calls CCharacterManager::AttachParent, CBackGround::AttachParent, or CCharacterCollision::SetCollisionAttribute.
character_detach_parent +1provenResolves a character and detaches parent links through either CCharacterManager::DetachParent or CBackGround::DetachParent.
character_move_points +1provenResolves CCharacterMove, allocates a move buffer, resolves stand positions, and calls CCharacterMove::SetPointData.
character_move_pause +1provenResolves a character, gets CCharacterMove, and calls CCharacterMove::MovePause(int).
character_movement +1provenLarge character movement command. It drives CCharacterMove, connect-target, vibration/throw/straight movement, fall-control, capture, and rotate-target calls.
character_precreate_anim +1provenResolves a character and calls CCharacterAnim::PrecreateAnimationCtrl(unsigned int,int).
CHAR_PERSISTtracedResolves a character and calls CSsfHandler2::SetPersistenceAll(bool) or CCharacter::SetPersistenceWithChild(bool, name); the boolean comes from arg bit 7.
character_rotate_option +1provenResolves a character and then configures character rotation, character option targets, capture data, posture, speed limits, and head angle through CCharacterRotate, CCharacterOption, CCharacterCapture, and quaternion helper calls.
NOPtracedImmediate return 0; no handler-side behavior.
character_attribute +1provenResolves a character and calls CCharacterManager::SetCharaCollisionAttribute and CCharacterManager::SetCharacterAttribute.
character_move_position +1provenResolves a character, decodes a position with CRadiScript::GetPosisionCode30_38, then either calls CCharacter::SetCharaPosition or CCharacterMove::MovePosition.
character_collision_setup +1provenResolves a character, writes collision-related fields, then calls CCharacterManager::GetCharacterCollisionClass and CCharacterCollision::SetupCollisionData.
character_auto_rate_anim +2provenResolves a character and drives CCharaAutoRateAnim play/stop methods for color-rate, transparency, scale, palette morph, and visibility animations, including WithChild variants.
character_eye_control +1provenResolves a character option object and calls CEyeControl::SetEyeBallNo, CEyeControl::SetEyeMoveType, or CEyeControl::SetEyeMoveManual.
character_expression +1provenResolves a character option object and calls CExpressionControl::BlinkControll and/or CExpressionControl::MouthControll.
character_single_manager +1provenCharacter single-manager helper. It resolves a character, gets a character sub-manager, allocates or clears CSingleManager data, and dispatches several virtual construction/append paths.
character_anim_signal +1provenCharacter animation signal query/update helper. It resolves a character/SSF object and can call CCharacterAnim::GetPlayingAnimationSignal, GetEventValueForScript, and SetEventValueForScript.
CHAR_VFXprovenCharacter effect control: tail objects, mosaic filters, and a flag toggle.
PARTICLEtracedResolves a character, calls CSsfHandler::SearchParticle, and decodes a position with GetPosisionCode30_38.
character_event_leave +1provenGets CCharaEventLeaveManager and calls EnterAll, AddEnterCharacter, or ReleaseEnterCharacter.
CHAR_CAPTUREprovenAllocates CCharacterCapture data and calls Initialize, SetPositionOffset, CQuaternion::Euler, SetTargetCharacter, EnableSetPosition, EnableSetPosture.
strong_motion_blend +1provenResolves a character and calls CSsfHandler2::StrongMotionBlendForDynamics(float) on the character's SSF handler when present.
Background, map, landscape and camera
load_backgroundprovenReads a background id, optionally through GetEventValueForScript, and calls CBackGround::LoadData.
MAP_INOUT_CHECKprovenNo operands: gets character sub-manager 0x11 (CCharacterPersonManager) and calls AllCheckMapInOut(1, true).
setting_map +1provenCalls CBackGround::SettingMap(unsigned int) and records a background/map command entry in the shared queue.
background_delete_data +1provenCalls CBackGround::DeleteData(unsigned int) with slot/index handler_arg_byte & 3.
background_change_map +1provenCalls CBackGround::ChangeMap(unsigned int,unsigned int), records a background/map command entry, and calls CBtlAcquisition::SortDroppedItem when the character sub-manager exists.
background_play_animation +1provenBackground animation command. It resolves optional character abstraction data and calls CBackGround::PlayAnimation.
background_stop_animation +1provenReads a background animation name payload and calls CBackGround::StopAnimation.
background_visibility +1provenBranches on high handler_arg_byte bits and calls CBackGround::SetBgDisp, CBackGround::SetBgVisibility, or CBackGround::SetLightShadowEnable.
landscape_visibility +1provenLandscape group visibility helper. It calls CRadiLandscape::GetGroupHeader, then toggles the group hidden bit and calls CHierarchicalObject::SetVisibility.
