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0x33 — character_eye_control

Resolves a character option object and calls CEyeControl::SetEyeBallNo, CEyeControl::SetEyeMoveType, or CEyeControl::SetEyeMoveManual.

proven— handler traced, and exercised by at least one shipped script.

At a glance

Opcode0x33 (51)
HandlerCRadiScript::Command_33
SignatureCRadiScript::Command_33(int,SCR_DATA*,unsigned int,unsigned int)
Translation unitr_script_run2.cpp
Address— debug build; click for all 3
Handler size0x24C (588 bytes)
Engine namecharacter_eye_control
FamilyCharacters
Command size4 + extra_words * 4 bytes

Handler behaviour

Resolves a character option object and calls CEyeControl::SetEyeBallNo, CEyeControl::SetEyeMoveType, or CEyeControl::SetEyeMoveManual.

Encoding

The command header is one 32-bit word, as described in §3 Instruction encoding:

 31            24 23            16 15             8 7              0
+----------------+----------------+----------------+----------------+
|  flags         |  argument byte |  extra words   |  0x33          |
+----------------+----------------+----------------+----------------+

Bits 8–15 give the number of 32-bit operand words that follow. Bits 16–23 are handed to the handler as a bitfield; on character commands bit 0 normally says whether a character selector word is present. Bit 31 is the keep-going bit.

Operand fields

10 documented fields. input fields are read from the command's operand words; derived fields are computed from other fields rather than stored separately.

FieldRoleMeaning
characterinputThe packed 32-bit character selector word. Its low half is the character id and byte 2 is a secondary class/variant input; see character_number and character_variant.
eye_ballinputWhether the eye-ball path (CEyeControl::SetEyeBallNo) runs.
eye_ball_byteinputEye-ball number byte passed to CEyeControl::SetEyeBallNo (low 2 bits); suppressed when zero.
eye_moveinputWhether the eye-move path (SetEyeMoveType/SetEyeMoveManual) runs.
manual_timeinputDuration, in the units this command uses, for manual.
manual_x_s8inputSigned x component for SetEyeMoveManual.
manual_y_s8inputSigned y component for SetEyeMoveManual.
move_actionderivedWhich eye-movement mode CEyeControl is put into.
move_selectorinputSelects which move the handler acts on.
yieldderivedPause the script here for one game frame; the next command runs on the following update. Lines without it keep running immediately.

Engine calls

Engine functions this handler was observed calling:

  • CCharacterManager::GetCharacterClass2(int,unsigned int,const CCharacter*,unsigned int)
  • CCharacterManager::GetCharacterOptionClass(const CCharacter*)
  • CEyeControl::SetEyeBallNo(unsigned char)
  • CEyeControl::SetEyeMoveManual(const C2DVector*,float)
  • CEyeControl::SetEyeMoveType(unsigned char)
  • CEyeControl::SetMoveManual
  • CEyeControl::SetMoveType
  • CRadiScript::GetCharacterID(unsigned int&,unsigned int&,unsigned int*,SCR_DATA*,unsigned int)

Bit masks

Masks the handler applies to its argument byte or operand words:

0x00FF 0x0001 0x0002 0x0003 0x0004