0x33 — character_eye_control
Resolves a character option object and calls CEyeControl::SetEyeBallNo, CEyeControl::SetEyeMoveType, or CEyeControl::SetEyeMoveManual.
proven— handler traced, and exercised by at least one shipped script.
At a glance
| Opcode | 0x33 (51) |
|---|---|
| Handler | CRadiScript::Command_33 |
| Signature | CRadiScript::Command_33(int,SCR_DATA*,unsigned int,unsigned int) |
| Translation unit | r_script_run2.cpp |
| Address | — debug build; click for all 3 |
| Handler size | 0x24C (588 bytes) |
| Engine name | character_eye_control |
| Family | Characters |
| Command size | 4 + extra_words * 4 bytes |
Handler behaviour
Resolves a character option object and calls CEyeControl::SetEyeBallNo, CEyeControl::SetEyeMoveType, or CEyeControl::SetEyeMoveManual.
Encoding
The command header is one 32-bit word, as described in §3 Instruction encoding:
31 24 23 16 15 8 7 0
+----------------+----------------+----------------+----------------+
| flags | argument byte | extra words | 0x33 |
+----------------+----------------+----------------+----------------+Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.
Operand fields
10 documented fields. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.
| Field | Role | Meaning |
|---|---|---|
character | input | The packed 32-bit character selector word. Its low half is the character id and byte 2 is a secondary class/variant input; see character_number and character_variant. |
eye_ball | input | Whether the eye-ball path (CEyeControl::SetEyeBallNo) runs. |
eye_ball_byte | input | Eye-ball number byte passed to CEyeControl::SetEyeBallNo (low 2 bits); suppressed when zero. |
eye_move | input | Whether the eye-move path (SetEyeMoveType/SetEyeMoveManual) runs. |
manual_time | input | Duration, in the units this command uses, for manual. |
manual_x_s8 | input | Signed x component for SetEyeMoveManual. |
manual_y_s8 | input | Signed y component for SetEyeMoveManual. |
move_action | derived | Which eye-movement mode CEyeControl is put into. |
move_selector | input | Selects which move the handler acts on. |
yield | derived | Pause the script here for one game frame; the next command runs on the following update. Lines without it keep running immediately. |
Engine calls
Engine functions this handler was observed calling:
CCharacterManager::GetCharacterClass2(int,unsigned int,const CCharacter*,unsigned int)CCharacterManager::GetCharacterOptionClass(const CCharacter*)CEyeControl::SetEyeBallNo(unsigned char)CEyeControl::SetEyeMoveManual(const C2DVector*,float)CEyeControl::SetEyeMoveType(unsigned char)CEyeControl::SetMoveManualCEyeControl::SetMoveTypeCRadiScript::GetCharacterID(unsigned int&,unsigned int&,unsigned int*,SCR_DATA*,unsigned int)
Bit masks
Masks the handler applies to its argument byte or operand words:
0x00FF 0x0001 0x0002 0x0003 0x0004