LANDSCAPE_POStracedReads a group byte and an x,y,z float vector, resolves the landscape from gpBackGround (slot arg&3), then calls CRadiLandscape::GetGroupHeader and CRadiLandscape::SetPosition.
position_vibration_param +1provenPosition-vibration parameter command: a direct CVibrationVector::SetParam wrapper. Selector bits and the first control word are named where the handler trace proves them; the remaining branch payload is preserved byte-exact.
BG_SEARCHprovenResolves an animation name (mode arg&3: none, fixed four-word inline slot, or SCR_DATA+0x14), reads one float, and calls CBackGround::SetAnimationSpeed(name, arg>>4, speed). The inline path advances the cursor a fixed 0x10, corroborating the Command_45 name-slot layout.
background_runtime_field +1provenBackground runtime field update. It validates gpBackGround, then writes optional fields including a 64-bit value, a float scaled by 120.0f, and Radi+0x180.
background_auto_rate_anim +1provenBackground/global auto-rate animation helper. It calls CAutoRateManager play/stop methods for color, transparency, scale, palette morph, and visibility animation elements.
BG_QUERYprovenQueries background animation state (GetPlayingAnimationFrame, CVector::GetEuler, CQuaternion::ToEuler) and reads/writes script event values with the result.
MAP_OBJ_DISPprovenCalls CBackGround::ResetMapObjectDisp, SetMapObjectDispByCharacter (after a character abstraction), or SetMapObjectDispByCamera.
camera_select +1provenReads two halfwords from the command stream. Non-0xFFFF low halfword calls CRadiCameraSystem::SelectCamera; non-0xFFFF high halfword calls CRadiCameraSystem::SetCameraTarget. Then it marks character display/camera instant update state.
camera_mode +1provenBranches on handler_arg_byte & 0x0F, mutates CRadiCameraSystem/CRLHCamera state, and in traced modes calls CRLHCamera::SetParamFromCamera or CRadiCameraSystem::MoveCameraRail.
camera_transform_param +1provenBranches on handler_arg_byte and control bits, calls CCharacterCapture::Capture, CRLHCamera::AddAcceleration, CRLHCamera::SetRotate, and CAutoRateBase::SetParam for camera-related parameters.
CAM_ANIMprovenReads up to three floats gated by arg bits 0-2 (defaults 0, 0, 1.0) and calls CRadiCameraSystem::PlayCameraAnimation(arg&0xE0, f0, f1, f2).
camera_move_etc +1provenCamera movement command. It resolves camera objects, target objects, character/SSF targets, stand positions, and calls CRadiCameraSystem::MoveCameraEtc.
camera_capture_target +1provenCamera capture target control. It configures CCharacterCapture, position/posture enable bits, offsets, Euler posture, and camera target coefficients.
camera_move_existing +1provenShort camera movement wrapper. It calls CRadiCameraSystem::MoveCameraEtc using the current camera system pointer and an existing RCM_MVINFO pointer from script state. The payload is decoded as repeated x,y,z,duration movement points.
position_vibration_vector +1provenPosition vibration helper. It allocates CVibrationVector records, calls CVibrationVector::SetParam, then dispatches virtual attach/start paths.
position_vibration_clear +1provenPosition vibration/vector cleanup helper. It deletes CSingleManager elements and calls CHierarchicalObject::MakePivotMatrix in two cleanup branches.
camera_color_anim +1provenBranches on handler_arg_byte >> 4. Modes 0..7 call CRadiCameraSystem::MoveCameraEtc2; mode 0xE calls CRadiCameraSystem::PlayFogColorAnim; mode 0xF calls CBackGround::PlayAmbientColorAnim.
camera_flags +1provenCopies three boolean bits from handler_arg_byte into fields on CRadiCameraSystem and its child camera object.
Primitives, textures, sound and movies
load_textureprovenTexture load helper. It splits one stream word into texture id/group fields and calls LoadTextureFile(int,int,int,unsigned short,bool).
load_pafprovenPAF load helper. It reads one PAF id operand and calls CRadiDataCenter::LoadPafFile.
sprite_config +1provenReads a bitfield word and consumes variable operands to configure one CSpriteG_Base slot. Proven fields include halfword coordinate/rect values, texture page setup through CSpriteG_Base::MakeTexturePage, floats at sprite offsets 0x24/0x28, and virtual sprite methods from vtable offsets 0x14, 0x1C, 0x3C, 0x48, and 0x4C.
primitive_anim_slot +1provenPrimitive animation slot helper. It selects a slot/range, calls a slot virtual method, and can call CPrimitiveAnimation::DeleteSlot.
