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0x81 — VIB_SEQ_PLAY

Resolves a character abstraction, locates act data through CCharacterManager::_get_act_data and GetKodsAddress, then calls CVibPlayer::AttachData and CVibPlayer::PlayVibSequence.

traced— handler traced, but no shipped script uses this opcode, so the operand layout rests on the trace alone with no real data to check it against.

At a glance

Opcode0x81 (129)
HandlerCRadiScript::Command_81
SignatureCRadiScript::Command_81(int,SCR_DATA*,unsigned int,unsigned int)
Translation unitr_script_run8.cpp
Address— debug build; click for all 3
Handler size0x1AC (428 bytes)
FamilyVibration, dialogue and text
Command size4 + extra_words * 4 bytes

Handler behaviour

Resolves a character abstraction, locates act data through CCharacterManager::_get_act_data and GetKodsAddress, then calls CVibPlayer::AttachData and CVibPlayer::PlayVibSequence.

Encoding

The command header is one 32-bit word, as described in §3 Instruction encoding:

 31            24 23            16 15             8 7              0
+----------------+----------------+----------------+----------------+
|  flags         |  argument byte |  extra words   |  0x81          |
+----------------+----------------+----------------+----------------+

Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.

Engine calls

Engine functions this handler was observed calling:

  • CVibPlayer::AttachData
  • CVibPlayer::PlayVibSequence