0x64 — primitive_play_paf
Primitive PAF sequence helper. It resolves a PAF id and sequence index, calls CPrimitiveAnimation::GetPafAddress, CPrimitiveAnimation::PlayPafSequence, and optionally CPrimitiveAnimation::SetOffset.
proven— handler traced, and exercised by at least one shipped script.
At a glance
| Opcode | 0x64 (100) |
|---|---|
| Handler | CRadiScript::Command_64 |
| Signature | CRadiScript::Command_64(int,SCR_DATA*,unsigned int,unsigned int) |
| Translation unit | r_script_run6.cpp |
| Address | — debug build; click for all 3 |
| Handler size | 0x208 (520 bytes) |
| Engine name | primitive_play_paf |
| Family | Primitives, textures, sound and movies |
| Command size | 4 + extra_words * 4 bytes |
Handler behaviour
Primitive PAF sequence helper. It resolves a PAF id and sequence index, calls CPrimitiveAnimation::GetPafAddress, CPrimitiveAnimation::PlayPafSequence, and optionally CPrimitiveAnimation::SetOffset.
Encoding
The command header is one 32-bit word, as described in §3 Instruction encoding:
31 24 23 16 15 8 7 0
+----------------+----------------+----------------+----------------+
| flags | argument byte | extra words | 0x64 |
+----------------+----------------+----------------+----------------+Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.
Operand fields
6 documented fields. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.
| Field | Role | Meaning |
|---|---|---|
has_offset | derived | Whether offset is present on this line. |
paf_id | input | Identifier selecting which paf to use. |
paf_mode | input | Mode selector for paf; the handler branches on it. |
sequence_index | input | Index selecting which sequence to act on. |
slot | input | Index into a runtime table owned by this command's subsystem. |
yield | derived | Pause the script here for one game frame; the next command runs on the following update. Lines without it keep running immediately. |
Engine calls
Engine functions this handler was observed calling:
CPrimitiveAnimation::GetPafAddress(unsigned int,unsigned int)CPrimitiveAnimation::PlayPafSequence(CPafSeqInfo*)CPrimitiveAnimation::SetOffset(unsigned int,short,short)
Bit masks
Masks the handler applies to its argument byte or operand words:
0x0080 0x0003 0x001F 0xFFFF 0x0001