primitive_play_paf +1provenPrimitive PAF sequence helper. It resolves a PAF id and sequence index, calls CPrimitiveAnimation::GetPafAddress, CPrimitiveAnimation::PlayPafSequence, and optionally CPrimitiveAnimation::SetOffset.
primitive_stop_paf +1provenPrimitive PAF stop helper. It resolves a PAF id through CPrimitiveAnimation::GetPafAddress and calls CPrimitiveAnimation::StopPafSequence.
primitive_priority +1provenSelects a primitive helper slot and calls CPrimitiveHelper::SetPriority(unsigned int).
fade_control +1provenBranches on handler_arg_byte >> 4 and calls CRadiFade::SetColorFade, CRadiFade::SetDissolves, or CRadiFade::SetBattleInFade.
global_visual_state +1provenGlobal/object visual-state field writer. It writes through gpGlobalDB, gpObjectManager, and Radi fields, consuming bit-selected floats/words. No named calls are made in the traced body.
primitive_helper_byte +1provenPrimitive helper byte setter. It selects helper slot handler_arg_byte & 7 and stores handler_arg_byte >> 3 at helper offset +0x0C.
primitive_move_sprtg +1provenPrimitive sprite movement helper. It repeatedly calls CPrimitiveAnimation::MovePrimitiveSPRTG for selected helper slots.
set_bgm +1provenReads two u32 operands, builds a stack RADIBGM_INF, and calls CRadiSound::SetBgm(const RADIBGM_INF*).
play_bgm +1provenCalls CRadiSound::PlayBgm(unsigned int) with handler_arg_byte & 3.
bgm_control +1provenReads one operand and calls either CRadiSound::StopBgm or CRadiSound::PauseBgm depending on handler_arg_byte & 0x80.
set_bgm_volume +1provenReads one operand and calls CRadiSound::SetBgmVolume(int,unsigned int,unsigned int).
load_sound_resource +1provenBranches on handler_arg_byte & 0x1F; calls CRadiSound::LoadEventSeFile or CRadiSound::LoadBattleVoiceFile, and one mode writes a computed value to CRadiSound+0x74.
play_sound_effect +1provenResolves sound-effect parameters and optionally character/SSF attachment data, then calls CRadiSound::PlaySe; also calls CRadiSound::GetSEBankFromChrNum and CSsfHandler::SearchName in traced branches.
stop_sound_effect +1provenSound-effect stop helper. It resolves optional character abstractions and calls CSoundManager::FadeoutAllSE or CRadiSound::StopSe.
sound_field_e0_set +1provenNo operands: stores arg&0x0F to gpRadiSound+0xE0.
sound_listener +1provenSound listener placement helper. It can set listener point by character, map object, camera, direct vector/quaternion, or call CSoundManager::SetListener.
sound_effect_stack +1provenSound-effect stack push/pop. Maps to CRadiSound::PushAllSe and CRadiSound::PopAllSe.
play_movieprovenMovie playback helper. It reads a movie id, two signed halfword parameters, and one extra word, then calls CMovieManager::PlayMovie.
stop_movieprovenMovie stop helper. It calls CMovieManager::StopMovie.
Vibration, dialogue and text
VIB_LOADtracedReads one halfword id and calls CRadiDataCenter::LoadVibrationData.
VIB_SEQ_PLAYtracedResolves a character abstraction, locates act data through CCharacterManager::_get_act_data and GetKodsAddress, then calls CVibPlayer::AttachData and CVibPlayer::PlayVibSequence.
vibration_stop +1provenVibration stop helper. It calls CVibPlayer::StopVibSequence.
play_vibrationprovenReads one operand, splits it into byte/halfword arguments, and calls CVibPlayer::PlayVibration.
TALK_LOADtracedReads one halfword id and calls CTalk::LoadData(gpTalk, 1, id).
talk_rmfprovenCalls CRadiScript::AttachMessageData, optionally calls CTalk::RmfExit, then calls CTalk::RmfStart(unsigned int,unsigned int,bool,bool,unsigned int,unsigned int).
window_message_mode +1provenSends several CRadiWindowManager::SendMessage calls and branches on application field +0x458 and command flags.
talk_bustup_display +1provenTalk bustup display. Argument bit 0 selects either the current script character at SCR_DATA+0x10/+0x12 or an explicit stream word, resolves it through GetAbstractionCharacterNumber, calls CCharacterManager::GetCharacterClass2, then dispatches CTalkBustupTotalControl::BustupDisp.
text_message_layout +1provenReads three u32 operands. The first is two signed halfwords copied to text message layout fields +0x14/+0x18 and +0x16/+0x1A; the next two words are copied to global CTextMessage fields +0x00 and +0x08; byte +0x0E is set to 1.
text_output +1provenConfigures the global CTextMessage object, then branches on handler_arg_byte >> 5. Mode 0 (sjis_text) calls CTextMessage::TextOutforSJIS(const char*) with the current script cursor. Mode 1 (event_value_number) reads an event-value id from the low 16 bits of the first operand, fetches it through GetEventValueForScript, converts it with NumberToWideText, and outputs it. Mode 7 (clear_text) clears text id 0xFA through ClearByID and ClearTextCache.
Person, battle and effects
battle_character_fall_or_plugin_control +1provenBattle character control through a 14-mode jump table (arg & 0x3F): fall control, plugin activation, rider attach/detach, flag bits.
NOPtracedImmediate return 0.
person_schedule_list +1provenResolves a character/person and calls CCharacterPersonManager::SetScheduleListNumber.
map_change_check +1provenMap change/map-in-out helper. It resolves a character/person, may fetch an event value, calls CBackGround::LoadData, CBackGround::ChangeMap, and CCharacterPerson::CheckMapInOut.
NOPtracedImmediate return 0.
person_allow_attribute +1provenResolves a character/person and calls CCharacterPerson::SetAllowAttribute(int, int, int).
person_field_update +1provenCharacter/person field update. It resolves a character/person, can translate through GetAbstractionCharacterNumber, and writes fields on the resolved record including offsets 0x34A, 0x34C, 0x34E, 0x83, and 0x332.
set_radiata_time +1provenReads time fields from the command stream and calls CRadiApp::SetRadiataTime.
PERSON_LINKtracedResolves character/person abstractions and updates person record fields directly; no other named engine calls in the traced body.
PERSON_INCLUDEtracedResolves a character and calls CCharacterPerson::SetIncludeCharacter.
BTL_CREATEprovenMakes or reconfigures a battle character from a RADI_BTL_ORDER built from stream bytes, activates up to six plugins, and wires owner links.
character_collision_control_d1 +1provenResolves a character abstraction and an SSF name and operates on the class from GetCharacterCollisionClass.
character_script_param_holder +1provenBuilds or reads a per-character script param holder: battle-team member lists, free stand positions, or child characters, with the result count/element written to an event value.
battle_copy_character +1provenResolves a character, calls CCharacterManager::CopyCharacter, and writes a result with SetEventValueForScript.
battle_volty_distance +1provenResolves character abstractions, calls CbtlEtc::Script_CalcVoltyDistance and CRadiApp::ProcessTaskReady.
special_effect +1provenBuilds special-effect parameters, resolves up to two character abstractions, and calls CSpecialEffectManager::ExecuteSpecialEffect_Main or CSpecialEffectManager::AbortSpecialEffect.
BTL_PLUGIN_MSGtracedResolves a character and calls CBtlCharacter::SendMessage with a constructed CBtlChrPluginMsgParam.
chara_put_attach_life_flag +1provenResolves a character abstraction and calls CCharaPutManager::AttachLifeFlag.
PUT_QUERYprovenCalls CCharaPutManager::GetGroupTotalFlagNumber, GetGroupLiveFlagNumber, or GetGroupDefaultLiveFlagNumber and stores the result with SetEventValueForScript.
PUT_EVENT_VALUEprovenReads a group halfword and a value (optionally through GetEventValueForScript) and calls CCharaPutManager::SetGroupLiveFlagNumber.
Markers and return
anim_frame_trigger +4provenSpecial opcode whose default cursor behavior consumes only the header. It branches on the command word mode nibble (word >> 28) & 7. Sampled mode 0 records are used with marker_seek; mode 2 resolves a character/person and calls CCharacterPerson::SetSchedulePercent(bits 8-27). Mode 7 sets bit 0x20 in the active SCR_DATA byte. Mode 3 is a no-op to the script stepper: it is an **animation frame trigger** consumed by CCharacterAnim::ChangeFrame_sub (0x002A4A20), which walks the character EVD's marker table, reads each marker's first word, extracts a signed 20-bit frame from bits 8-27 (mode 7 = frame infinity, the end sentinel), and when the playing animation reaches that frame sets the script cursor to the marker and runs AnimationSeqProc(). Bit 31 is the standard keep-going bit. EVDSRC spells these marker id=N (mode 0), anim_frame_trigger frame=N (mode 3), set_schedule_percent percent=N (mode 2) and anim_script_end (0xF00000F0); the remaining modes keep the raw special_f0 form.
NOPprovenImmediate return 0; no handler-side behavior. Because StepProcess already consumed the command header and skips default extra-word advancing for opcodes >= 0xF0, this consumes only the header.